use size in order to be compatible with float and double
This commit is contained in:
committed by
Kim Kulling
parent
1169d3bc8c
commit
c44e3427aa
@@ -575,8 +575,8 @@ void SetupMapping(aiMaterial *mat, aiTextureMapping mode, const aiVector3D &axis
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m->mSemantic = prop->mSemantic;
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m->mType = aiPTI_Float;
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m->mDataLength = 12;
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m->mData = new char[12];
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m->mDataLength = sizeof(aiVector3D);
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m->mData = new char[m->mDataLength];
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*((aiVector3D *)m->mData) = axis;
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p.push_back(m);
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}
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