From 84a9514d4b41849fcdfffbe706ab70200852740a Mon Sep 17 00:00:00 2001 From: Turo Lamminen Date: Fri, 13 Feb 2015 12:14:39 +0200 Subject: [PATCH 01/26] Fix warning about possibly uninitialized variable It might be better to move FindEmptyUVChannel call earlier --- code/ComputeUVMappingProcess.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/ComputeUVMappingProcess.cpp b/code/ComputeUVMappingProcess.cpp index 16b9bbfb0..2f037edb1 100644 --- a/code/ComputeUVMappingProcess.cpp +++ b/code/ComputeUVMappingProcess.cpp @@ -454,7 +454,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene) for (unsigned int m = 0; m < pScene->mNumMeshes;++m) { aiMesh* mesh = pScene->mMeshes[m]; - unsigned int outIdx; + unsigned int outIdx = 0; if ( mesh->mMaterialIndex != i || ( outIdx = FindEmptyUVChannel(mesh) ) == UINT_MAX || !mesh->mNumVertices) { From f708d0b122bde569482f3dceb9e0774adcecf2a8 Mon Sep 17 00:00:00 2001 From: Turo Lamminen Date: Fri, 13 Feb 2015 12:21:59 +0200 Subject: [PATCH 02/26] Silence some uninitialized variable warnings These are false positives but the compiler isn't smart enough to see that. Also it might make more sense to use switch here. --- code/TextureTransform.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/TextureTransform.cpp b/code/TextureTransform.cpp index 1c27863e3..ca4f4ce73 100644 --- a/code/TextureTransform.cpp +++ b/code/TextureTransform.cpp @@ -120,7 +120,7 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info) * offset 2 and 3) */ if ((rounded = (int)info.mTranslation.x)) { - float out; + float out = 0.0f; szTemp[0] = 0; if (aiTextureMapMode_Wrap == info.mapU) { // Wrap - simple take the fraction of the field @@ -153,7 +153,7 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info) * offset 2 and 3) */ if ((rounded = (int)info.mTranslation.y)) { - float out; + float out = 0.0f; szTemp[0] = 0; if (aiTextureMapMode_Wrap == info.mapV) { // Wrap - simple take the fraction of the field From 570d02ff6e93e30b5d45d48231e7f7cba5f85162 Mon Sep 17 00:00:00 2001 From: Turo Lamminen Date: Fri, 13 Feb 2015 12:37:40 +0200 Subject: [PATCH 03/26] Silence more uninitialized variable warnings These are false positives since aiMaterial::Get will have written to output if it returns AI_SUCCESS but the compiler can't see that. --- code/3DSExporter.cpp | 2 +- code/ColladaExporter.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/code/3DSExporter.cpp b/code/3DSExporter.cpp index 8ad367058..1b870181c 100644 --- a/code/3DSExporter.cpp +++ b/code/3DSExporter.cpp @@ -294,7 +294,7 @@ void Discreet3DSExporter::WriteMaterials() WriteColor(color); } - aiShadingMode shading_mode; + aiShadingMode shading_mode = aiShadingMode_Flat; if (mat.Get(AI_MATKEY_SHADING_MODEL, shading_mode) == AI_SUCCESS) { ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHADING); diff --git a/code/ColladaExporter.cpp b/code/ColladaExporter.cpp index d2e85a015..db76e38a9 100644 --- a/code/ColladaExporter.cpp +++ b/code/ColladaExporter.cpp @@ -452,7 +452,7 @@ void ColladaExporter::WriteMaterials() } } - aiShadingMode shading; + aiShadingMode shading = aiShadingMode_Flat; materials[a].shading_model = "phong"; if(mat->Get( AI_MATKEY_SHADING_MODEL, shading) == aiReturn_SUCCESS) { if(shading == aiShadingMode_Phong) { From 7bab42f55fdffb018feecddce7531b580b2a38e4 Mon Sep 17 00:00:00 2001 From: mbp566 Date: Wed, 18 Feb 2015 17:02:30 +0900 Subject: [PATCH 04/26] Fixed many doxygen errors --- include/assimp/DefaultLogger.hpp | 2 +- include/assimp/Exporter.hpp | 4 +-- include/assimp/IOStream.hpp | 2 +- include/assimp/IOSystem.hpp | 2 +- include/assimp/Importer.hpp | 2 +- include/assimp/LogStream.hpp | 2 +- include/assimp/NullLogger.hpp | 2 +- include/assimp/ProgressHandler.hpp | 2 +- include/assimp/ai_assert.h | 2 +- include/assimp/cexport.h | 7 ++-- include/assimp/cfileio.h | 2 +- include/assimp/cimport.h | 56 ++++++++++++++++++++++++------ include/assimp/color4.h | 2 +- include/assimp/color4.inl | 2 +- include/assimp/config.h | 25 ++++++------- include/assimp/defs.h | 2 +- include/assimp/importerdesc.h | 3 +- include/assimp/material.h | 46 +++++------------------- include/assimp/material.inl | 2 +- include/assimp/matrix3x3.inl | 2 +- include/assimp/matrix4x4.inl | 4 +-- include/assimp/mesh.h | 3 +- include/assimp/postprocess.h | 8 ++--- include/assimp/quaternion.inl | 2 +- include/assimp/scene.h | 14 ++++---- include/assimp/types.h | 10 ++++-- include/assimp/vector2.h | 6 ++-- include/assimp/vector2.inl | 2 +- include/assimp/vector3.h | 6 ++-- include/assimp/vector3.inl | 2 +- include/assimp/version.h | 2 +- 31 files changed, 115 insertions(+), 113 deletions(-) diff --git a/include/assimp/DefaultLogger.hpp b/include/assimp/DefaultLogger.hpp index 7efd11750..771ab9d59 100644 --- a/include/assimp/DefaultLogger.hpp +++ b/include/assimp/DefaultLogger.hpp @@ -37,7 +37,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ -/** @file DefaultLogger.h +/** @file DefaultLogger.hpp */ #ifndef INCLUDED_AI_DEFAULTLOGGER diff --git a/include/assimp/Exporter.hpp b/include/assimp/Exporter.hpp index fbf1ce1d6..8ed98b3a2 100644 --- a/include/assimp/Exporter.hpp +++ b/include/assimp/Exporter.hpp @@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file export.hpp +/** @file Exporter.hpp * @brief Defines the CPP-API for the Assimp export interface */ #ifndef AI_EXPORT_HPP_INC @@ -181,7 +181,7 @@ public: * about the output data flow of the export process. * @param pBlob A data blob obtained from a previous call to #aiExportScene. Must not be NULL. * @param pPath Full target file name. Target must be accessible. - * @param pPreprocessing Accepts any choice of the #aiPostProcessing enumerated + * @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated * flags, but in reality only a subset of them makes sense here. Specifying * 'preprocessing' flags is useful if the input scene does not conform to * Assimp's default conventions as specified in the @link data Data Structures Page @endlink. diff --git a/include/assimp/IOStream.hpp b/include/assimp/IOStream.hpp index 72f2e6611..4c1ba93a1 100644 --- a/include/assimp/IOStream.hpp +++ b/include/assimp/IOStream.hpp @@ -38,7 +38,7 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file IOStream.h +/** @file IOStream.hpp * @brief File I/O wrappers for C++. */ diff --git a/include/assimp/IOSystem.hpp b/include/assimp/IOSystem.hpp index 197988f72..c04514feb 100644 --- a/include/assimp/IOSystem.hpp +++ b/include/assimp/IOSystem.hpp @@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file IOSystem.h +/** @file IOSystem.hpp * @brief File system wrapper for C++. Inherit this class to supply * custom file handling logic to the Import library. */ diff --git a/include/assimp/Importer.hpp b/include/assimp/Importer.hpp index 5e7797b99..0ee867ca6 100644 --- a/include/assimp/Importer.hpp +++ b/include/assimp/Importer.hpp @@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file assimp.hpp +/** @file Importer.hpp * @brief Defines the C++-API to the Open Asset Import Library. */ #ifndef INCLUDED_AI_ASSIMP_HPP diff --git a/include/assimp/LogStream.hpp b/include/assimp/LogStream.hpp index 25b1c65f5..a405e4b51 100644 --- a/include/assimp/LogStream.hpp +++ b/include/assimp/LogStream.hpp @@ -38,7 +38,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ -/** @file LogStream.h +/** @file LogStream.hpp * @brief Abstract base class 'LogStream', representing an output log stream. */ #ifndef INCLUDED_AI_LOGSTREAM_H diff --git a/include/assimp/NullLogger.hpp b/include/assimp/NullLogger.hpp index 38472b0c2..7b1895069 100644 --- a/include/assimp/NullLogger.hpp +++ b/include/assimp/NullLogger.hpp @@ -38,7 +38,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ -/** @file NullLogger.h +/** @file NullLogger.hpp * @brief Dummy logger */ diff --git a/include/assimp/ProgressHandler.hpp b/include/assimp/ProgressHandler.hpp index 3ab1e489b..edc210d22 100644 --- a/include/assimp/ProgressHandler.hpp +++ b/include/assimp/ProgressHandler.hpp @@ -38,7 +38,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ -/** @file ProgressHandler.h +/** @file ProgressHandler.hpp * @brief Abstract base class 'ProgressHandler'. */ #ifndef INCLUDED_AI_PROGRESSHANDLER_H diff --git a/include/assimp/ai_assert.h b/include/assimp/ai_assert.h index 1f946d6ec..202446009 100644 --- a/include/assimp/ai_assert.h +++ b/include/assimp/ai_assert.h @@ -1,4 +1,4 @@ -/** @file assert.h +/** @file ai_assert.h */ #ifndef AI_DEBUG_H_INC #define AI_DEBUG_H_INC diff --git a/include/assimp/cexport.h b/include/assimp/cexport.h index 9041621a1..d9cb12761 100644 --- a/include/assimp/cexport.h +++ b/include/assimp/cexport.h @@ -122,10 +122,7 @@ ASSIMP_API void aiFreeScene(const C_STRUCT aiScene* pIn); * @param pFormatId ID string to specify to which format you want to export to. Use * aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available. * @param pFileName Output file to write -* @param pIO custom IO implementation to be used. Use this if you use your own storage methods. -* If none is supplied, a default implementation using standard file IO is used. Note that -* #aiExportSceneToBlob is provided as convenience function to export to memory buffers. -* @param pPreprocessing Accepts any choice of the #aiPostProcessing enumerated +* @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated * flags, but in reality only a subset of them makes sense here. Specifying * 'preprocessing' flags is useful if the input scene does not conform to * Assimp's default conventions as specified in the @link data Data Structures Page @endlink. @@ -183,7 +180,7 @@ ASSIMP_API aiReturn aiExportSceneEx( const C_STRUCT aiScene* pScene, // -------------------------------------------------------------------------------- /** Describes a blob of exported scene data. Use #aiExportSceneToBlob() to create a blob containing an -* exported scene. The memory referred by this structure is owned by Assimp. Use #aiReleaseExportedFile() +* exported scene. The memory referred by this structure is owned by Assimp. * to free its resources. Don't try to free the memory on your side - it will crash for most build configurations * due to conflicting heaps. * diff --git a/include/assimp/cfileio.h b/include/assimp/cfileio.h index 221198d1c..e3b71e9b2 100644 --- a/include/assimp/cfileio.h +++ b/include/assimp/cfileio.h @@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file aiFileIO.h +/** @file cfileio.h * @brief Defines generic C routines to access memory-mapped files */ #ifndef AI_FILEIO_H_INC diff --git a/include/assimp/cimport.h b/include/assimp/cimport.h index 9080c16b6..6e85882d1 100644 --- a/include/assimp/cimport.h +++ b/include/assimp/cimport.h @@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file assimp.h +/** @file cimport.h * @brief Defines the C-API to the Open Asset Import Library. */ #ifndef AI_ASSIMP_H_INC @@ -139,7 +139,17 @@ ASSIMP_API const C_STRUCT aiScene* aiImportFileEx( // -------------------------------------------------------------------------------- /** Same as #aiImportFileEx, but adds an extra parameter containing importer settings. * + * @param pFile Path and filename of the file to be imported, + * expected to be a null-terminated c-string. NULL is not a valid value. + * @param pFlags Optional post processing steps to be executed after + * a successful import. Provide a bitwise combination of the + * #aiPostProcessSteps flags. + * @param pFS aiFileIO structure. Will be used to open the model file itself + * and any other files the loader needs to open. Pass NULL to use the default + * implementation. * @param pProps #aiPropertyStore instance containing import settings. + * @return Pointer to the imported data or NULL if the import failed. + * @note Include for the definition of #aiFileIO. * @see aiImportFileEx */ ASSIMP_API const C_STRUCT aiScene* aiImportFileExWithProperties( @@ -188,7 +198,29 @@ ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemory( // -------------------------------------------------------------------------------- /** Same as #aiImportFileFromMemory, but adds an extra parameter containing importer settings. * + * @param pBuffer Pointer to the file data + * @param pLength Length of pBuffer, in bytes + * @param pFlags Optional post processing steps to be executed after + * a successful import. Provide a bitwise combination of the + * #aiPostProcessSteps flags. If you wish to inspect the imported + * scene first in order to fine-tune your post-processing setup, + * consider to use #aiApplyPostProcessing(). + * @param pHint An additional hint to the library. If this is a non empty string, + * the library looks for a loader to support the file extension specified by pHint + * and passes the file to the first matching loader. If this loader is unable to + * completely the request, the library continues and tries to determine the file + * format on its own, a task that may or may not be successful. + * Check the return value, and you'll know ... * @param pProps #aiPropertyStore instance containing import settings. + * @return A pointer to the imported data, NULL if the import failed. + * + * @note This is a straightforward way to decode models from memory + * buffers, but it doesn't handle model formats that spread their + * data across multiple files or even directories. Examples include + * OBJ or MD3, which outsource parts of their material info into + * external scripts. If you need full functionality, provide + * a custom IOSystem to make Assimp find these files and use + * the regular aiImportFileEx()/aiImportFileExWithProperties() API. * @see aiImportFileFromMemory */ ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemoryWithProperties( @@ -210,7 +242,7 @@ ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemoryWithProperties( * meaning this is still the same #aiScene which you passed for pScene. However, * _if_ post-processing failed, the scene could now be NULL. That's quite a rare * case, post processing steps are not really designed to 'fail'. To be exact, - * the #aiProcess_ValidateDS flag is currently the only post processing step + * the #aiProcess_ValidateDataStructure flag is currently the only post processing step * which can actually cause the scene to be reset to NULL. */ ASSIMP_API const C_STRUCT aiScene* aiApplyPostProcessing( @@ -266,7 +298,7 @@ ASSIMP_API void aiEnableVerboseLogging(aiBool d); // -------------------------------------------------------------------------------- /** Detach a custom log stream from the libraries' logging system. * - * This is the counterpart of #aiAttachPredefinedLogStream. If you attached a stream, + * This is the counterpart of #aiAttachLogStream. If you attached a stream, * don't forget to detach it again. * @param stream The log stream to be detached. * @return AI_SUCCESS if the log stream has been detached successfully. @@ -356,8 +388,9 @@ ASSIMP_API void aiReleasePropertyStore(C_STRUCT aiPropertyStore* p); * interface, properties are always shared by all imports. It is not possible to * specify them per import. * + * @param store Store to modify. Use #aiCreatePropertyStore to obtain a store. * @param szName Name of the configuration property to be set. All supported - * public properties are defined in the config.h header file (#AI_CONFIG_XXX). + * public properties are defined in the config.h header file (AI_CONFIG_XXX). * @param value New value for the property */ ASSIMP_API void aiSetImportPropertyInteger( @@ -372,8 +405,9 @@ ASSIMP_API void