Merge branch 'master' into kimkulling_dev
This commit is contained in:
@@ -45,7 +45,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
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{
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state_in->result = result;
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state_in->step = step_A;
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return codechar - code_out;
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return (int)(codechar - code_out);
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}
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fragment = *plainchar++;
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result = (fragment & 0x0fc) >> 2;
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@@ -56,7 +56,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
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{
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state_in->result = result;
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state_in->step = step_B;
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return codechar - code_out;
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return (int)(codechar - code_out);
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}
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fragment = *plainchar++;
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result |= (fragment & 0x0f0) >> 4;
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@@ -67,7 +67,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
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{
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state_in->result = result;
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state_in->step = step_C;
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return codechar - code_out;
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return (int)(codechar - code_out);
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}
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fragment = *plainchar++;
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result |= (fragment & 0x0c0) >> 6;
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@@ -84,7 +84,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
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}
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}
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/* control should not reach here */
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return codechar - code_out;
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return (int)(codechar - code_out);
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}
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int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
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@@ -107,7 +107,7 @@ int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
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}
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*codechar++ = '\n';
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return codechar - code_out;
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return (int)(codechar - code_out);
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}
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#pragma warning(pop)
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@@ -175,9 +175,9 @@ void HL1MDLLoader::load_file() {
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release_resources();
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} catch (const std::exception &e) {
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} catch (...) {
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release_resources();
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throw e;
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throw;
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}
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}
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@@ -179,9 +179,9 @@ void MDLImporter::InternReadFile( const std::string& pFile,
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}
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// This should work for all other types of MDL files, too ...
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// the quake header is one of the smallest, afaik
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// the HL1 sequence group header is one of the smallest, afaik
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iFileSize = (unsigned int)file->FileSize();
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if( iFileSize < sizeof(MDL::Header)) {
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if( iFileSize < sizeof(MDL::HalfLife::SequenceHeader_HL1)) {
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throw DeadlyImportError( "MDL File is too small.");
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}
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@@ -1575,7 +1575,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
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const size_t maxSize(buffersize - (i*AI_MDL7_MAX_GROUPNAMESIZE));
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pcNode->mName.length = ai_snprintf(szBuffer, maxSize, "Group_%u", p);
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} else {
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pcNode->mName.length = ::strlen(szBuffer);
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pcNode->mName.length = (ai_uint32)::strlen(szBuffer);
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}
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::strncpy(pcNode->mName.data,szBuffer,MAXLEN-1);
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++p;
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@@ -541,7 +541,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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size_t iLen2 = iLen+1;
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iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
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memcpy(szFile.data,(const char*)szCurrent,iLen2);
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szFile.length = iLen;
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szFile.length = (ai_uint32)iLen;
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szCurrent += iLen2;
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@@ -710,7 +710,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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aiString szFile;
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const size_t iLen = strlen((const char*)szCurrent);
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::memcpy(szFile.data,(const char*)szCurrent,iLen+1);
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szFile.length = iLen;
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szFile.length = (ai_uint32)iLen;
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pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0));
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@@ -831,7 +831,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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aiString szFile;
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::memcpy(szFile.data,pcSkin->texture_name,sizeof(pcSkin->texture_name));
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szFile.data[sizeof(pcSkin->texture_name)] = '\0';
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szFile.length = ::strlen(szFile.data);
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szFile.length = (ai_uint32)::strlen(szFile.data);
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pcMatOut->AddProperty(&szFile,AI_MATKEY_NAME);
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}
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@@ -211,7 +211,7 @@ aiNode* XFileImporter::CreateNodes( aiScene* pScene, aiNode* pParent, const XFil
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// create node
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aiNode* node = new aiNode;
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node->mName.length = pNode->mName.length();
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node->mName.length = (ai_uint32)pNode->mName.length();
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node->mParent = pParent;
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memcpy( node->mName.data, pNode->mName.c_str(), pNode->mName.length());
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node->mName.data[node->mName.length] = 0;
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@@ -688,7 +688,9 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
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bufferView->byteOffset = b->AppendData(data, length);
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}
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else { // text file: will be stored as a data uri
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this->mData.reset(data);
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uint8_t *temp = new uint8_t[length];
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memcpy(temp, data, length);
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this->mData.reset(temp);
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this->mDataLength = length;
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}
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}
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@@ -100,17 +100,16 @@ glTFExporter::glTFExporter(const char* filename, IOSystem* pIOSystem, const aiSc
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{
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aiScene* sceneCopy_tmp;
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SceneCombiner::CopyScene(&sceneCopy_tmp, pScene);
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aiScene *sceneCopy(sceneCopy_tmp);
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SplitLargeMeshesProcess_Triangle tri_splitter;
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tri_splitter.SetLimit(0xffff);
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tri_splitter.Execute(sceneCopy);
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tri_splitter.Execute(sceneCopy_tmp);
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SplitLargeMeshesProcess_Vertex vert_splitter;
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vert_splitter.SetLimit(0xffff);
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vert_splitter.Execute(sceneCopy);
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vert_splitter.Execute(sceneCopy_tmp);
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mScene = sceneCopy;
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mScene.reset(sceneCopy_tmp);
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mAsset.reset( new glTF::Asset( pIOSystem ) );
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@@ -877,7 +876,7 @@ void glTFExporter::ExportMetadata()
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// Copyright
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aiString copyright_str;
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if (mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
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if (mScene->mMetaData != nullptr && mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
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asset.copyright = copyright_str.C_Str();
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}
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}
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@@ -90,7 +90,7 @@ namespace Assimp
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const char* mFilename;
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IOSystem* mIOSystem;
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const aiScene* mScene;
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std::shared_ptr<const aiScene> mScene;
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const ExportProperties* mProperties;
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std::map<std::string, unsigned int> mTexturesByPath;
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@@ -752,6 +752,7 @@ inline uint8_t* Image::StealData()
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return mData.release();
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}
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// Never take over the ownership of data whenever binary or not
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inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
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{
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Ref<Buffer> b = r.GetBodyBuffer();
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@@ -764,8 +765,10 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
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bufferView->byteOffset = b->AppendData(data, length);
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}
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else { // text file: will be stored as a data uri
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this->mData.reset(data);
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this->mDataLength = length;
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uint8_t *temp = new uint8_t[length];
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memcpy(temp, data, length);
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this->mData.reset(temp);
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this->mDataLength = length;
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}
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}
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@@ -352,10 +352,8 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
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if (path[0] == '*') { // embedded
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aiTexture* tex = mScene->mTextures[atoi(&path[1])];
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// copy data since lifetime control is handed over to the asset
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uint8_t* data = new uint8_t[tex->mWidth];
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memcpy(data, tex->pcData, tex->mWidth);
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texture->source->SetData(data, tex->mWidth, *mAsset);
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// The asset has its own buffer, see Image::SetData
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texture->source->SetData(reinterpret_cast<uint8_t*> (tex->pcData), tex->mWidth, *mAsset);
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if (tex->achFormatHint[0]) {
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std::string mimeType = "image/";
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