diff --git a/code/PostProcessing/CalcTangentsProcess.cpp b/code/PostProcessing/CalcTangentsProcess.cpp index abd0aee47..8fd063260 100644 --- a/code/PostProcessing/CalcTangentsProcess.cpp +++ b/code/PostProcessing/CalcTangentsProcess.cpp @@ -200,8 +200,10 @@ bool CalcTangentsProcess::ProcessMesh(aiMesh *pMesh, unsigned int meshIndex) { localBitangent.NormalizeSafe(); // reconstruct tangent/bitangent according to normal and bitangent/tangent when it's infinite or NaN. - bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z); - bool invalid_bitangent = is_special_float(localBitangent.x) || is_special_float(localBitangent.y) || is_special_float(localBitangent.z); + bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z) + || (-0.5f < localTangent.x && localTangent.x < 0.5f && -0.5f < localTangent.y && localTangent.y < 0.5f && -0.5f < localTangent.z && localTangent.z < 0.5f); + bool invalid_bitangent = is_special_float(localBitangent.x) || is_special_float(localBitangent.y) || is_special_float(localBitangent.z) + || (-0.5f < localBitangent.x && localBitangent.x < 0.5f && -0.5f < localBitangent.y && localBitangent.y < 0.5f && -0.5f < localBitangent.z && localBitangent.z < 0.5f); if (invalid_tangent != invalid_bitangent) { if (invalid_tangent) { localTangent = meshNorm[p] ^ localBitangent;