aiSetImportPropertyInteger( * interface, properties are always shared by all imports. It is not possible to * specify them per import. * + * @param store Store to modify. Use #aiCreatePropertyStore to obtain a store. * @param szName Name of the configuration property to be set. All supported - * public properties are defined in the config.h header file (#AI_CONFIG_XXX). + * public properties are defined in the config.h header file (AI_CONFIG_XXX). * @param value New value for the property */ ASSIMP_API void aiSetImportPropertyFloat( @@ -388,10 +422,10 @@ ASSIMP_API void aiSetImportPropertyFloat( * interface, properties are always shared by all imports. It is not possible to * specify them per import. * - * @param property store to modify. Use #aiCreatePropertyStore to obtain a store. + * @param store Store to modify. Use #aiCreatePropertyStore to obtain a store. * @param szName Name of the configuration property to be set. All supported - * public properties are defined in the config.h header file (#AI_CONFIG_XXX). - * @param value New value for the property + * public properties are defined in the config.h header file (AI_CONFIG_XXX). + * @param st New value for the property */ ASSIMP_API void aiSetImportPropertyString( C_STRUCT aiPropertyStore* store, @@ -405,10 +439,10 @@ ASSIMP_API void aiSetImportPropertyString( * interface, properties are always shared by all imports. It is not possible to * specify them per import. * - * @param property store to modify. Use #aiCreatePropertyStore to obtain a store. + * @param store Store to modify. Use #aiCreatePropertyStore to obtain a store. * @param szName Name of the configuration property to be set. All supported - * public properties are defined in the config.h header file (#AI_CONFIG_XXX). - * @param value New value for the property + * public properties are defined in the config.h header file (AI_CONFIG_XXX). + * @param mat New value for the property */ ASSIMP_API void aiSetImportPropertyMatrix( C_STRUCT aiPropertyStore* store, diff --git a/include/assimp/color4.h b/include/assimp/color4.h index bd8ff6fb4..4677858eb 100644 --- a/include/assimp/color4.h +++ b/include/assimp/color4.h @@ -38,7 +38,7 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file aiColor4D.h +/** @file color4.h * @brief RGBA color structure, including operators when compiling in C++ */ #ifndef AI_COLOR4D_H_INC diff --git a/include/assimp/color4.inl b/include/assimp/color4.inl index 2c83872d4..d47a60e23 100644 --- a/include/assimp/color4.inl +++ b/include/assimp/color4.inl @@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file aiColor4D.inl +/** @file color4.inl * @brief Inline implementation of aiColor4t operators */ #ifndef AI_COLOR4D_INL_INC diff --git a/include/assimp/config.h b/include/assimp/config.h index 56ef8f3b5..abe3f1102 100644 --- a/include/assimp/config.h +++ b/include/assimp/config.h @@ -209,7 +209,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. "PP_RRM_EXCLUDE_LIST" // --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_PretransformVertices step to +/** @brief Configures the #aiProcess_PreTransformVertices step to * keep the scene hierarchy. Meshes are moved to worldspace, but * no optimization is performed (read: meshes with equal materials are not * joined. The total number of meshes won't change). @@ -224,7 +224,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. "PP_PTV_KEEP_HIERARCHY" // --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_PretransformVertices step to normalize +/** @brief Configures the #aiProcess_PreTransformVertices step to normalize * all vertex components into the [-1,1] range. That is, a bounding box * for the whole scene is computed, the maximum component is taken and all * meshes are scaled appropriately (uniformly of course!). @@ -234,7 +234,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. "PP_PTV_NORMALIZE" // --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_PretransformVertices step to use +/** @brief Configures the #aiProcess_PreTransformVertices step to use * a users defined matrix as the scene root node transformation before * transforming vertices. * Property type: bool. Default value: false. @@ -243,7 +243,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. "PP_PTV_ADD_ROOT_TRANSFORMATION" // --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_PretransformVertices step to use +/** @brief Configures the #aiProcess_PreTransformVertices step to use * a users defined matrix as the scene root node transformation before * transforming vertices. This property correspond to the 'a1' component * of the transformation matrix. @@ -376,7 +376,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // --------------------------------------------------------------------------- /** @brief Enumerates components of the aiScene and aiMesh data structures - * that can be excluded from the import using the #aiPrpcess_RemoveComponent step. + * that can be excluded from the import using the #aiProcess_RemoveComponent step. * * See the documentation to #aiProcess_RemoveComponent for more details. */ @@ -715,7 +715,7 @@ enum aiComponent /** @brief Tells the MD3 loader which skin files to load. * * When loading MD3 files, Assimp checks whether a file - * _.skin is existing. These files are used by + * [md3_file_name]_[skin_name].skin is existing. These files are used by * Quake III to be able to assign different skins (e.g. red and blue team) * to models. 'default', 'red', 'blue' are typical skin names. * Property type: String. Default value: "default". @@ -728,14 +728,14 @@ enum aiComponent * MD3 file. This can also be a search path. * * By default Assimp's behaviour is as follows: If a MD3 file - * /models///.md3 is + * any_path/models/any_q3_subdir/model_name/file_name.md3 is * loaded, the library tries to locate the corresponding shader file in - * /scripts/.shader. This property overrides this + * any_path/scripts/model_name.shader. This property overrides this * behaviour. It can either specify a full path to the shader to be loaded * or alternatively the path (relative or absolute) to the directory where * the shaders for all MD3s to be loaded reside. Assimp attempts to open - * /.shader first, /.shader - * is the fallback file. Note that should have a terminal (back)slash. + * IMPORT_MD3_SHADER_SRC/model_name.shader first, IMPORT_MD3_SHADER_SRC/file_name.shader + * is the fallback file. Note that IMPORT_MD3_SHADER_SRC should have a terminal (back)slash. * Property type: String. Default value: n/a. */ #define AI_CONFIG_IMPORT_MD3_SHADER_SRC \ @@ -818,12 +818,13 @@ enum aiComponent /** @brief Ogre Importer detect the texture usage from its filename. * * Ogre material texture units do not define texture type, the textures usage - * depends on the used shader or Ogres fixed pipeline. If this config property + * depends on the used shader or Ogre's fixed pipeline. If this config property * is true Assimp will try to detect the type from the textures filename postfix: * _n, _nrm, _nrml, _normal, _normals and _normalmap for normal map, _s, _spec, * _specular and _specularmap for specular map, _l, _light, _lightmap, _occ * and _occlusion for light map, _disp and _displacement for displacement map. - * The matching is case insensitive. Post fix is taken between last "_" and last ".". + * The matching is case insensitive. Post fix is taken between the last + * underscore and the last period. * Default behavior is to detect type from lower cased texture unit name by * matching against: normalmap, specularmap, lightmap and displacementmap. * For both cases if no match is found aiTextureType_DIFFUSE is used. diff --git a/include/assimp/defs.h b/include/assimp/defs.h index e0019f893..7f9add37f 100644 --- a/include/assimp/defs.h +++ b/include/assimp/defs.h @@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file aiDefines.h +/** @file defs.h * @brief Assimp build configuration setup. See the notes in the comment * blocks to find out how to customize _your_ Assimp build. */ diff --git a/include/assimp/importerdesc.h b/include/assimp/importerdesc.h index 5cc9ef302..e61112a17 100644 --- a/include/assimp/importerdesc.h +++ b/include/assimp/importerdesc.h @@ -98,8 +98,7 @@ struct aiImporterDesc /** Implementation comments, i.e. unimplemented features*/ const char* mComments; - /** Any combination of the #aiLoaderFlags enumerated values. - These flags indicate some characteristics common to many + /** These flags indicate some characteristics common to many importers. */ unsigned int mFlags; diff --git a/include/assimp/material.h b/include/assimp/material.h index 2c8ad1d5c..03e46b0be 100644 --- a/include/assimp/material.h +++ b/include/assimp/material.h @@ -95,14 +95,9 @@ enum aiTextureOp aiTextureOp_SignedAdd = 0x5, - /** @cond never - * This value is not used. It forces the compiler to use at least - * 32 Bit integers to represent this enum. - */ #ifndef SWIG _aiTextureOp_Force32Bit = INT_MAX #endif - //! @endcond }; // --------------------------------------------------------------------------- @@ -131,14 +126,9 @@ enum aiTextureMapMode */ aiTextureMapMode_Mirror = 0x2, - /** @cond never - * This value is not used. It forces the compiler to use at least - * 32 Bit integers to represent this enum. - */ #ifndef SWIG _aiTextureMapMode_Force32Bit = INT_MAX #endif - //! @endcond }; // --------------------------------------------------------------------------- @@ -176,14 +166,9 @@ enum aiTextureMapping aiTextureMapping_OTHER = 0x5, - /** @cond never - * This value is not used. It forces the compiler to use at least - * 32 Bit integers to represent this enum. - */ #ifndef SWIG _aiTextureMapping_Force32Bit = INT_MAX #endif - //! @endcond }; // --------------------------------------------------------------------------- @@ -296,14 +281,9 @@ enum aiTextureType aiTextureType_UNKNOWN = 0xC, - /** @cond never - * This value is not used. It forces the compiler to use at least - * 32 Bit integers to represent this enum. - */ #ifndef SWIG _aiTextureType_Force32Bit = INT_MAX #endif - //! @endcond }; #define AI_TEXTURE_TYPE_MAX aiTextureType_UNKNOWN @@ -374,14 +354,9 @@ enum aiShadingMode aiShadingMode_Fresnel = 0xa, - /** @cond never - * This value is not used. It forces the compiler to use at least - * 32 Bit integers to represent this enum. - */ #ifndef SWIG _aiShadingMode_Force32Bit = INT_MAX #endif - //! @endcond }; @@ -420,14 +395,9 @@ enum aiTextureFlags */ aiTextureFlags_IgnoreAlpha = 0x4, - /** @cond never - * This value is not used. It forces the compiler to use at least - * 32 Bit integers to represent this enum. - */ #ifndef SWIG _aiTextureFlags_Force32Bit = INT_MAX #endif - //! @endcond }; @@ -442,8 +412,8 @@ enum aiTextureFlags * @code * SourceColor * SourceBlend + DestColor * DestBlend * @endcode - * where is the previous color in the framebuffer at this - * position and is the material colro before the transparency + * where DestColor is the previous color in the framebuffer at this + * position and SourceColor is the material colro before the transparency * calculation.
* This corresponds to the #AI_MATKEY_BLEND_FUNC property. */ @@ -469,14 +439,9 @@ enum aiBlendMode // we don't need more for the moment, but we might need them // in future versions ... - /** @cond never - * This value is not used. It forces the compiler to use at least - * 32 Bit integers to represent this enum. - */ #ifndef SWIG _aiBlendMode_Force32Bit = INT_MAX #endif - //! @endcond }; @@ -862,7 +827,9 @@ public: /** @brief Remove a given key from the list. * * The function fails if the key isn't found - * @param pKey Key to be deleted */ + * @param pKey Key to be deleted + * @param type Set by the AI_MATKEY_XXX macro + * @param index Set by the AI_MATKEY_XXX macro */ aiReturn RemoveProperty (const char* pKey, unsigned int type = 0, unsigned int index = 0); @@ -1330,6 +1297,8 @@ extern "C" { #define AI_MATKEY_TEXFLAGS_UNKNOWN(N) \ AI_MATKEY_TEXFLAGS(aiTextureType_UNKNOWN,N) +//! @endcond +//! // --------------------------------------------------------------------------- /** @brief Retrieve a material property with a specific key from the material * @@ -1537,6 +1506,7 @@ ASSIMP_API unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMa * Pass NULL if you're not interested in this information. Otherwise, * pass a pointer to an array of two aiTextureMapMode's (one for each * axis, UV order). + * @param[out] flags Receives the the texture flags. * @return AI_SUCCESS on success, otherwise something else. Have fun.*/ // --------------------------------------------------------------------------- #ifdef __cplusplus diff --git a/include/assimp/material.inl b/include/assimp/material.inl index 3c269cd1b..2658922bc 100644 --- a/include/assimp/material.inl +++ b/include/assimp/material.inl @@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file aiMaterial.inl +/** @file material.inl * @brief Defines the C++ getters for the material system */ diff --git a/include/assimp/matrix3x3.inl b/include/assimp/matrix3x3.inl index e8a34f9af..f10b45a83 100644 --- a/include/assimp/matrix3x3.inl +++ b/include/assimp/matrix3x3.inl @@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file aiMatrix3x3.inl +/** @file matrix3x3.inl * @brief Inline implementation of the 3x3 matrix operators */ #ifndef AI_MATRIX3x3_INL_INC diff --git a/include/assimp/matrix4x4.inl b/include/assimp/matrix4x4.inl index 4cae3afa7..5e4903e70 100644 --- a/include/assimp/matrix4x4.inl +++ b/include/assimp/matrix4x4.inl @@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file aiMatrix4x4t.inl +/** @file matrix4x4.inl * @brief Inline implementation of the 4x4 matrix operators */ #ifndef AI_MATRIX4x4_INL_INC @@ -52,7 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "quaternion.h" #include -#include +#include #include // ---------------------------------------------------------------------------------------- diff --git a/include/assimp/mesh.h b/include/assimp/mesh.h index e283e4105..44f3ebf47 100644 --- a/include/assimp/mesh.h +++ b/include/assimp/mesh.h @@ -668,8 +668,7 @@ struct aiMesh } //! Check whether the mesh contains positions. Provided no special - //! scene flags are set (such as #AI_SCENE_FLAGS_ANIM_SKELETON_ONLY), - //! this will always be true + //! scene flags are set, this will always be true bool HasPositions() const { return mVertices != NULL && mNumVertices > 0; } diff --git a/include/assimp/postprocess.h b/include/assimp/postprocess.h index f078fd692..3904718a2 100644 --- a/include/assimp/postprocess.h +++ b/include/assimp/postprocess.h @@ -282,7 +282,7 @@ enum aiPostProcessSteps /**
Searches for redundant/unreferenced materials and removes them. * * This is especially useful in combination with the - * #aiProcess_PretransformVertices and #aiProcess_OptimizeMeshes flags. + * #aiProcess_PreTransformVertices and #aiProcess_OptimizeMeshes flags. * Both join small meshes with equal characteristics, but they can't do * their work if two meshes have different materials. Because several * material settings are lost during Assimp's import filters, @@ -335,7 +335,7 @@ enum aiPostProcessSteps * To have the degenerate stuff not only detected and collapsed but * removed, try one of the following procedures: *
1. (if you support lines and points for rendering but don't - * want the degenerates)
+ * want the degenerates)
*
    *
  • Specify the #aiProcess_FindDegenerates flag. *
  • @@ -345,7 +345,7 @@ enum aiPostProcessSteps * pipeline steps. * *
- *
2.(if you don't support lines and points at all)
