add some asserts.
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@@ -650,12 +650,14 @@ void SMDImporter::ComputeAbsoluteBoneTransformations()
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// create output materials
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void SMDImporter::CreateOutputMaterials()
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{
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ai_assert( nullptr != pScene );
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pScene->mNumMaterials = (unsigned int)aszTextures.size();
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pScene->mMaterials = new aiMaterial*[std::max(1u, pScene->mNumMaterials)];
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for (unsigned int iMat = 0; iMat < pScene->mNumMaterials;++iMat)
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{
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for (unsigned int iMat = 0; iMat < pScene->mNumMaterials; ++iMat) {
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aiMaterial* pcMat = new aiMaterial();
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ai_assert( nullptr != pcMat );
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pScene->mMaterials[iMat] = pcMat;
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aiString szName;
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