Remove aiCreateAndRegisterDefaultMaterial, it's completely wrong

This commit is contained in:
Turo Lamminen
2018-09-10 16:41:12 +03:00
parent a7c13eef2c
commit c3d8464a37
6 changed files with 3 additions and 56 deletions

View File

@@ -214,11 +214,10 @@ void STLImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
// create a single default material, using a white diffuse color for consistency with
// other geometric types (e.g., PLY).
aiMaterial* pcMat = aiCreateAndRegisterDefaultMaterial();
/*aiMaterial* pcMat = new aiMaterial();
aiMaterial* pcMat = new aiMaterial();
aiString s;
s.Set(AI_DEFAULT_MATERIAL_NAME);
pcMat->AddProperty(&s, AI_MATKEY_NAME);*/
pcMat->AddProperty(&s, AI_MATKEY_NAME);
aiColor4D clrDiffuse(ai_real(1.0),ai_real(1.0),ai_real(1.0),ai_real(1.0));
if (bMatClr) {