Remove aiCreateAndRegisterDefaultMaterial, it's completely wrong

This commit is contained in:
Turo Lamminen
2018-09-10 16:41:12 +03:00
parent a7c13eef2c
commit c3d8464a37
6 changed files with 3 additions and 56 deletions

View File

@@ -387,26 +387,6 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
return AI_SUCCESS;
}
static aiMaterial *DefaultMaterial = nullptr;
// ------------------------------------------------------------------------------------------------
// Will return the default material.
aiMaterial *aiCreateAndRegisterDefaultMaterial() {
if (nullptr == DefaultMaterial) {
DefaultMaterial = new aiMaterial;
aiString s;
s.Set(AI_DEFAULT_MATERIAL_NAME);
DefaultMaterial->AddProperty(&s, AI_MATKEY_NAME);
}
return DefaultMaterial;
}
// ------------------------------------------------------------------------------------------------
// Will return the default material.
void aiReleaseDefaultMaterial() {
DefaultMaterial = nullptr;
}
static const unsigned int DefaultNumAllocated = 5;