+ *
2.(if you don't support lines and points at all)
*
    *
  • Specify the #aiProcess_FindDegenerates flag. *
  • @@ -550,7 +550,7 @@ enum aiPostProcessSteps // --------------------------------------------------------------------------------------- -/** @def aiProcessPreset_TargetRealtimeUse_Fast +/** @def aiProcessPreset_TargetRealtime_Fast * @brief Default postprocess configuration optimizing the data for real-time rendering. * * Applications would want to use this preset to load models on end-user PCs, diff --git a/include/assimp/quaternion.inl b/include/assimp/quaternion.inl index 181b6ffcc..6fae14017 100644 --- a/include/assimp/quaternion.inl +++ b/include/assimp/quaternion.inl @@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file aiQuaterniont.inl +/** @file quaternion.inl * @brief Inline implementation of aiQuaterniont operators */ #ifndef AI_QUATERNION_INL_INC diff --git a/include/assimp/scene.h b/include/assimp/scene.h index 87f13152f..1096e18ac 100644 --- a/include/assimp/scene.h +++ b/include/assimp/scene.h @@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file aiScene.h +/** @file scene.h * @brief Defines the data structures in which the imported scene is returned. */ #ifndef __AI_SCENE_H_INC__ @@ -182,8 +182,6 @@ struct aiNode } - /** @override - */ inline const aiNode* FindNode(const char* name) const { if (!::strcmp( mName.data,name))return this; @@ -217,7 +215,7 @@ struct aiNode // ------------------------------------------------------------------------------- -/** @def AI_SCENE_FLAGS_INCOMPLETE +/** * Specifies that the scene data structure that was imported is not complete. * This flag bypasses some internal validations and allows the import * of animation skeletons, material libraries or camera animation paths @@ -225,14 +223,14 @@ struct aiNode */ #define AI_SCENE_FLAGS_INCOMPLETE 0x1 -/** @def AI_SCENE_FLAGS_VALIDATED +/** * This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS) * if the validation is successful. In a validated scene you can be sure that * any cross references in the data structure (e.g. vertex indices) are valid. */ #define AI_SCENE_FLAGS_VALIDATED 0x2 -/** @def AI_SCENE_FLAGS_VALIDATION_WARNING +/** * This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS) * if the validation is successful but some issues have been found. * This can for example mean that a texture that does not exist is referenced @@ -242,7 +240,7 @@ struct aiNode */ #define AI_SCENE_FLAGS_VALIDATION_WARNING 0x4 -/** @def AI_SCENE_FLAGS_NON_VERBOSE_FORMAT +/** * This flag is currently only set by the aiProcess_JoinIdenticalVertices step. * It indicates that the vertices of the output meshes aren't in the internal * verbose format anymore. In the verbose format all vertices are unique, @@ -250,7 +248,7 @@ struct aiNode */ #define AI_SCENE_FLAGS_NON_VERBOSE_FORMAT 0x8 - /** @def AI_SCENE_FLAGS_TERRAIN + /** * Denotes pure height-map terrain data. Pure terrains usually consist of quads, * sometimes triangles, in a regular grid. The x,y coordinates of all vertex * positions refer to the x,y coordinates on the terrain height map, the z-axis diff --git a/include/assimp/types.h b/include/assimp/types.h index 83767ad46..291e055cf 100644 --- a/include/assimp/types.h +++ b/include/assimp/types.h @@ -241,7 +241,7 @@ struct aiColor3D * For most applications, it will be absolutely sufficient to interpret the * aiString as ASCII data and work with it as one would work with a plain char*. * Windows users in need of proper support for i.e asian characters can use the - * #MultiByteToWideChar(), #WideCharToMultiByte() WinAPI functionality to convert the + * MultiByteToWideChar(), WideCharToMultiByte() WinAPI functionality to convert the * UTF-8 strings to their working character set (i.e. MBCS, WideChar). * * We use this representation instead of std::string to be C-compatible. The @@ -388,6 +388,8 @@ typedef enum aiReturn * Force 32-bit size enum */ _AI_ENFORCE_ENUM_SIZE = 0x7fffffff + + /// @endcond } aiReturn; // !enum aiReturn // just for backwards compatibility, don't use these constants anymore @@ -414,13 +416,14 @@ enum aiOrigin * Force 32-bit size enum */ _AI_ORIGIN_ENFORCE_ENUM_SIZE = 0x7fffffff + + /// @endcond }; // !enum aiOrigin // ---------------------------------------------------------------------------------- /** @brief Enumerates predefined log streaming destinations. * Logging to these streams can be enabled with a single call to - * #LogStream::createDefaultStream or #aiAttachPredefinedLogStream(), - * respectively. + * #LogStream::createDefaultStream. */ enum aiDefaultLogStream { @@ -442,6 +445,7 @@ enum aiDefaultLogStream * Force 32-bit size enum */ _AI_DLS_ENFORCE_ENUM_SIZE = 0x7fffffff + /// @endcond }; // !enum aiDefaultLogStream // just for backwards compatibility, don't use these constants anymore diff --git a/include/assimp/vector2.h b/include/assimp/vector2.h index d033e5a15..e43606123 100644 --- a/include/assimp/vector2.h +++ b/include/assimp/vector2.h @@ -38,18 +38,18 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file aiVector2t.h +/** @file vector2.h * @brief 2D vector structure, including operators when compiling in C++ */ #ifndef AI_VECTOR2D_H_INC #define AI_VECTOR2D_H_INC - + #ifdef __cplusplus # include #else # include #endif - + #include "./Compiler/pushpack1.h" // ---------------------------------------------------------------------------------- diff --git a/include/assimp/vector2.inl b/include/assimp/vector2.inl index f6cedea1d..5ff03be17 100644 --- a/include/assimp/vector2.inl +++ b/include/assimp/vector2.inl @@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file aiVector2D.inl +/** @file vector2.inl * @brief Inline implementation of aiVector2t operators */ #ifndef AI_VECTOR2D_INL_INC diff --git a/include/assimp/vector3.h b/include/assimp/vector3.h index a4c33b194..38716db56 100644 --- a/include/assimp/vector3.h +++ b/include/assimp/vector3.h @@ -38,18 +38,18 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file aiVector3D.h +/** @file vector3.h * @brief 3D vector structure, including operators when compiling in C++ */ #ifndef AI_VECTOR3D_H_INC #define AI_VECTOR3D_H_INC - + #ifdef __cplusplus # include #else # include #endif - + #include "./Compiler/pushpack1.h" #ifdef __cplusplus diff --git a/include/assimp/vector3.inl b/include/assimp/vector3.inl index 7ba92f6d0..bae22f616 100644 --- a/include/assimp/vector3.inl +++ b/include/assimp/vector3.inl @@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file aiVector3D.inl +/** @file vector3.inl * @brief Inline implementation of aiVector3t operators */ #ifndef AI_VECTOR3D_INL_INC diff --git a/include/assimp/version.h b/include/assimp/version.h index 44e797a11..7d2bbdb31 100644 --- a/include/assimp/version.h +++ b/include/assimp/version.h @@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file aiVersion.h +/** @file version.h * @brief Functions to query the version of the Assimp runtime, check * compile flags, ... */ From b71ded1ad0f2eb7be9627a3a0b7b8b235e7e6caf Mon Sep 17 00:00:00 2001 From: ulf Date: Mon, 23 Feb 2015 14:23:28 +0100 Subject: [PATCH 05/26] - manually merged C4D importer code from acgessler branch - manually merged IFC bugfixes and improvements from schrompf branch --- CMakeLists.txt | 46 +++ code/C4DImporter.cpp | 641 ++++++++++++++++++++++++++++++++ code/C4DImporter.h | 120 ++++++ code/CMakeLists.txt | 19 + code/IFCBoolean.cpp | 759 +++++++++++++++++++++----------------- code/IFCGeometry.cpp | 49 ++- code/IFCLoader.cpp | 13 +- code/IFCMaterial.cpp | 69 ++-- code/IFCOpenings.cpp | 38 +- code/IFCUtil.cpp | 170 +++++++-- code/IFCUtil.h | 24 +- code/ImporterRegistry.cpp | 8 + 12 files changed, 1532 insertions(+), 424 deletions(-) create mode 100644 code/C4DImporter.cpp create mode 100644 code/C4DImporter.h diff --git a/CMakeLists.txt b/CMakeLists.txt index be712c7fb..c8df63410 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -183,6 +183,52 @@ ENDIF ( ASSIMP_BUILD_COMPILER STREQUAL "") MARK_AS_ADVANCED ( ASSIMP_BUILD_ARCHITECTURE ASSIMP_BUILD_COMPILER ) + +SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL + "Build the C4D importer, which relies on the non-free Melange SDK." +) + +IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) + IF ( MSVC ) + SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/_melange/includes") + + # pick the correct prebuilt library + IF(MSVC11) + SET(C4D_LIB_POSTFIX "_2012md") + ELSEIF(MSVC10) + SET(C4D_LIB_POSTFIX "_2010md") + ELSEIF(MSVC90) + SET(C4D_LIB_POSTFIX "_2008md") + ELSE() + MESSAGE( FATAL_ERROR + "C4D is currently only supported with MSVC 9, 10, 11" + ) + ENDIF() + + IF(CMAKE_CL_64) + SET(C4D_LIB_ARCH_POSTFIX "_x64") + ELSE() + SET(C4D_LIB_ARCH_POSTFIX "") + ENDIF() + + SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/_melange/lib/WIN") + + SET(C4D_DEBUG_LIBRARY "${C4D_LIB_BASE_PATH}/debug/_melange_lib${C4D_LIB_ARCH_POSTFIX}${C4D_LIB_POSTFIX}.lib") + SET(C4D_RELEASE_LIBRARY "${C4D_LIB_BASE_PATH}/release/_melange_lib${C4D_LIB_ARCH_POSTFIX}${C4D_LIB_POSTFIX}.lib") + + # winsock and winmm are necessary dependencies of melange (this is undocumented, but true.) + SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib) + ELSE () + MESSAGE( FATAL_ERROR + "C4D is currently only available on Windows with melange SDK installed in contrib/Melange" + ) + ENDIF ( MSVC ) +else (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) + ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER ) +ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) + + + ADD_SUBDIRECTORY( code/ ) option ( ASSIMP_BUILD_ASSIMP_TOOLS "If the supplementary tools for Assimp are built in addition to the library." diff --git a/code/C4DImporter.cpp b/code/C4DImporter.cpp new file mode 100644 index 000000000..167e6800c --- /dev/null +++ b/code/C4DImporter.cpp @@ -0,0 +1,641 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2012, assimp team +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file C4DImporter.cpp + * @brief Implementation of the Cinema4D importer class. + */ +#include "AssimpPCH.h" + +// no #ifdefing here, Cinema4D support is carried out in a branch of assimp +// where it is turned on in the CMake settings. + +#ifndef _MSC_VER +# error C4D support is currently MSVC only +#endif + +#include "C4DImporter.h" +#include "TinyFormatter.h" + +#if defined(_M_X64) || defined(__amd64__) +# define __C4D_64BIT +#endif + +#define __PC +#include "c4d_file.h" +#include "default_alien_overloads.h" + +using namespace _melange_; + +// overload this function and fill in your own unique data +void GetWriterInfo(LONG &id, String &appname) +{ + id = 2424226; + appname = "Open Asset Import Library"; +} + +using namespace Assimp; +using namespace Assimp::Formatter; + +namespace Assimp { + template<> const std::string LogFunctions::log_prefix = "C4D: "; +} + +static const aiImporterDesc desc = { + "Cinema4D Importer", + "", + "", + "", + aiImporterFlags_SupportBinaryFlavour, + 0, + 0, + 0, + 0, + "c4d" +}; + + +// ------------------------------------------------------------------------------------------------ +C4DImporter::C4DImporter() +{} + +// ------------------------------------------------------------------------------------------------ +C4DImporter::~C4DImporter() +{} + +// ------------------------------------------------------------------------------------------------ +bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const +{ + const std::string& extension = GetExtension(pFile); + if (extension == "c4d") { + return true; + } + + else if ((!extension.length() || checkSig) && pIOHandler) { + // TODO + } + return false; +} + +// ------------------------------------------------------------------------------------------------ +const aiImporterDesc* C4DImporter::GetInfo () const +{ + return &desc; +} + +// ------------------------------------------------------------------------------------------------ +void C4DImporter::SetupProperties(const Importer* /*pImp*/) +{ + // nothing to be done for the moment +} + + +// ------------------------------------------------------------------------------------------------ +// Imports the given file into the given scene structure. +void C4DImporter::InternReadFile( const std::string& pFile, + aiScene* pScene, IOSystem* pIOHandler) +{ + boost::scoped_ptr file( pIOHandler->Open( pFile)); + + if( file.get() == NULL) { + ThrowException("failed to open file " + pFile); + } + + const size_t file_size = file->FileSize(); + + std::vector mBuffer(file_size); + file->Read(&mBuffer[0], 1, file_size); + + Filename f; + f.SetMemoryReadMode(&mBuffer[0], file_size); + + // open document first + BaseDocument* doc = LoadDocument(f, SCENEFILTER_OBJECTS | SCENEFILTER_MATERIALS); + if(doc == NULL) { + ThrowException("failed to read document " + pFile); + } + + pScene->mRootNode = new aiNode(""); + + // first convert all materials + ReadMaterials(doc->GetFirstMaterial()); + + // process C4D scenegraph recursively + try { + RecurseHierarchy(doc->GetFirstObject(), pScene->mRootNode); + } + catch(...) { + BOOST_FOREACH(aiMesh* mesh, meshes) { + delete mesh; + } + BaseDocument::Free(doc); + throw; + } + BaseDocument::Free(doc); + + // copy meshes over + pScene->mNumMeshes = static_cast(meshes.size()); + pScene->mMeshes = new aiMesh*[pScene->mNumMeshes](); + std::copy(meshes.begin(), meshes.end(), pScene->mMeshes); + + // copy materials over, adding a default material if necessary + unsigned int mat_count = static_cast(materials.size()); + BOOST_FOREACH(aiMesh* mesh, meshes) { + ai_assert(mesh->mMaterialIndex <= mat_count); + if(mesh->mMaterialIndex >= mat_count) { + ++mat_count; + + ScopeGuard def_material(new aiMaterial()); + const aiString name(AI_DEFAULT_MATERIAL_NAME); + def_material->AddProperty(&name, AI_MATKEY_NAME); + + materials.push_back(def_material.dismiss()); + break; + } + } + + pScene->mNumMaterials = static_cast(materials.size()); + pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials](); + std::copy(materials.begin(), materials.end(), pScene->mMaterials); +} + + +// ------------------------------------------------------------------------------------------------ +bool C4DImporter::ReadShader(aiMaterial* out, _melange_::BaseShader* shader) +{ + // based on Melange sample code (C4DImportExport.cpp) + while(shader) { + if(shader->GetType() == Xlayer) { + BaseContainer* container = shader->GetDataInstance(); + GeData blend = container->GetData(SLA_LAYER_BLEND); + iBlendDataType* blend_list = reinterpret_cast(blend.GetCustomDataType(CUSTOMDATA_BLEND_LIST)); + if (!blend_list) + { + LogWarn("ignoring XLayer shader: no blend list given"); + continue; + } + + LayerShaderLayer *lsl = dynamic_cast(blend_list->m_BlendLayers.GetObject(0)); + + // Ignore the actual layer blending - models for real-time rendering should not + // use them in a non-trivial way. Just try to find textures that we can apply + // to the model. + while (lsl) + { + if (lsl->GetType() == TypeFolder) + { + BlendFolder* const folder = dynamic_cast(lsl); + LayerShaderLayer *subLsl = dynamic_cast(folder->m_Children.GetObject(0)); + + while (subLsl) + { + if (subLsl->GetType() == TypeShader) { + BlendShader* const shader = dynamic_cast(subLsl); + if(ReadShader(out, static_cast(shader->m_pLink->GetLink()))) { + return true; + } + } + + subLsl = subLsl->GetNext(); + } + } + else if (lsl->GetType() == TypeShader) { + BlendShader* const shader = dynamic_cast(lsl); + if(ReadShader(out, static_cast(shader->m_pLink->GetLink()))) { + return true; + } + } + + lsl = lsl->GetNext(); + } + } + else if ( shader->GetType() == Xbitmap ) + { + aiString path; + shader->GetFileName().GetString().GetCString(path.data, MAXLEN-1); + path.length = ::strlen(path.data); + out->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0)); + return true; + } + else { + LogWarn("ignoring shader type: " + std::string(GetObjectTypeName(shader->GetType()))); + } + shader = shader->GetNext(); + } + return false; +} + + +// ------------------------------------------------------------------------------------------------ +void C4DImporter::ReadMaterials(_melange_::BaseMaterial* mat) +{ + // based on Melange sample code + while (mat) + { + const String& name = mat->GetName(); + if (mat->GetType() == Mmaterial) + { + aiMaterial* out = new aiMaterial(); + material_mapping[mat] = static_cast(materials.size()); + materials.push_back(out); + + aiString ai_name; + name.GetCString(ai_name.data, MAXLEN-1); + ai_name.length = ::strlen(ai_name.data); + out->AddProperty(&ai_name, AI_MATKEY_NAME); + + Material& m = dynamic_cast(*mat); + + if (m.GetChannelState(CHANNEL_COLOR)) + { + GeData data; + mat->GetParameter(MATERIAL_COLOR_COLOR, data); + Vector color = data.GetVector(); + mat->GetParameter(MATERIAL_COLOR_BRIGHTNESS, data); + const Real brightness = data.GetReal(); + + color *= brightness; + + aiVector3D v; + v.x = color.x; + v.y = color.y; + v.z = color.z; + out->AddProperty(&v, 1, AI_MATKEY_COLOR_DIFFUSE); + } + + BaseShader* const shader = m.GetShader(MATERIAL_COLOR_SHADER); + if(shader) { + ReadShader(out, shader); + } + } + else + { + LogWarn("ignoring plugin material: " + std::string(GetObjectTypeName(mat->GetType()))); + } + mat = mat->GetNext(); + } +} + +// ------------------------------------------------------------------------------------------------ +void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) +{ + ai_assert(parent != NULL); + std::vector nodes; + + // based on Melange sample code + while (object) + { + const String& name = object->GetName(); + const LONG type = object->GetType(); + const Matrix& ml = object->GetMl(); + + aiString string; + name.GetCString(string.data, MAXLEN-1); + string.length = ::strlen(string.data); + aiNode* const nd = new aiNode(); + + nd->mParent = parent; + nd->mName = string; + + nd->mTransformation.a1 = ml.v1.x; + nd->mTransformation.b1 = ml.v1.y; + nd->mTransformation.c1 = ml.v1.z; + + nd->mTransformation.a2 = ml.v2.x; + nd->mTransformation.b2 = ml.v2.y; + nd->mTransformation.c2 = ml.v2.z; + + nd->mTransformation.a3 = ml.v3.x; + nd->mTransformation.b3 = ml.v3.y; + nd->mTransformation.c3 = ml.v3.z; + + nd->mTransformation.a4 = ml.off.x; + nd->mTransformation.b4 = ml.off.y; + nd->mTransformation.c4 = ml.off.z; + + nodes.push_back(nd); + + GeData data; + if (type == Ocamera) + { + object->GetParameter(CAMERAOBJECT_FOV, data); + // TODO: read camera + } + else if (type == Olight) + { + // TODO: read light + } + else if (type == Opolygon) + { + aiMesh* const mesh = ReadMesh(object); + if(mesh != NULL) { + nd->mNumMeshes = 1; + nd->mMeshes = new unsigned int[1]; + nd->mMeshes[0] = static_cast(meshes.size()); + meshes.push_back(mesh); + } + } + else { + LogWarn("ignoring object: " + std::string(GetObjectTypeName(type))); + } + + RecurseHierarchy(object->GetDown(), nd); + object = object->GetNext(); + } + + // copy nodes over to parent + parent->mNumChildren = static_cast(nodes.size()); + parent->mChildren = new aiNode*[parent->mNumChildren](); + std::copy(nodes.begin(), nodes.end(), parent->mChildren); +} + + +// ------------------------------------------------------------------------------------------------ +aiMesh* C4DImporter::ReadMesh(BaseObject* object) +{ + assert(object != NULL && object->GetType() == Opolygon); + + // based on Melange sample code + PolygonObject* const polyObject = dynamic_cast(object); + ai_assert(polyObject != NULL); + + const LONG pointCount = polyObject->GetPointCount(); + const LONG polyCount = polyObject->GetPolygonCount(); + if(!polyObject || !pointCount) { + LogWarn("ignoring mesh with zero vertices or faces"); + return NULL; + } + + const Vector* points = polyObject->GetPointR(); + ai_assert(points != NULL); + + const CPolygon* polys = polyObject->GetPolygonR(); + ai_assert(polys != NULL); + + ScopeGuard mesh(new aiMesh()); + mesh->mNumFaces = static_cast(polyCount); + aiFace* face = mesh->mFaces = new aiFace[mesh->mNumFaces](); + + mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; + mesh->mMaterialIndex = 0; + + unsigned int vcount = 0; + + // first count vertices + for (LONG i = 0; i < polyCount; i++) + { + vcount += 3; + + // TODO: do we also need to handle lines or points with similar checks? + if (polys[i].c != polys[i].d) + { + mesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON; + ++vcount; + } + } + + ai_assert(vcount > 0); + + mesh->mNumVertices = vcount; + aiVector3D* verts = mesh->mVertices = new aiVector3D[mesh->mNumVertices]; + aiVector3D* normals, *uvs, *tangents, *bitangents; + unsigned int n = 0; + + // check if there are normals, tangents or UVW coordinates + BaseTag* tag = object->GetTag(Tnormal); + NormalTag* normals_src = NULL; + if(tag) { + normals_src = dynamic_cast(tag); + normals = mesh->mNormals = new aiVector3D[mesh->mNumVertices](); + } + + tag = object->GetTag(Ttangent); + TangentTag* tangents_src = NULL; + if(tag) { + tangents_src = dynamic_cast(tag); + tangents = mesh->mTangents = new aiVector3D[mesh->mNumVertices](); + bitangents = mesh->mBitangents = new aiVector3D[mesh->mNumVertices](); + } + + tag = object->GetTag(Tuvw); + UVWTag* uvs_src = NULL; + if(tag) { + uvs_src = dynamic_cast(tag); + uvs = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices](); + } + + // copy vertices and extra channels over and populate faces + for (LONG i = 0; i < polyCount; ++i, ++face) + { + ai_assert(polys[i].a < pointCount && polys[i].a >= 0); + const Vector& pointA = points[polys[i].a]; + verts->x = pointA.x; + verts->y = pointA.y; + verts->z = pointA.z; + ++verts; + + ai_assert(polys[i].b < pointCount && polys[i].b >= 0); + const Vector& pointB = points[polys[i].b]; + verts->x = pointB.x; + verts->y = pointB.y; + verts->z = pointB.z; + ++verts; + + ai_assert(polys[i].c < pointCount && polys[i].c >= 0); + const Vector& pointC = points[polys[i].c]; + verts->x = pointC.x; + verts->y = pointC.y; + verts->z = pointC.z; + ++verts; + + // TODO: do we also need to handle lines or points with similar checks? + if (polys[i].c != polys[i].d) + { + ai_assert(polys[i].d < pointCount && polys[i].d >= 0); + + face->mNumIndices = 4; + mesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON; + const Vector& pointD = points[polys[i].d]; + verts->x = pointD.x; + verts->y = pointD.y; + verts->z = pointD.z; + ++verts; + } + else { + face->mNumIndices = 3; + } + face->mIndices = new unsigned int[face->mNumIndices]; + for(unsigned int j = 0; j < face->mNumIndices; ++j) { + face->mIndices[j] = n++; + } + + // copy normals + if (normals_src) { + if(i >= normals_src->GetNormalCount()) { + LogError("unexpected number of normals, ignoring"); + } + else { + const NormalStruct& nor = normals_src->GetNormals(i); + normals->x = nor.a.x; + normals->y = nor.a.y; + normals->z = nor.a.z; + ++normals; + + normals->x = nor.b.x; + normals->y = nor.b.y; + normals->z = nor.b.z; + ++normals; + + normals->x = nor.c.x; + normals->y = nor.c.y; + normals->z = nor.c.z; + ++normals; + + if(face->mNumIndices == 4) { + normals->x = nor.d.x; + normals->y = nor.d.y; + normals->z = nor.d.z; + ++normals; + } + } + } + + // copy tangents and bitangents + if (tangents_src) { + + for(unsigned int k = 0; k < face->mNumIndices; ++k) { + LONG l; + switch(k) { + case 0: + l = polys[i].a; + break; + case 1: + l = polys[i].b; + break; + case 2: + l = polys[i].c; + break; + case 3: + l = polys[i].d; + break; + default: + ai_assert(false); + } + if(l >= tangents_src->GetDataCount()) { + LogError("unexpected number of tangents, ignoring"); + break; + } + + Tangent tan = tangents_src->GetDataR()[l]; + tangents->x = tan.vl.x; + tangents->y = tan.vl.y; + tangents->z = tan.vl.z; + ++tangents; + + bitangents->x = tan.vr.x; + bitangents->y = tan.vr.y; + bitangents->z = tan.vr.z; + ++bitangents; + } + } + + // copy UVs + if (uvs_src) { + if(i >= uvs_src->GetDataCount()) { + LogError("unexpected number of UV coordinates, ignoring"); + } + else { + UVWStruct uvw; + uvs_src->Get(uvs_src->GetDataAddressR(),i,uvw); + + uvs->x = uvw.a.x; + uvs->y = 1.0f-uvw.a.y; + uvs->z = uvw.a.z; + ++uvs; + + uvs->x = uvw.b.x; + uvs->y = 1.0f-uvw.b.y; + uvs->z = uvw.b.z; + ++uvs; + + uvs->x = uvw.c.x; + uvs->y = 1.0f-uvw.c.y; + uvs->z = uvw.c.z; + ++uvs; + + if(face->mNumIndices == 4) { + uvs->x = uvw.d.x; + uvs->y = 1.0f-uvw.d.y; + uvs->z = uvw.d.z; + ++uvs; + } + } + } + } + + mesh->mMaterialIndex = ResolveMaterial(polyObject); + return mesh.dismiss(); +} + + +// ------------------------------------------------------------------------------------------------ +unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj) +{ + ai_assert(obj != NULL); + + const unsigned int mat_count = static_cast(materials.size()); + + BaseTag* tag = obj->GetTag(Ttexture); + if(tag == NULL) { + return mat_count; + } + + TextureTag& ttag = dynamic_cast(*tag); + + BaseMaterial* const mat = ttag.GetMaterial(); + assert(mat != NULL); + + const MaterialMap::const_iterator it = material_mapping.find(mat); + if(it == material_mapping.end()) { + return mat_count; + } + + ai_assert((*it).second < mat_count); + return (*it).second; +} diff --git a/code/C4DImporter.h b/code/C4DImporter.h new file mode 100644 index 000000000..3c8526eb2 --- /dev/null +++ b/code/C4DImporter.h @@ -0,0 +1,120 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2012, assimp team +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file C4DImporter.h + * @brief Declaration of the Cinema4D (*.c4d) importer class. + */ +#ifndef INCLUDED_AI_CINEMA_4D_LOADER_H +#define INCLUDED_AI_CINEMA_4D_LOADER_H + +#include "BaseImporter.h" +#include "LogAux.h" + +#include + +struct aiImporterDesc; + +namespace _melange_ { + class BaseObject; // c4d_file.h + class PolygonObject; + class BaseMaterial; + class BaseShader; +} + +namespace Assimp { + + // TinyFormatter.h + namespace Formatter { + template class basic_formatter; + typedef class basic_formatter< char, std::char_traits, std::allocator > format; + } + +// ------------------------------------------------------------------------------------------- +/** Importer class to load Cinema4D files using the Melange library to be obtained from + * www.plugincafe.com + * + * Note that Melange is not free software. */ +// ------------------------------------------------------------------------------------------- +class C4DImporter : public BaseImporter, public LogFunctions +{ +public: + + C4DImporter(); + ~C4DImporter(); + + +public: + + // -------------------- + bool CanRead( const std::string& pFile, IOSystem* pIOHandler, + bool checkSig) const; + +protected: + + // -------------------- + const aiImporterDesc* GetInfo () const; + + // -------------------- + void SetupProperties(const Importer* pImp); + + // -------------------- + void InternReadFile( const std::string& pFile, aiScene* pScene, + IOSystem* pIOHandler); + +private: + + void ReadMaterials(_melange_::BaseMaterial* mat); + void RecurseHierarchy(_melange_::BaseObject* object, aiNode* parent); + aiMesh* ReadMesh(_melange_::BaseObject* object); + unsigned int ResolveMaterial(_melange_::PolygonObject* obj); + + bool ReadShader(aiMaterial* out, _melange_::BaseShader* shader); + + std::vector meshes; + std::vector materials; + + typedef std::map<_melange_::BaseMaterial*, unsigned int> MaterialMap; + MaterialMap material_mapping; + +}; // !class C4DImporter + +} // end of namespace Assimp +#endif // INCLUDED_AI_CINEMA_4D_LOADER_H + diff --git a/code/CMakeLists.txt b/code/CMakeLists.txt index 5811bc103..e571789a2 100644 --- a/code/CMakeLists.txt +++ b/code/CMakeLists.txt @@ -148,6 +148,14 @@ SET( Common_SRCS ) SOURCE_GROUP(Common FILES ${Common_SRCS}) +IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER ) + SET( C4D_SRCS + C4DImporter.cpp + C4DImporter.h + ) + SOURCE_GROUP( C4D FILES ${C4D_SRCS}) +ENDIF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER ) + SET( 3DS_SRCS 3DSConverter.cpp 3DSHelper.h @@ -718,6 +726,11 @@ SET( assimp_src AssimpPCH.cpp ) +IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) + SET( assimp_src ${assimp_src} ${C4D_SRCS}) + INCLUDE_DIRECTORIES(${C4D_INCLUDES}) +ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) + #ADD_MSVC_PRECOMPILED_HEADER("AssimpPCH.h" "AssimpPCH.cpp" assimp_src) ADD_LIBRARY( assimp ${assimp_src} ) @@ -730,6 +743,12 @@ if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM) target_link_libraries(assimp android_jniiosystem) endif(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM) +IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) + TARGET_LINK_LIBRARIES(assimp optimized ${C4D_RELEASE_LIBRARY}) + TARGET_LINK_LIBRARIES(assimp debug ${C4D_DEBUG_LIBRARY}) + TARGET_LINK_LIBRARIES(assimp ${C4D_EXTRA_LIBRARIES}) +ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) + if( MSVC ) # in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix if( MSVC70 OR MSVC71 ) diff --git a/code/IFCBoolean.cpp b/code/IFCBoolean.cpp index 731deca9f..cfa788a24 100644 --- a/code/IFCBoolean.cpp +++ b/code/IFCBoolean.cpp @@ -50,42 +50,97 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "ProcessHelper.h" #include +#include + namespace Assimp { namespace IFC { // ------------------------------------------------------------------------------------------------ -enum Intersect { - Intersect_No, - Intersect_LiesOnPlane, - Intersect_Yes -}; - -// ------------------------------------------------------------------------------------------------ -Intersect IntersectSegmentPlane(const IfcVector3& p,const IfcVector3& n, const IfcVector3& e0, - const IfcVector3& e1, - IfcVector3& out) +// Calculates intersection between line segment and plane. To catch corner cases, specify which side you prefer. +// The function then generates a hit only if the end is beyond a certain margin in that direction, filtering out +// "very close to plane" ghost hits as long as start and end stay directly on or within the given plane side. +bool IntersectSegmentPlane(const IfcVector3& p,const IfcVector3& n, const IfcVector3& e0, + const IfcVector3& e1, bool assumeStartOnWhiteSide, IfcVector3& out) { - const IfcVector3 pdelta = e0 - p, seg = e1-e0; + const IfcVector3 pdelta = e0 - p, seg = e1 - e0; const IfcFloat dotOne = n*seg, dotTwo = -(n*pdelta); - if (std::fabs(dotOne) < 1e-6) { - return std::fabs(dotTwo) < 1e-6f ? Intersect_LiesOnPlane : Intersect_No; + // if segment ends on plane, do not report a hit. We stay on that side until a following segment starting at this + // point leaves the plane through the other side + if( std::abs(dotOne + dotTwo) < 1e-6 ) + return false; + + // if segment starts on the plane, report a hit only if the end lies on the *other* side + if( std::abs(dotTwo) < 1e-6 ) + { + if( (assumeStartOnWhiteSide && dotOne + dotTwo < 1e-6) || (!assumeStartOnWhiteSide && dotOne + dotTwo > -1e-6) ) + { + out = e0; + return true; + } + else + { + return false; + } } - const IfcFloat t = dotTwo/dotOne; + // ignore if segment is parallel to plane and far away from it on either side + // Warning: if there's a few thousand of such segments which slowly accumulate beyond the epsilon, no hit