Fix double free caused in FindInvalidDataProcess
In debug builds, there's no issues, but in release, an invalid mesh that is deleted in FindInvalidDataProcess will be double free'd when the parent scene is destroyed.
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@@ -124,7 +124,7 @@ void FindInvalidDataProcess::Execute(aiScene *pScene) {
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if (2 == result) {
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// remove this mesh
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delete pScene->mMeshes[a];
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AI_DEBUG_INVALIDATE_PTR(pScene->mMeshes[a]);
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pScene->mMeshes[a] = NULL;
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meshMapping[a] = UINT_MAX;
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continue;
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