Remove aiCreateAndRegisterDefaultMaterial, it's completely wrong
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@@ -387,26 +387,6 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
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return AI_SUCCESS;
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}
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static aiMaterial *DefaultMaterial = nullptr;
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// ------------------------------------------------------------------------------------------------
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// Will return the default material.
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aiMaterial *aiCreateAndRegisterDefaultMaterial() {
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if (nullptr == DefaultMaterial) {
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DefaultMaterial = new aiMaterial;
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aiString s;
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s.Set(AI_DEFAULT_MATERIAL_NAME);
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DefaultMaterial->AddProperty(&s, AI_MATKEY_NAME);
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}
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return DefaultMaterial;
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}
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// ------------------------------------------------------------------------------------------------
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// Will return the default material.
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void aiReleaseDefaultMaterial() {
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DefaultMaterial = nullptr;
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}
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static const unsigned int DefaultNumAllocated = 5;
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