would be registered + if( std::abs(dotOne) < 1e-6 ) + return false; + // t must be in [0..1] if the intersection point is within the given segment - if (t > 1.f || t < 0.f) { - return Intersect_No; - } - out = e0+t*seg; - return Intersect_Yes; + const IfcFloat t = dotTwo / dotOne; + if( t > 1.0 || t < 0.0 ) + return false; + + out = e0 + t*seg; + return true; } // ------------------------------------------------------------------------------------------------ -void ProcessBooleanHalfSpaceDifference(const IfcHalfSpaceSolid* hs, TempMesh& result, - const TempMesh& first_operand, - ConversionData& /*conv*/) +void FilterPolygon(std::vector& resultpoly) +{ + if( resultpoly.size() < 3 ) + { + resultpoly.clear(); + return; + } + + IfcVector3 vmin, vmax; + ArrayBounds(resultpoly.data(), resultpoly.size(), vmin, vmax); + + // filter our IfcFloat points - those may happen if a point lies + // directly on the intersection line or directly on the clipping plane + const IfcFloat epsilon = (vmax - vmin).SquareLength() / 1e6f; + FuzzyVectorCompare fz(epsilon); + std::vector::iterator e = std::unique(resultpoly.begin(), resultpoly.end(), fz); + + if( e != resultpoly.end() ) + resultpoly.erase(e, resultpoly.end()); + + if( !resultpoly.empty() && fz(resultpoly.front(), resultpoly.back()) ) + resultpoly.pop_back(); +} + +// ------------------------------------------------------------------------------------------------ +void WritePolygon(std::vector& resultpoly, TempMesh& result) +{ + FilterPolygon(resultpoly); + + if( resultpoly.size() > 2 ) + { + result.verts.insert(result.verts.end(), resultpoly.begin(), resultpoly.end()); + result.vertcnt.push_back(resultpoly.size()); + } +} + + +// ------------------------------------------------------------------------------------------------ +void ProcessBooleanHalfSpaceDifference(const IfcHalfSpaceSolid* hs, TempMesh& result, + const TempMesh& first_operand, + ConversionData& /*conv*/) { ai_assert(hs != NULL); @@ -120,20 +175,14 @@ void ProcessBooleanHalfSpaceDifference(const IfcHalfSpaceSolid* hs, TempMesh& re for(iit = begin; iit != end; vidx += *iit++) { unsigned int newcount = 0; - for(unsigned int i = 0; i < *iit; ++i) { - const IfcVector3& e0 = in[vidx+i], e1 = in[vidx+(i+1)%*iit]; + bool isAtWhiteSide = (in[vidx] - p) * n > -1e-6; + for( unsigned int i = 0; i < *iit; ++i ) { + const IfcVector3& e0 = in[vidx + i], e1 = in[vidx + (i + 1) % *iit]; // does the next segment intersect the plane? IfcVector3 isectpos; - const Intersect isect = IntersectSegmentPlane(p,n,e0,e1,isectpos); - if (isect == Intersect_No || isect == Intersect_LiesOnPlane) { - if ( (e0-p).Normalize()*n > 0 ) { - outvert.push_back(e0); - ++newcount; - } - } - else if (isect == Intersect_Yes) { - if ( (e0-p).Normalize()*n > 0 ) { + if( IntersectSegmentPlane(p, n, e0, e1, isAtWhiteSide, isectpos) ) { + if( isAtWhiteSide ) { // e0 is on the right side, so keep it outvert.push_back(e0); outvert.push_back(isectpos); @@ -144,8 +193,16 @@ void ProcessBooleanHalfSpaceDifference(const IfcHalfSpaceSolid* hs, TempMesh& re outvert.push_back(isectpos); ++newcount; } + isAtWhiteSide = !isAtWhiteSide; } - } + else + { + if( isAtWhiteSide ) { + outvert.push_back(e0); + ++newcount; + } + } + } if (!newcount) { continue; @@ -185,76 +242,114 @@ void ProcessBooleanHalfSpaceDifference(const IfcHalfSpaceSolid* hs, TempMesh& re // ------------------------------------------------------------------------------------------------ // Check if e0-e1 intersects a sub-segment of the given boundary line. // note: this functions works on 3D vectors, but performs its intersection checks solely in xy. -bool IntersectsBoundaryProfile( const IfcVector3& e0, const IfcVector3& e1, const std::vector& boundary, - std::vector& intersected_boundary_segments, - std::vector& intersected_boundary_points, - bool half_open = false, - bool* e0_hits_border = NULL) +// New version takes the supposed inside/outside state as a parameter and treats corner cases as if +// the line stays on that side. This should make corner cases more stable. +// Two million assumptions! Boundary should have all z at 0.0, will be treated as closed, should not have +// segments with length <1e-6, self-intersecting might break the corner case handling... just don't go there, ok? +bool IntersectsBoundaryProfile(const IfcVector3& e0, const IfcVector3& e1, const std::vector& boundary, + const bool isStartAssumedInside, std::vector >& intersect_results, + const bool halfOpen = false) { - ai_assert(intersected_boundary_segments.empty()); - ai_assert(intersected_boundary_points.empty()); + ai_assert(intersect_results.empty()); - if(e0_hits_border) { - *e0_hits_border = false; + // determine winding order - necessary to detect segments going "inwards" or "outwards" from a point directly on the border + // positive sum of angles means clockwise order when looking down the -Z axis + IfcFloat windingOrder = 0.0; + for( size_t i = 0, bcount = boundary.size(); i < bcount; ++i ) { + IfcVector3 b01 = boundary[(i + 1) % bcount] - boundary[i]; + IfcVector3 b12 = boundary[(i + 2) % bcount] - boundary[(i + 1) % bcount]; + IfcVector3 b1_side = IfcVector3(b01.y, -b01.x, 0.0); // rotated 90° clockwise in Z plane + // Warning: rough estimate only. A concave poly with lots of small segments each featuring a small counter rotation + // could fool the accumulation. Correct implementation would be sum( acos( b01 * b2) * sign( b12 * b1_side)) + windingOrder += (b1_side.x*b12.x + b1_side.y*b12.y); } + windingOrder = windingOrder > 0.0 ? 1.0 : -1.0; - const IfcVector3& e = e1 - e0; + const IfcVector3 e = e1 - e0; - for (size_t i = 0, bcount = boundary.size(); i < bcount; ++i) { + for( size_t i = 0, bcount = boundary.size(); i < bcount; ++i ) { // boundary segment i: b0-b1 const IfcVector3& b0 = boundary[i]; - const IfcVector3& b1 = boundary[(i+1) % bcount]; - - const IfcVector3& b = b1 - b0; + const IfcVector3& b1 = boundary[(i + 1) % bcount]; + IfcVector3 b = b1 - b0; + IfcFloat b_sqlen_inv = 1.0 / b.SquareLength(); // segment-segment intersection // solve b0 + b*s = e0 + e*t for (s,t) const IfcFloat det = (-b.x * e.y + e.x * b.y); - if(std::fabs(det) < 1e-6) { + if( std::abs(det) < 1e-6 ) { // no solutions (parallel lines) continue; } const IfcFloat x = b0.x - e0.x; const IfcFloat y = b0.y - e0.y; - - const IfcFloat s = (x*e.y - e.x*y)/det; - const IfcFloat t = (x*b.y - b.x*y)/det; - + const IfcFloat s = (x*e.y - e.x*y) / det; // scale along boundary edge + const IfcFloat t = (x*b.y - b.x*y) / det; // scale along given segment + const IfcVector3 p = e0 + e*t; #ifdef ASSIMP_BUILD_DEBUG - const IfcVector3 check = b0 + b*s - (e0 + e*t); - ai_assert((IfcVector2(check.x,check.y)).SquareLength() < 1e-5); + const IfcVector3 check = b0 + b*s - p; + ai_assert((IfcVector2(check.x, check.y)).SquareLength() < 1e-5); #endif - // for a valid intersection, s-t should be in range [0,1]. - // note that for t (i.e. the segment point) we only use a - // half-sided epsilon because the next segment should catch - // this case. - const IfcFloat epsilon = 1e-6; - if (t >= -epsilon && (t <= 1.0+epsilon || half_open) && s >= -epsilon && s <= 1.0) { + // also calculate the distance of e0 and e1 to the segment. We need to detect the "starts directly on segment" + // and "ends directly at segment" cases + bool startsAtSegment, endsAtSegment; + { + // calculate closest point to each end on the segment, clamp that point to the segment's length, then check + // distance to that point. This approach is like testing if e0 is inside a capped cylinder. + IfcFloat et0 = (b.x*(e0.x - b0.x) + b.y*(e0.y - b0.y)) * b_sqlen_inv; + IfcVector3 closestPosToE0OnBoundary = b0 + std::max(IfcFloat(0.0), std::min(IfcFloat(1.0), et0)) * b; + startsAtSegment = (closestPosToE0OnBoundary - IfcVector3(e0.x, e0.y, 0.0)).SquareLength() < 1e-12; + IfcFloat et1 = (b.x*(e1.x - b0.x) + b.y*(e1.y - b0.y)) * b_sqlen_inv; + IfcVector3 closestPosToE1OnBoundary = b0 + std::max(IfcFloat(0.0), std::min(IfcFloat(1.0), et1)) * b; + endsAtSegment = (closestPosToE1OnBoundary - IfcVector3(e1.x, e1.y, 0.0)).SquareLength() < 1e-12; + } - if (e0_hits_border && !*e0_hits_border) { - *e0_hits_border = std::fabs(t) < 1e-5f; - } - - const IfcVector3& p = e0 + e*t; + // Line segment ends at boundary -> ignore any hit, it will be handled by possibly following segments + if( endsAtSegment && !halfOpen ) + continue; - // only insert the point into the list if it is sufficiently - // far away from the previous intersection point. This way, - // we avoid duplicate detection if the intersection is - // directly on the vertex between two segments. - if (!intersected_boundary_points.empty() && intersected_boundary_segments.back()==i-1 ) { - const IfcVector3 diff = intersected_boundary_points.back() - p; - if(IfcVector2(diff.x, diff.y).SquareLength() < 1e-7) { + // Line segment starts at boundary -> generate a hit only if following that line would change the INSIDE/OUTSIDE + // state. This should catch the case where a connected set of segments has a point directly on the boundary, + // one segment not hitting it because it ends there and the next segment not hitting it because it starts there + // Should NOT generate a hit if the segment only touches the boundary but turns around and stays inside. + if( startsAtSegment ) + { + IfcVector3 inside_dir = IfcVector3(b.y, -b.x, 0.0) * windingOrder; + bool isGoingInside = (inside_dir * e) > 0.0; + if( isGoingInside == isStartAssumedInside ) + continue; + + // only insert the point into the list if it is sufficiently far away from the previous intersection point. + // This way, we avoid duplicate detection if the intersection is directly on the vertex between two segments. + if( !intersect_results.empty() && intersect_results.back().first == i - 1 ) + { + const IfcVector3 diff = intersect_results.back().second - e0; + if( IfcVector2(diff.x, diff.y).SquareLength() < 1e-10 ) continue; - } } - intersected_boundary_segments.push_back(i); - intersected_boundary_points.push_back(p); + intersect_results.push_back(std::make_pair(i, e0)); + continue; + } + + // for a valid intersection, s and t should be in range [0,1]. Including a bit of epsilon on s, potential double + // hits on two consecutive boundary segments are filtered + if( s >= -1e-6 * b_sqlen_inv && s <= 1.0 + 1e-6*b_sqlen_inv && t >= 0.0 && (t <= 1.0 || halfOpen) ) + { + // only insert the point into the list if it is sufficiently far away from the previous intersection point. + // This way, we avoid duplicate detection if the intersection is directly on the vertex between two segments. + if( !intersect_results.empty() && intersect_results.back().first == i - 1 ) + { + const IfcVector3 diff = intersect_results.back().second - p; + if( IfcVector2(diff.x, diff.y).SquareLength() < 1e-10 ) + continue; + } + intersect_results.push_back(std::make_pair(i, p)); } } - return !intersected_boundary_segments.empty(); + return !intersect_results.empty(); } @@ -272,47 +367,21 @@ bool PointInPoly(const IfcVector3& p, const std::vector& boundary) // the border of the polygon. If any of our attempts produces this result, // we return false immediately. - std::vector intersected_boundary_segments; - std::vector intersected_boundary_points; + std::vector > intersected_boundary; size_t votes = 0; - bool is_border; - IntersectsBoundaryProfile(p, p + IfcVector3(1.0,0,0), boundary, - intersected_boundary_segments, - intersected_boundary_points, true, &is_border); + IntersectsBoundaryProfile(p, p + IfcVector3(1.0, 0, 0), boundary, true, intersected_boundary, true); + votes += intersected_boundary.size() % 2; - if(is_border) { - return false; - } + intersected_boundary.clear(); + IntersectsBoundaryProfile(p, p + IfcVector3(0, 1.0, 0), boundary, true, intersected_boundary, true); + votes += intersected_boundary.size() % 2; - votes += intersected_boundary_segments.size() % 2; + intersected_boundary.clear(); + IntersectsBoundaryProfile(p, p + IfcVector3(0.6, -0.6, 0.0), boundary, true, intersected_boundary, true); + votes += intersected_boundary.size() % 2; - intersected_boundary_segments.clear(); - intersected_boundary_points.clear(); - - IntersectsBoundaryProfile(p, p + IfcVector3(0,1.0,0), boundary, - intersected_boundary_segments, - intersected_boundary_points, true, &is_border); - - if(is_border) { - return false; - } - - votes += intersected_boundary_segments.size() % 2; - - intersected_boundary_segments.clear(); - intersected_boundary_points.clear(); - - IntersectsBoundaryProfile(p, p + IfcVector3(0.6,-0.6,0.0), boundary, - intersected_boundary_segments, - intersected_boundary_points, true, &is_border); - - if(is_border) { - return false; - } - - votes += intersected_boundary_segments.size() % 2; - //ai_assert(votes == 3 || votes == 0); + ai_assert(votes == 3 || votes == 0); return votes > 1; } @@ -350,6 +419,9 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded return; } + // determine winding order by calculating the normal. + IfcVector3 profileNormal = TempMesh::ComputePolygonNormal(profile->verts.data(), profile->verts.size()); + IfcMatrix4 proj_inv; ConvertAxisPlacement(proj_inv,hs->Position); @@ -361,256 +433,283 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded // clip the current contents of `meshout` against the plane we obtained from the second operand const std::vector& in = first_operand.verts; std::vector& outvert = result.verts; - - std::vector::const_iterator begin = first_operand.vertcnt.begin(), - end = first_operand.vertcnt.end(), iit; + std::vector& outvertcnt = result.vertcnt; outvert.reserve(in.size()); - result.vertcnt.reserve(first_operand.vertcnt.size()); + outvertcnt.reserve(first_operand.vertcnt.size()); - std::vector intersected_boundary_segments; - std::vector intersected_boundary_points; - - // TODO: the following algorithm doesn't handle all cases. unsigned int vidx = 0; - for(iit = begin; iit != end; vidx += *iit++) { - if (!