- untabify obj parser.

- bugfix openddl: latest version

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
This commit is contained in:
Kim Kulling
2015-02-10 19:31:23 +01:00
parent 124f408976
commit c3e2fa0761
4 changed files with 582 additions and 580 deletions

View File

@@ -64,57 +64,57 @@ struct Model;
class ObjFileImporter : public BaseImporter
{
public:
/// \brief Default constructor
ObjFileImporter();
/// \brief Default constructor
ObjFileImporter();
/// \brief Destructor
~ObjFileImporter();
/// \brief Destructor
~ObjFileImporter();
public:
/// \brief Returns whether the class can handle the format of the given file.
/// \remark See BaseImporter::CanRead() for details.
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
/// \brief Returns whether the class can handle the format of the given file.
/// \remark See BaseImporter::CanRead() for details.
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
private:
//! \brief Appends the supported extension.
const aiImporterDesc* GetInfo () const;
//! \brief Appends the supported extension.
const aiImporterDesc* GetInfo () const;
//! \brief File import implementation.
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
//! \brief Create the data from imported content.
void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene);
//! \brief Creates all nodes stored in imported content.
aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData,
aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray);
//! \brief File import implementation.
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
//! \brief Create the data from imported content.
void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene);
//! \brief Creates all nodes stored in imported content.
aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData,
aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray);
//! \brief Creates topology data like faces and meshes for the geometry.
//! \brief Creates topology data like faces and meshes for the geometry.
aiMesh *createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData,
unsigned int uiMeshIndex );
//! \brief Creates vertices from model.
void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
unsigned int uiMeshIndex, aiMesh* pMesh,unsigned int uiIdxCount);
unsigned int uiMeshIndex );
//! \brief Creates vertices from model.
void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
unsigned int uiMeshIndex, aiMesh* pMesh,unsigned int uiIdxCount);
//! \brief Object counter helper method.
void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
//! \brief Object counter helper method.
void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
//! \brief Material creation.
void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1);
//! \brief Material creation.
void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1);
//! \brief Appends a child node to a parent node and updates the data structures.
void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
//! \brief Appends a child node to a parent node and updates the data structures.
void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
private:
//! Data buffer
std::vector<char> m_Buffer;
//! Pointer to root object instance
ObjFile::Object *m_pRootObject;
//! Absolute pathname of model in file system
std::string m_strAbsPath;
//! Data buffer
std::vector<char> m_Buffer;
//! Pointer to root object instance
ObjFile::Object *m_pRootObject;
//! Absolute pathname of model in file system
std::string m_strAbsPath;
};
// ------------------------------------------------------------------------------------------------