*iit) { - continue; + std::vector::const_iterator begin = first_operand.vertcnt.begin(); + std::vector::const_iterator end = first_operand.vertcnt.end(); + std::vector::const_iterator iit; + for( iit = begin; iit != end; vidx += *iit++ ) + { + // Our new approach: we cut the poly along the plane, then we intersect the part on the black side of the plane + // against the bounding polygon. All the white parts, and the black part outside the boundary polygon, are kept. + std::vector whiteside, blackside; + + { + const IfcVector3* srcVertices = &in[vidx]; + const size_t srcVtxCount = *iit; + if( srcVtxCount == 0 ) + continue; + + IfcVector3 polyNormal = TempMesh::ComputePolygonNormal(srcVertices, srcVtxCount, true); + polyNormal = IfcMatrix3(proj) * polyNormal; + + // if the poly is parallel to the plane, put it completely on the black or white side + if( std::abs(polyNormal * n) > 0.9999 ) + { + bool isOnWhiteSide = ((proj * srcVertices[0]) - p) * n > -1e-6; + std::vector& targetSide = isOnWhiteSide ? whiteside : blackside; + targetSide.insert(targetSide.end(), srcVertices, srcVertices + srcVtxCount); + } + else + { + // otherwise start building one polygon for each side. Whenever the current line segment intersects the plane + // we put a point there as an end of the current segment. Then we switch to the other side, put a point there, too, + // as a beginning of the current segment, and simply continue accumulating vertices. + bool isCurrentlyOnWhiteSide = ((proj * srcVertices[0]) - p) * n > -1e-6; + for( size_t a = 0; a < srcVtxCount; ++a ) + { + IfcVector3 e0 = proj * srcVertices[a]; + IfcVector3 e1 = proj * srcVertices[(a + 1) % srcVtxCount]; + IfcVector3 ei; + + // put starting point to the current mesh + std::vector& trgt = isCurrentlyOnWhiteSide ? whiteside : blackside; + trgt.push_back(srcVertices[a]); + + // if there's an intersection, put an end vertex there, switch to the other side's mesh, + // and add a starting vertex there, too + bool isPlaneHit = IntersectSegmentPlane(p, n, e0, e1, isCurrentlyOnWhiteSide, ei); + if( isPlaneHit ) + { + IfcVector3 global_ei = proj_inv * ei; + if( trgt.empty() || (trgt.back() - global_ei).SquareLength() > 1e-12 ) + trgt.push_back(global_ei); + isCurrentlyOnWhiteSide = !isCurrentlyOnWhiteSide; + std::vector& newtrgt = isCurrentlyOnWhiteSide ? whiteside : blackside; + newtrgt.push_back(global_ei); + } + } + } } - unsigned int newcount = 0; - bool was_outside_boundary = !PointInPoly(proj * in[vidx], profile->verts); + // the part on the white side can be written into the target mesh right away + WritePolygon(whiteside, result); - // used any more? - //size_t last_intersected_boundary_segment; - IfcVector3 last_intersected_boundary_point; + // The black part is the piece we need to get rid of, but only the part of it within the boundary polygon. + // So we now need to construct all the polygons that result from BlackSidePoly minus BoundaryPoly. + FilterPolygon(blackside); - bool extra_point_flag = false; - IfcVector3 extra_point; + // Complicated, II. We run along the polygon. a) When we're inside the boundary, we run on until we hit an + // intersection, which means we're leaving it. We then start a new out poly there. b) When we're outside the + // boundary, we start collecting vertices until we hit an intersection, then we run along the boundary until we hit + // an intersection, then we switch back to the poly and run on on this one again, and so on until we got a closed + // loop. Then we continue with the path we left to catch potential additional polys on the other side of the + // boundary as described in a) + if( !blackside.empty() ) + { + // poly edge index, intersection point, edge index in boundary poly + std::vector > intersections; + bool startedInside = PointInPoly(proj * blackside.front(), profile->verts); + bool isCurrentlyInside = startedInside; - IfcVector3 enter_volume; - bool entered_volume_flag = false; + std::vector > intersected_boundary; - for(unsigned int i = 0; i < *iit; ++i) { - // current segment: [i,i+1 mod size] or [*extra_point,i] if extra_point_flag is set - const IfcVector3& e0 = extra_point_flag ? extra_point : in[vidx+i]; - const IfcVector3& e1 = extra_point_flag ? in[vidx+i] : in[vidx+(i+1)%*iit]; + for( size_t a = 0; a < blackside.size(); ++a ) + { + const IfcVector3 e0 = proj * blackside[a]; + const IfcVector3 e1 = proj * blackside[(a + 1) % blackside.size()]; - // does the current segment intersect the polygonal boundary? - const IfcVector3& e0_plane = proj * e0; - const IfcVector3& e1_plane = proj * e1; - - intersected_boundary_segments.clear(); - intersected_boundary_points.clear(); - - const bool is_outside_boundary = !PointInPoly(e1_plane, profile->verts); - const bool is_boundary_intersection = is_outside_boundary != was_outside_boundary; - - IntersectsBoundaryProfile(e0_plane, e1_plane, profile->verts, - intersected_boundary_segments, - intersected_boundary_points); - - ai_assert(!is_boundary_intersection || !intersected_boundary_segments.empty()); - - // does the current segment intersect the plane? - // (no extra check if this is an extra point) - IfcVector3 isectpos; - const Intersect isect = extra_point_flag ? Intersect_No : IntersectSegmentPlane(p,n,e0,e1,isectpos); - -#ifdef ASSIMP_BUILD_DEBUG - if (isect == Intersect_Yes) { - const IfcFloat f = std::fabs((isectpos - p)*n); - ai_assert(f < 1e-5); - } -#endif - - const bool is_white_side = (e0-p)*n >= -1e-6; - - // e0 on good side of plane? (i.e. we should keep all geometry on this side) - if (is_white_side) { - // but is there an intersection in e0-e1 and is e1 in the clipping - // boundary? In this case, generate a line that only goes to the - // intersection point. - if (isect == Intersect_Yes && !is_outside_boundary) { - outvert.push_back(e0); - ++newcount; - - outvert.push_back(isectpos); - ++newcount; - - /* - // this is, however, only a line that goes to the plane, but not - // necessarily to the point where the bounding volume on the - // black side of the plane is hit. So basically, we need another - // check for [isectpos-e1], which should yield an intersection - // point. - extra_point_flag = true; - extra_point = isectpos; - - was_outside_boundary = true; - continue; */ - - // [isectpos, enter_volume] potentially needs extra points. - // For this, we determine the intersection point with the - // bounding volume and project it onto the plane. - /* - const IfcVector3& enter_volume_proj = proj * enter_volume; - const IfcVector3& enter_isectpos = proj * isectpos; - - intersected_boundary_segments.clear(); - intersected_boundary_points.clear(); - - IntersectsBoundaryProfile(enter_volume_proj, enter_isectpos, profile->verts, - intersected_boundary_segments, - intersected_boundary_points); - - if(!intersected_boundary_segments.empty()) { - - vec = vec + ((p - vec) * n) * n; + intersected_boundary.clear(); + IntersectsBoundaryProfile(e0, e1, profile->verts, isCurrentlyInside, intersected_boundary); + // sort the hits by distance from e0 to get the correct in/out/in sequence. Manually :-( I miss you, C++11. + if( intersected_boundary.size() > 1 ) + { + bool keepSorting = true; + while( keepSorting ) + { + keepSorting = false; + for( size_t b = 0; b < intersected_boundary.size() - 1; ++b ) + { + if( (intersected_boundary[b + 1].second - e0).SquareLength() < (intersected_boundary[b].second - e0).SquareLength() ) + { + keepSorting = true; + std::swap(intersected_boundary[b + 1], intersected_boundary[b]); + } + } } - */ - - //entered_volume_flag = true; } - else { - outvert.push_back(e0); - ++newcount; + // now add them to the list of intersections + for( size_t b = 0; b < intersected_boundary.size(); ++b ) + intersections.push_back(boost::make_tuple(a, proj_inv * intersected_boundary[b].second, intersected_boundary[b].first)); + + // and calculate our new inside/outside state + if( intersected_boundary.size() & 1 ) + isCurrentlyInside = !isCurrentlyInside; + } + + // we got a list of in-out-combinations of intersections. That should be an even number of intersections, or + // we're fucked. + if( (intersections.size() & 1) != 0 ) + { + IFCImporter::LogWarn("Odd number of intersections, can't work with that. Omitting half space boundary check."); + continue; + } + + if( intersections.size() > 1 ) + { + // If we started outside, the first intersection is a out->in intersection. Cycle them so that it + // starts with an intersection leaving the boundary + if( !startedInside ) + for( size_t b = 0; b < intersections.size() - 1; ++b ) + std::swap(intersections[b], intersections[(b + intersections.size() - 1) % intersections.size()]); + + // Filter pairs of out->in->out that lie too close to each other. + for( size_t a = 0; intersections.size() > 0 && a < intersections.size() - 1; /**/ ) + { + if( (intersections[a].get<1>() - intersections[(a + 1) % intersections.size()].get<1>()).SquareLength() < 1e-10 ) + intersections.erase(intersections.begin() + a, intersections.begin() + a + 2); + else + a++; + } + if( intersections.size() > 1 && (intersections.back().get<1>() - intersections.front().get<1>()).SquareLength() < 1e-10 ) + { + intersections.pop_back(); intersections.erase(intersections.begin()); } } - // e0 on bad side of plane, e1 on good (i.e. we should remove geometry on this side, - // but only if it is within the bounding volume). - else if (isect == Intersect_Yes) { - // is e0 within the clipping volume? Insert the intersection point - // of [e0,e1] and the plane instead of e0. - if(was_outside_boundary) { - outvert.push_back(e0); - } - else { - if(entered_volume_flag) { - const IfcVector3& fix_point = enter_volume + ((p - enter_volume) * n) * n; - outvert.push_back(fix_point); - ++newcount; - } - outvert.push_back(isectpos); + + // no intersections at all: either completely inside the boundary, so everything gets discarded, or completely outside. + // in the latter case we're implementional lost. I'm simply going to ignore this, so a large poly will not get any + // holes if the boundary is smaller and does not touch it anywhere. + if( intersections.empty() ) + { + // starting point was outside -> everything is outside the boundary -> nothing is clipped -> add black side + // to result mesh unchanged + if( !startedInside ) + { + outvertcnt.push_back(blackside.size()); + outvert.insert(outvert.end(), blackside.begin(), blackside.end()); + continue; + } + else + { + // starting point was inside the boundary -> everything is inside the boundary -> nothing is spared from the + // clipping -> nothing left to add to the result mesh + continue; } - entered_volume_flag = false; - ++newcount; } - else { // no intersection with plane or parallel; e0,e1 are on the bad side - - // did we just pass the boundary line to the poly bounding? - if (is_boundary_intersection) { - // and are now outside the clipping boundary? - if (is_outside_boundary) { - // in this case, get the point where the clipping boundary - // was entered first. Then, get the point where the clipping - // boundary volume was left! These two points with the plane - // normal form another plane that intersects the clipping - // volume. There are two ways to get from the first to the - // second point along the intersection curve, try to pick the - // one that lies within the current polygon. + // determine the direction in which we're marching along the boundary polygon. If the src poly is faced upwards + // and the boundary is also winded this way, we need to march *backwards* on the boundary. + const IfcVector3 polyNormal = IfcMatrix3(proj) * TempMesh::ComputePolygonNormal(blackside.data(), blackside.size()); + bool marchBackwardsOnBoundary = (profileNormal * polyNormal) >= 0.0; - // TODO this approach doesn't handle all cases + // Build closed loops from these intersections. Starting from an intersection leaving the boundary we + // walk along the polygon to the next intersection (which should be an IS entering the boundary poly). + // From there we walk along the boundary until we hit another intersection leaving the boundary, + // walk along the poly to the next IS and so on until we're back at the starting point. + // We remove every intersection we "used up", so any remaining intersection is the start of a new loop. + while( !intersections.empty() ) + { + std::vector resultpoly; + size_t currentIntersecIdx = 0; - // ... + while( true ) + { + ai_assert(intersections.size() > currentIntersecIdx + 1); + boost::tuple currintsec = intersections[currentIntersecIdx + 0]; + boost::tuple nextintsec = intersections[currentIntersecIdx + 1]; + intersections.erase(intersections.begin() + currentIntersecIdx, intersections.begin() + currentIntersecIdx + 2); - IfcFloat d = 1e20; - IfcVector3 vclosest; - BOOST_FOREACH(const IfcVector3& v, intersected_boundary_points) { - const IfcFloat dn = (v-e1_plane).SquareLength(); - if (dn < d) { - d = dn; - vclosest = v; + // we start with an in->out intersection + resultpoly.push_back(currintsec.get<1>()); + // climb along the polygon to the next intersection, which should be an out->in + size_t numPolyPoints = (currintsec.get<0>() > nextintsec.get<0>() ? blackside.size() : 0) + + nextintsec.get<0>() - currintsec.get<0>(); + for( size_t a = 1; a <= numPolyPoints; ++a ) + resultpoly.push_back(blackside[(currintsec.get<0>() + a) % blackside.size()]); + // put the out->in intersection + resultpoly.push_back(nextintsec.get<1>()); + + // generate segments along the boundary polygon that lie in the poly's plane until we hit another intersection + IfcVector3 startingPoint = proj * nextintsec.get<1>(); + size_t currentBoundaryEdgeIdx = (nextintsec.get<2>() + (marchBackwardsOnBoundary ? 1 : 0)) % profile->verts.size(); + size_t nextIntsecIdx = SIZE_MAX; + while( nextIntsecIdx == SIZE_MAX ) + { + IfcFloat t = 1e10; + + size_t nextBoundaryEdgeIdx = marchBackwardsOnBoundary ? (currentBoundaryEdgeIdx + profile->verts.size() - 1) : currentBoundaryEdgeIdx + 1; + nextBoundaryEdgeIdx %= profile->verts.size(); + // vertices of the current boundary segments + IfcVector3 currBoundaryPoint = profile->verts[currentBoundaryEdgeIdx]; + IfcVector3 nextBoundaryPoint = profile->verts[nextBoundaryEdgeIdx]; + + // build a direction that goes along the boundary border but lies in the poly plane + IfcVector3 boundaryPlaneNormal = ((nextBoundaryPoint - currBoundaryPoint) ^ profileNormal).Normalize(); + IfcVector3 dirAtPolyPlane = (boundaryPlaneNormal ^ polyNormal).Normalize() * (marchBackwardsOnBoundary ? -1.0 : 1.0); + // if we can project the direction to the plane, we can calculate a maximum marching distance along that dir + // until we finish that boundary segment and continue on the next + if( std::abs(polyNormal.z) > 1e-5 ) + { + t = std::min(t, (nextBoundaryPoint - startingPoint).Length() / std::abs(polyNormal.z)); + } + + // check if the direction hits the loop start - if yes, we got a poly to output + IfcVector3 dirToThatPoint = proj * resultpoly.front() - startingPoint; + IfcFloat tpt = dirToThatPoint * dirAtPolyPlane; + if( tpt > -1e-6 && tpt <= t && (dirToThatPoint - tpt * dirAtPolyPlane).SquareLength() < 1e-10 ) + { + nextIntsecIdx = intersections.size(); // dirty hack to end marching along the boundary and signal the end of the loop + t = tpt; + } + + // also check if the direction hits any in->out intersections earlier. If we hit one, we can switch back + // to marching along the poly border from that intersection point + for( size_t a = 0; a < intersections.size(); a += 2 ) + { + dirToThatPoint = proj * intersections[a].get<1>() - startingPoint; + tpt = dirToThatPoint * dirAtPolyPlane; + if( tpt > -1e-6 && tpt <= t && (dirToThatPoint - tpt * dirAtPolyPlane).SquareLength() < 1e-10 ) + { + nextIntsecIdx = a; // switch back to poly and march on from this in->out intersection + t = tpt; } } - vclosest = proj_inv * vclosest; - if(entered_volume_flag) { - const IfcVector3& fix_point = vclosest + ((p - vclosest) * n) * n; - outvert.push_back(fix_point); - ++newcount; - - entered_volume_flag = false; + // if we keep marching on the boundary, put the segment end point to the result poly and well... keep marching + if( nextIntsecIdx == SIZE_MAX ) + { + resultpoly.push_back(proj_inv * nextBoundaryPoint); + currentBoundaryEdgeIdx = nextBoundaryEdgeIdx; + startingPoint = nextBoundaryPoint; } - outvert.push_back(vclosest); - ++newcount; - - //outvert.push_back(e1); - //++newcount; - } - else { - entered_volume_flag = true; - - // we just entered the clipping boundary. Record the point - // and the segment where we entered and also generate this point. - //last_intersected_boundary_segment = intersected_boundary_segments.front(); - //last_intersected_boundary_point = intersected_boundary_points.front(); - - outvert.push_back(e0); - ++newcount; - - IfcFloat d = 1e20; - IfcVector3 vclosest; - BOOST_FOREACH(const IfcVector3& v, intersected_boundary_points) { - const IfcFloat dn = (v-e0_plane).SquareLength(); - if (dn < d) { - d = dn; - vclosest = v; - } + // quick endless loop check + if( resultpoly.size() > blackside.size() + profile->verts.size() ) + { + IFCImporter::LogError("Encountered endless loop while clipping polygon against poly-bounded half space."); + break; } - - enter_volume = proj_inv * vclosest; - outvert.push_back(enter_volume); - ++newcount; } - } - // if not, we just keep the vertex - else if (is_outside_boundary) { - outvert.push_back(e0); - ++newcount; - entered_volume_flag = false; + // we're back on the poly - if this is the intersection we started from, we got a closed loop. + if( nextIntsecIdx >= intersections.size() ) + { + break; + } + + // otherwise it's another intersection. Continue marching from there. + currentIntersecIdx = nextIntsecIdx; } + + WritePolygon(resultpoly, result); } - - was_outside_boundary = is_outside_boundary; - extra_point_flag = false; } - - if (!newcount) { - continue; - } - - IfcVector3 vmin,vmax; - ArrayBounds(&*(outvert.end()-newcount),newcount,vmin,vmax); - - // filter our IfcFloat points - those may happen if a point lies - // directly on the intersection line. However, due to IfcFloat - // precision a bitwise comparison is not feasible to detect - // this case. - const IfcFloat epsilon = (vmax-vmin).SquareLength() / 1e6f; - FuzzyVectorCompare fz(epsilon); - - std::vector::iterator e = std::unique( outvert.end()-newcount, outvert.end(), fz ); - - if (e != outvert.end()) { - newcount -= static_cast(std::distance(e,outvert.end())); - outvert.erase(e,outvert.end()); - } - if (fz(*( outvert.end()-newcount),outvert.back())) { - outvert.pop_back(); - --newcount; - } - if(newcount > 2) { - result.vertcnt.push_back(newcount); - } - else while(newcount-->0) { - result.verts.pop_back(); - } - } IFCImporter::LogDebug("generating CSG geometry by plane clipping with polygonal bounding (IfcBooleanClippingResult)"); } diff --git a/code/IFCGeometry.cpp b/code/IFCGeometry.cpp index e991f8e57..d0a55ad5b 100644 --- a/code/IFCGeometry.cpp +++ b/code/IFCGeometry.cpp @@ -579,6 +579,11 @@ void ProcessExtrudedAreaSolid(const IfcExtrudedAreaSolid& solid, TempMesh& resul IfcVector3 min = in[0]; dir *= IfcMatrix3(trafo); + // reverse profile polygon if it's winded in the wrong direction in relation to the extrusion direction + IfcVector3 profileNormal = TempMesh::ComputePolygonNormal( in.data(), in.size()); + if( profileNormal * dir < 0.0 ) + std::reverse( in.begin(), in.end()); + std::vector nors; const bool openings = !!conv.apply_openings && conv.apply_openings->size(); @@ -619,9 +624,9 @@ void ProcessExtrudedAreaSolid(const IfcExtrudedAreaSolid& solid, TempMesh& resul curmesh.vertcnt.push_back(4); out.push_back(in[i]); - out.push_back(in[i]+dir); - out.push_back(in[next]+dir); out.push_back(in[next]); + out.push_back(in[next]+dir); + out.push_back(in[i]+dir); if(openings) { if((in[i]-in[next]).Length() > diag * 0.1 && GenerateOpenings(*conv.apply_openings,nors,temp,true, true, dir)) { @@ -646,8 +651,12 @@ void ProcessExtrudedAreaSolid(const IfcExtrudedAreaSolid& solid, TempMesh& resul if(has_area) { for(size_t n = 0; n < 2; ++n) { - for(size_t i = size; i--; ) { - out.push_back(in[i]+(n?dir:IfcVector3())); + if( n > 0 ) { + for(size_t i = 0; i < size; ++i ) + out.push_back(in[i]+dir); + } else { + for(size_t i = size; i--; ) + out.push_back(in[i]); } curmesh.vertcnt.push_back(size); @@ -699,10 +708,10 @@ void ProcessSweptAreaSolid(const IfcSweptAreaSolid& swept, TempMesh& meshout, } // ------------------------------------------------------------------------------------------------ -bool ProcessGeometricItem(const IfcRepresentationItem& geo, std::vector& mesh_indices, +bool ProcessGeometricItem(const IfcRepresentationItem& geo, unsigned int matid, std::vector& mesh_indices, ConversionData& conv) { - bool fix_orientation = true; + bool fix_orientation = false; boost::shared_ptr< TempMesh > meshtmp = boost::make_shared(); if(const IfcShellBasedSurfaceModel* shellmod = geo.ToPtr()) { BOOST_FOREACH(boost::shared_ptr shell,shellmod->SbsmBoundary) { @@ -716,24 +725,27 @@ bool ProcessGeometricItem(const IfcRepresentationItem& geo, std::vector()) { ProcessConnectedFaceSet(*fset,*meshtmp.get(),conv); + fix_orientation = true; } else if(const IfcSweptAreaSolid* swept = geo.ToPtr()) { ProcessSweptAreaSolid(*swept,*meshtmp.get(),conv); } else if(const IfcSweptDiskSolid* disk = geo.ToPtr()) { ProcessSweptDiskSolid(*disk,*meshtmp.get(),conv); - fix_orientation = false; } else if(const IfcManifoldSolidBrep* brep = geo.ToPtr()) { ProcessConnectedFaceSet(brep->Outer,*meshtmp.get(),conv); + fix_orientation = true; } else if(const IfcFaceBasedSurfaceModel* surf = geo.ToPtr()) { BOOST_FOREACH(const IfcConnectedFaceSet& fc, surf->FbsmFaces) { ProcessConnectedFaceSet(fc,*meshtmp.get(),conv); } + fix_orientation = true; } else if(const IfcBooleanResult* boolean = geo.ToPtr()) { ProcessBoolean(*boolean,*meshtmp.get(),conv); @@ -777,7 +789,7 @@ bool ProcessGeometricItem(const IfcRepresentationItem& geo, std::vectorToMesh(); if(mesh) { - mesh->mMaterialIndex = ProcessMaterials(geo,conv); + mesh->mMaterialIndex = matid; mesh_indices.push_back(conv.meshes.size()); conv.meshes.push_back(mesh); return true; @@ -807,10 +819,11 @@ void AssignAddedMeshes(std::vector& mesh_indices,aiNode* nd, // ------------------------------------------------------------------------------------------------ bool TryQueryMeshCache(const IfcRepresentationItem& item, - std::vector& mesh_indices, + std::vector& mesh_indices, unsigned int mat_index, ConversionData& conv) { - ConversionData::MeshCache::const_iterator it = conv.cached_meshes.find(&item); + ConversionData::MeshCacheIndex idx(&item, mat_index); + ConversionData::MeshCache::const_iterator it = conv.cached_meshes.find(idx); if (it != conv.cached_meshes.end()) { std::copy((*it).second.begin(),(*it).second.end(),std::back_inserter(mesh_indices)); return true; @@ -820,21 +833,25 @@ bool TryQueryMeshCache(const IfcRepresentationItem& item, // ------------------------------------------------------------------------------------------------ void PopulateMeshCache(const IfcRepresentationItem& item, - const std::vector& mesh_indices, + const std::vector& mesh_indices, unsigned int mat_index, ConversionData& conv) { - conv.cached_meshes[&item] = mesh_indices; + ConversionData::MeshCacheIndex idx(&item, mat_index); + conv.cached_meshes[idx] = mesh_indices; } // ------------------------------------------------------------------------------------------------ -bool ProcessRepresentationItem(const IfcRepresentationItem& item, +bool ProcessRepresentationItem(const IfcRepresentationItem& item, unsigned int matid, std::vector& mesh_indices, ConversionData& conv) { - if (!TryQueryMeshCache(item,mesh_indices,conv)) { - if(ProcessGeometricItem(item,mesh_indices,conv)) { + // determine material + unsigned int localmatid = ProcessMaterials(item.GetID(), matid, conv, true); + + if (!TryQueryMeshCache(item,mesh_indices,localmatid,conv)) { + if(ProcessGeometricItem(item,localmatid,mesh_indices,conv)) { if(mesh_indices.size()) { - PopulateMeshCache(item,mesh_indices,conv); + PopulateMeshCache(item,mesh_indices,localmatid,conv); } } else return false; diff --git a/code/IFCLoader.cpp b/code/IFCLoader.cpp index f6eedc6cb..3ae88a74e 100644 --- a/code/IFCLoader.cpp +++ b/code/IFCLoader.cpp @@ -428,7 +428,7 @@ void GetAbsTransform(aiMatrix4x4& out, const aiNode* nd, ConversionData& conv) } // ------------------------------------------------------------------------------------------------ -bool ProcessMappedItem(const IfcMappedItem& mapped, aiNode* nd_src, std::vector< aiNode* >& subnodes_src, ConversionData& conv) +bool ProcessMappedItem(const IfcMappedItem& mapped, aiNode* nd_src, std::vector< aiNode* >& subnodes_src, unsigned int matid, ConversionData& conv) { // insert a custom node here, the cartesian transform operator is simply a conventional transformation matrix std::auto_ptr nd(new aiNode()); @@ -453,11 +453,12 @@ bool ProcessMappedItem(const IfcMappedItem& mapped, aiNode* nd_src, std::vector< } } + unsigned int localmatid = ProcessMaterials(mapped.GetID(),matid,conv,false); const IfcRepresentation& repr = mapped.MappingSource->MappedRepresentation; bool got = false; BOOST_FOREACH(const IfcRepresentationItem& item, repr.Items) { - if(!ProcessRepresentationItem(item,meshes,conv)) { + if(!ProcessRepresentationItem(item,localmatid,meshes,conv)) { IFCImporter::LogWarn("skipping mapped entity of type " + item.GetClassName() + ", no representations could be generated"); } else got = true; @@ -557,7 +558,11 @@ void ProcessProductRepresentation(const IfcProduct& el, aiNode* nd, std::vector< if(!el.Representation) { return; } + + // extract Color from metadata, if present + unsigned int matid = ProcessMaterials( el.GetID(), UINT32_MAX, conv, false); std::vector meshes; + // we want only one representation type, so bring them in a suitable order (i.e try those // that look as if we could read them quickly at first). This way of reading // representation is relatively generic and allows the concrete implementations @@ -571,10 +576,10 @@ void ProcessProductRepresentation(const IfcProduct& el, aiNode* nd, std::vector< bool res = false; BOOST_FOREACH(const IfcRepresentationItem& item, repr->Items) { if(const IfcMappedItem* const geo = item.ToPtr()) { - res = ProcessMappedItem(*geo,nd,subnodes,conv) || res; + res = ProcessMappedItem(*geo,nd,subnodes,matid,conv) || res; } else { - res = ProcessRepresentationItem(item,meshes,conv) || res; + res = ProcessRepresentationItem(item,matid,meshes,conv) || res; } } // if we got something meaningful at this point, skip any further representations diff --git a/code/IFCMaterial.cpp b/code/IFCMaterial.cpp index 081dd7e19..030603837 100644 --- a/code/IFCMaterial.cpp +++ b/code/IFCMaterial.cpp @@ -132,45 +132,70 @@ void FillMaterial(aiMaterial* mat,const IFC::IfcSurfaceStyle* surf,ConversionDat } // ------------------------------------------------------------------------------------------------ -unsigned int ProcessMaterials(const IFC::IfcRepresentationItem& item, ConversionData& conv) +unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionData& conv, bool forceDefaultMat) { - if (conv.materials.empty()) { - aiString name; - std::auto_ptr mat(new aiMaterial()); - - name.Set(""); - mat->AddProperty(&name,AI_MATKEY_NAME); - - const aiColor4D col = aiColor4D(0.6f,0.6f,0.6f,1.0f); - mat->AddProperty(&col,1, AI_MATKEY_COLOR_DIFFUSE); - - conv.materials.push_back(mat.release()); - } - - STEP::DB::RefMapRange range = conv.db.GetRefs().equal_range(item.GetID()); + STEP::DB::RefMapRange range = conv.db.GetRefs().equal_range(id); for(;range.first != range.second; ++range.first) { if(const IFC::IfcStyledItem* const styled = conv.db.GetObject((*range.first).second)->ToPtr()) { BOOST_FOREACH(const IFC::IfcPresentationStyleAssignment& as, styled->Styles) { BOOST_FOREACH(boost::shared_ptr sel, as.Styles) { - if (const IFC::IfcSurfaceStyle* const surf = sel->ResolveSelectPtr(conv.db)) { + if( const IFC::IfcSurfaceStyle* const surf = sel->ResolveSelectPtr(conv.db) ) { + // try to satisfy from cache + ConversionData::MaterialCache::iterator mit = conv.cached_materials.find(surf); + if( mit != conv.cached_materials.end() ) + return mit->second; + + // not found, create new material const std::string side = static_cast(surf->Side); - if (side != "BOTH") { + if( side != "BOTH" ) { IFCImporter::LogWarn("ignoring surface side marker on IFC::IfcSurfaceStyle: " + side); } std::auto_ptr mat(new aiMaterial()); - FillMaterial(mat.get(),surf,conv); + FillMaterial(mat.get(), surf, conv); conv.materials.push_back(mat.release()); - return conv.materials.size()-1; - } - } + unsigned int matindex = conv.materials.size() - 1; + conv.cached_materials[surf] = matindex; + return matindex; } } } - return 0; + } + } + + // no local material defined. If there's global one, use that instead + if( prevMatId != UINT32_MAX ) + return prevMatId; + + // we're still here - create an default material if required, or simply fail otherwise + if( !forceDefaultMat ) + return UINT32_MAX; + + aiString name; + name.Set(""); + // ConvertColorToString( color, name); + + // look if there's already a default material with this base color + for( size_t a = 0; a < conv.materials.size(); ++a ) + { + aiString mname; + conv.materials[a]->Get(AI_MATKEY_NAME, mname); + if( name == mname ) + return (unsigned int)a; + } + + // we're here, yet - no default material with suitable color available. Generate one + std::auto_ptr mat(new aiMaterial()); + mat->AddProperty(&name,AI_MATKEY_NAME); + + const aiColor4D col = aiColor4D( 0.6f, 0.6f, 0.6f, 1.0f); // aiColor4D( color.r, color.g, color.b, 1.0f); + mat->AddProperty(&col,1, AI_MATKEY_COLOR_DIFFUSE); + + conv.materials.push_back(mat.release()); + return (unsigned int) conv.materials.size() - 1; } } // ! IFC diff --git a/code/IFCOpenings.cpp b/code/IFCOpenings.cpp index fb5d432fd..2bb7646b2 100644 --- a/code/IFCOpenings.cpp +++ b/code/IFCOpenings.cpp @@ -902,6 +902,14 @@ size_t CloseWindows(ContourVector& contours, curmesh.verts.reserve(curmesh.verts.size() + (*it).contour.size() * 4); curmesh.vertcnt.reserve(curmesh.vertcnt.size() + (*it).contour.size()); + // compare base poly normal and contour normal to detect if we need to reverse the face winding + IfcVector3 basePolyNormal = TempMesh::ComputePolygonNormal( curmesh.verts.data(), curmesh.vertcnt.front()); + std::vector worldSpaceContourVtx( it->contour.size()); + for( size_t a = 0; a < it->contour.size(); ++a ) + worldSpaceContourVtx[a] = minv * IfcVector3( it->contour[a].x, it->contour[a].y, 0.0); + IfcVector3 contourNormal = TempMesh::ComputePolygonNormal( worldSpaceContourVtx.data(), worldSpaceContourVtx.size()); + bool reverseCountourFaces = (contourNormal * basePolyNormal) > 0.0; + // XXX this algorithm is really a bit inefficient - both in terms // of constant factor and of asymptotic runtime. std::vector::const_iterator skipit = skipbegin; @@ -909,9 +917,6 @@ size_t CloseWindows(ContourVector& contours, IfcVector3 start0; IfcVector3 start1; - IfcVector2 last_proj; - //const IfcVector2& first_proj; - const Contour::const_iterator cbegin = (*it).contour.begin(), cend = (*it).contour.end(); bool drop_this_edge = false; @@ -923,18 +928,8 @@ size_t CloseWindows(ContourVector& contours, IfcFloat best = static_cast(1e10); IfcVector3 bestv; - /* debug code to check for unwanted diagonal lines in window contours - if (cit != cbegin) { - const IfcVector2& vdelta = proj_point - last_proj; - if (std::fabs(vdelta.x-vdelta.y) < 0.5 * std::max(vdelta.x, vdelta.y)) { - //continue; - } - } */ - const IfcVector3& world_point = minv * IfcVector3(proj_point.x,proj_point.y,0.0f); - last_proj = proj_point; - BOOST_FOREACH(const TempOpening* opening, refs) { BOOST_FOREACH(const IfcVector3& other, opening->wallPoints) { const IfcFloat sqdist = (world_point - other).SquareLength(); @@ -956,8 +951,8 @@ size_t CloseWindows(ContourVector& contours, curmesh.verts.pop_back(); } else { - curmesh.verts.push_back(cit == cbegin ? world_point : bestv); - curmesh.verts.push_back(cit == cbegin ? bestv : world_point); + curmesh.verts.push_back(((cit == cbegin) != reverseCountourFaces) ? world_point : bestv); + curmesh.verts.push_back(((cit == cbegin) != reverseCountourFaces) ? bestv : world_point); curmesh.vertcnt.push_back(4); ++closed; @@ -969,8 +964,8 @@ size_t CloseWindows(ContourVector& contours, continue; } - curmesh.verts.push_back(world_point); - curmesh.verts.push_back(bestv); + curmesh.verts.push_back(reverseCountourFaces ? bestv : world_point); + curmesh.verts.push_back(reverseCountourFaces ? world_point : bestv); if (cit == cend - 1) { drop_this_edge = *skipit; @@ -984,16 +979,11 @@ size_t CloseWindows(ContourVector& contours, curmesh.verts.pop_back(); } else { - curmesh.verts.push_back(start1); - curmesh.verts.push_back(start0); + curmesh.verts.push_back(reverseCountourFaces ? start0 : start1); + curmesh.verts.push_back(reverseCountourFaces ? start1 : start0); } } } - /* - BOOST_FOREACH(TempOpening* opening, refs) { - //opening->wallPoints.clear(); - }*/ - } else { diff --git a/code/IFCUtil.cpp b/code/IFCUtil.cpp index 38fd400e0..90489ef91 100644 --- a/code/IFCUtil.cpp +++ b/code/IFCUtil.cpp @@ -166,6 +166,23 @@ void TempMesh::RemoveDegenerates() } } +// ------------------------------------------------------------------------------------------------ +IfcVector3 TempMesh::ComputePolygonNormal(const IfcVector3* vtcs, size_t cnt, bool normalize) +{ + std::vector temp((cnt+2)*3); + for( size_t vofs = 0, i = 0; vofs < cnt; ++vofs ) + { + const IfcVector3& v = vtcs[vofs]; + temp[i++] = v.x; + temp[i++] = v.y; + temp[i++] = v.z; + } + + IfcVector3 nor; + NewellNormal<3, 3, 3>(nor, cnt, &temp[0], &temp[1], &temp[2]); + return normalize ? nor.Normalize() : nor; +} + // ------------------------------------------------------------------------------------------------ void TempMesh::ComputePolygonNormals(std::vector& normals, bool normalize, @@ -214,37 +231,148 @@ void TempMesh::ComputePolygonNormals(std::vector& normals, // Compute the normal of the last polygon in the given mesh IfcVector3 TempMesh::ComputeLastPolygonNormal(bool normalize) const { - size_t total = vertcnt.back(), vidx = verts.size() - total; - std::vector temp((total+2)*3); - for(size_t vofs = 0, cnt = 0; vofs < total; ++vofs) { - const IfcVector3& v = verts[vidx+vofs]; - temp[cnt++] = v.x; - temp[cnt++] = v.y; - temp[cnt++] = v.z; - } - IfcVector3 nor; - NewellNormal<3,3,3>(nor,total,&temp[0],&temp[1],&temp[2]); - return normalize ? nor.Normalize() : nor; + return ComputePolygonNormal(&verts[verts.size() - vertcnt.back()], vertcnt.back(), normalize); } +struct CompareVector +{ + bool operator () (const IfcVector3& a, const IfcVector3& b) + { + IfcVector3 d = a - b; + IfcFloat eps = 1e-6; + return d.x < -eps || (std::abs(d.x) < eps && d.y < -eps) || (std::abs(d.x) < eps && std::abs(d.y) < eps && d.z < -eps); + } +}; +struct FindVector +{ + IfcVector3 v; + FindVector(const IfcVector3& p) : v(p) { } + bool operator () (const IfcVector3& p) { return FuzzyVectorCompare(1e-6)(p, v); } +}; + // ------------------------------------------------------------------------------------------------ void TempMesh::FixupFaceOrientation() { const IfcVector3 vavg = Center(); - std::vector normals; - ComputePolygonNormals(normals); + // create a list of start indices for all faces to allow random access to faces + std::vector faceStartIndices(vertcnt.size()); + for( size_t i = 0, a = 0; a < vertcnt.size(); i += vertcnt[a], ++a ) + faceStartIndices[a] = i; - size_t c = 0, ofs = 0; - BOOST_FOREACH(unsigned int cnt, vertcnt) { - if (cnt>2){ - const IfcVector3& thisvert = verts[c]; - if (normals[ofs]*(thisvert-vavg) < 0) { - std::reverse(verts.begin()+c,verts.begin()+cnt+c); + // list all faces on a vertex + std::map, CompareVector> facesByVertex; + for( size_t a = 0; a < vertcnt.size(); ++a ) + { + for( size_t b = 0; b < vertcnt[a]; ++b ) + facesByVertex[verts[faceStartIndices[a] + b]].push_back(a); + } + // determine neighbourhood for all polys + std::vector neighbour(verts.size(), SIZE_MAX); + std::vector tempIntersect(10); + for( size_t a = 0; a < vertcnt.size(); ++a ) + { + for( size_t b = 0; b < vertcnt[a]; ++b ) + { + size_t ib = faceStartIndices[a] + b, nib = faceStartIndices[a] + (b + 1) % vertcnt[a]; + const std::vector& facesOnB = facesByVertex[verts[ib]]; + const std::vector& facesOnNB = facesByVertex[verts[nib]]; + // there should be exactly one or two faces which appear in both lists. Our face and the other side + std::vector::iterator sectstart = tempIntersect.begin(); + std::vector::iterator sectend = std::set_intersection( + facesOnB.begin(), facesOnB.end(), facesOnNB.begin(), facesOnNB.end(), sectstart); + + if( std::distance(sectstart, sectend) != 2 ) + continue; + if( *sectstart == a ) + ++sectstart; + neighbour[ib] = *sectstart; + } + } + + // now we're getting started. We take the face which is the farthest away from the center. This face is most probably + // facing outwards. So we reverse this face to point outwards in relation to the center. Then we adapt neighbouring + // faces to have the same winding until all faces have been tested. + std::vector faceDone(vertcnt.size(), false); + while( std::count(faceDone.begin(), faceDone.end(), false) != 0 ) + { + // find the farthest of the remaining faces + size_t farthestIndex = SIZE_MAX; + IfcFloat farthestDistance = -1.0; + for( size_t a = 0; a < vertcnt.size(); ++a ) + { + if( faceDone[a] ) + continue; + IfcVector3 faceCenter = std::accumulate(verts.begin() + faceStartIndices[a], + verts.begin() + faceStartIndices[a] + vertcnt[a], IfcVector3(0.0)) / IfcFloat(vertcnt[a]); + IfcFloat dst = (faceCenter - vavg).SquareLength(); + if( dst > farthestDistance ) { farthestDistance = dst; farthestIndex = a; } + } + + // calculate its normal and reverse the poly if its facing towards the mesh center + IfcVector3 farthestNormal = ComputePolygonNormal(verts.data() + faceStartIndices[farthestIndex], vertcnt[farthestIndex]); + IfcVector3 farthestCenter = std::accumulate(verts.begin() + faceStartIndices[farthestIndex], + verts.begin() + faceStartIndices[farthestIndex] + vertcnt[farthestIndex], IfcVector3(0.0)) + / IfcFloat(vertcnt[farthestIndex]); + // We accapt a bit of negative orientation without reversing. In case of doubt, prefer the orientation given in + // the file. + if( (farthestNormal * (farthestCenter - vavg).Normalize()) < -0.4 ) + { + size_t fsi = faceStartIndices[farthestIndex], fvc = vertcnt[farthestIndex]; + std::reverse(verts.begin() + fsi, verts.begin() + fsi + fvc); + std::reverse(neighbour.begin() + fsi, neighbour.begin() + fsi + fvc); + // because of the neighbour index belonging to the edge starting with the point at the same index, we need to + // cycle the neighbours through to match the edges again. + // Before: points A - B - C - D with edge neighbour p - q - r - s + // After: points D - C - B - A, reversed neighbours are s - r - q - p, but the should be + // r q p s + for( size_t a = 0; a < fvc - 1; ++a ) + std::swap(neighbour[fsi + a], neighbour[fsi + a + 1]); + } + faceDone[farthestIndex] = true; + std::vector todo; + todo.push_back(farthestIndex); + + // go over its neighbour faces recursively and adapt their winding order to match the farthest face + while( !todo.empty() ) + { + size_t tdf = todo.back(); + size_t vsi = faceStartIndices[tdf], vc = vertcnt[tdf]; + todo.pop_back(); + + // check its neighbours + for( size_t a = 0; a < vc; ++a ) + { + // ignore neighbours if we already checked them + size_t nbi = neighbour[vsi + a]; + if( nbi == SIZE_MAX || faceDone[nbi] ) + continue; + + const IfcVector3& vp = verts[vsi + a]; + size_t nbvsi = faceStartIndices[nbi], nbvc = vertcnt[nbi]; + std::vector::iterator it = std::find_if(verts.begin() + nbvsi, verts.begin() + nbvsi + nbvc, FindVector(vp)); + ai_assert(it != verts.begin() + nbvsi + nbvc); + size_t nb_vidx = std::distance(verts.begin() + nbvsi, it); + // two faces winded in the same direction should have a crossed edge, where one face has p0->p1 and the other + // has p1'->p0'. If the next point on the neighbouring face is also the next on the current face, we need + // to reverse the neighbour + nb_vidx = (nb_vidx + 1) % nbvc; + size_t oursideidx = (a + 1) % vc; + if( FuzzyVectorCompare(1e-6)(verts[vsi + oursideidx], verts[nbvsi + nb_vidx]) ) + { + std::reverse(verts.begin() + nbvsi, verts.begin() + nbvsi + nbvc); + std::reverse(neighbour.begin() + nbvsi, neighbour.begin() + nbvsi + nbvc); + for( size_t a = 0; a < nbvc - 1; ++a ) + std::swap(neighbour[nbvsi + a], neighbour[nbvsi + a + 1]); + } + + // either way we're done with the neighbour. Mark it as done and continue checking from there recursively + faceDone[nbi] = true; + todo.push_back(nbi); } } - c += cnt; - ++ofs; + + // no more faces reachable from this part of the surface, start over with a disjunct part and its farthest face } } diff --git a/code/IFCUtil.h b/code/IFCUtil.h index 20826f121..8d329c5d6 100644 --- a/code/IFCUtil.h +++ b/code/IFCUtil.h @@ -97,10 +97,10 @@ struct TempMesh void RemoveDegenerates(); void FixupFaceOrientation(); + + static IfcVector3 ComputePolygonNormal(const IfcVector3* vtcs, size_t cnt, bool normalize = true); IfcVector3 ComputeLastPolygonNormal(bool normalize = true) const; - void ComputePolygonNormals(std::vector& normals, - bool normalize = true, - size_t ofs = 0) const; + void ComputePolygonNormals(std::vector& normals, bool normalize = true, size_t ofs = 0) const; void Swap(TempMesh& other); }; @@ -195,9 +195,19 @@ struct ConversionData std::vector meshes; std::vector materials; - typedef std::map > MeshCache; + struct MeshCacheIndex { + const IFC::IfcRepresentationItem* item; unsigned int matindex; + MeshCacheIndex() : item(NULL), matindex(0) { } + MeshCacheIndex(const IFC::IfcRepresentationItem* i, unsigned int mi) : item(i), matindex(mi) { } + bool operator == (const MeshCacheIndex& o) const { return item == o.item && matindex == o.matindex; } + bool operator < (const MeshCacheIndex& o) const { return item < o.item || (item == o.item && matindex < o.matindex); } + }; + typedef std::map > MeshCache; MeshCache cached_meshes; + typedef std::map MaterialCache; + MaterialCache cached_materials; + const IFCImporter::Settings& settings; // Intermediate arrays used to resolve openings in walls: only one of them @@ -220,7 +230,7 @@ struct FuzzyVectorCompare { FuzzyVectorCompare(IfcFloat epsilon) : epsilon(epsilon) {} bool operator()(const IfcVector3& a, const IfcVector3& b) { - return std::fabs((a-b).SquareLength()) < epsilon; + return std::abs((a-b).SquareLength()) < epsilon; } const IfcFloat epsilon; @@ -263,11 +273,11 @@ IfcFloat ConvertSIPrefix(const std::string& prefix); bool ProcessProfile(const IfcProfileDef& prof, TempMesh& meshout, ConversionData& conv); // IFCMaterial.cpp -unsigned int ProcessMaterials(const IFC::IfcRepresentationItem& item, ConversionData& conv); +unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionData& conv, bool forceDefaultMat); // IFCGeometry.cpp IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVector3& norOut); -bool ProcessRepresentationItem(const IfcRepresentationItem& item, std::vector& mesh_indices, ConversionData& conv); +bool ProcessRepresentationItem(const IfcRepresentationItem& item, unsigned int matid, std::vector& mesh_indices, ConversionData& conv); void AssignAddedMeshes(std::vector& mesh_indices,aiNode* nd,ConversionData& /*conv*/); void ProcessSweptAreaSolid(const IfcSweptAreaSolid& swept, TempMesh& meshout, diff --git a/code/ImporterRegistry.cpp b/code/ImporterRegistry.cpp index dff195854..42b684a5a 100644 --- a/code/ImporterRegistry.cpp +++ b/code/ImporterRegistry.cpp @@ -170,6 +170,10 @@ corresponding preprocessor flag to selectively disable formats. # include "AssbinLoader.h" #endif +#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER +# include "C4DImporter.h" +#endif + namespace Assimp { // ------------------------------------------------------------------------------------------------ @@ -297,6 +301,10 @@ void GetImporterInstanceList(std::vector< BaseImporter* >& out) #if ( !defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER ) out.push_back( new AssbinImporter() ); #endif + +#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER + out.push_back( new C4DImporter() ); +#endif } } From e8bcad0840d84899d3c9e323dbe1efcaa4423d0b Mon Sep 17 00:00:00 2001 From: Turo Lamminen Date: Fri, 13 Feb 2015 13:17:47 +0200 Subject: [PATCH 06/26] Silence a warning and add an assertion Another false positive uninitialized variable. Actually it's only false if ToOutputVertexIndex does't return NULL which should only happen if index is out of bounds. Add assertion to make sure of that. --- code/FBXConverter.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/code/FBXConverter.cpp b/code/FBXConverter.cpp index 9ad6a2f16..7bd15736f 100644 --- a/code/FBXConverter.cpp +++ b/code/FBXConverter.cpp @@ -1256,8 +1256,11 @@ private: // taking notes so we don't need to do it twice. BOOST_FOREACH(WeightIndexArray::value_type index, indices) { - unsigned int count; + unsigned int count = 0; const unsigned int* const out_idx = geo.ToOutputVertexIndex(index, count); + // ToOutputVertexIndex only returns NULL if index is out of bounds + // which should never happen + ai_assert(out_idx != NULL); index_out_indices.push_back(no_index_sentinel); count_out_indices.push_back(0); From 308884f144b0f6648e7ae21e75427cf666befcff Mon Sep 17 00:00:00 2001 From: Turo Lamminen Date: Fri, 13 Feb 2015 13:54:06 +0200 Subject: [PATCH 07/26] Remove unnecessary semicolons after function definition Picked up by clang -Wextra-semi --- code/AssbinExporter.cpp | 10 +++++----- code/irrXMLWrapper.h | 2 +- include/assimp/Importer.hpp | 4 ++-- include/assimp/ProgressHandler.hpp | 4 ++-- 4 files changed, 10 insertions(+), 10 deletions(-) diff --git a/code/AssbinExporter.cpp b/code/AssbinExporter.cpp index b1999d2b1..6b4da3e30 100644 --- a/code/AssbinExporter.cpp +++ b/code/AssbinExporter.cpp @@ -273,13 +273,13 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size) if (buffer) delete[] buffer; } - void * GetBufferPointer() { return buffer; }; + void * GetBufferPointer() { return buffer; } // ------------------------------------------------------------------- - virtual size_t Read(void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) { return 0; }; - virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) { return aiReturn_FAILURE; }; - virtual size_t Tell() const { return cursor; }; - virtual void Flush() { }; + virtual size_t Read(void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) { return 0; } + virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) { return aiReturn_FAILURE; } + virtual size_t Tell() const { return cursor; } + virtual void Flush() { } virtual size_t FileSize() const { diff --git a/code/irrXMLWrapper.h b/code/irrXMLWrapper.h index 569347e2b..134c2f8dd 100644 --- a/code/irrXMLWrapper.h +++ b/code/irrXMLWrapper.h @@ -102,7 +102,7 @@ public: // ---------------------------------------------------------------------------------- //! Virtual destructor - virtual ~CIrrXML_IOStreamReader() {}; + virtual ~CIrrXML_IOStreamReader() {} // ---------------------------------------------------------------------------------- //! Reads an amount of bytes from the file. diff --git a/include/assimp/Importer.hpp b/include/assimp/Importer.hpp index 5e7797b99..7138ddc7d 100644 --- a/include/assimp/Importer.hpp +++ b/include/assimp/Importer.hpp @@ -624,8 +624,8 @@ public: // ------------------------------------------------------------------- /** Private, do not use. */ - ImporterPimpl* Pimpl() { return pimpl; }; - const ImporterPimpl* Pimpl() const { return pimpl; }; + ImporterPimpl* Pimpl() { return pimpl; } + const ImporterPimpl* Pimpl() const { return pimpl; } protected: diff --git a/include/assimp/ProgressHandler.hpp b/include/assimp/ProgressHandler.hpp index 3ab1e489b..be1dbd75e 100644 --- a/include/assimp/ProgressHandler.hpp +++ b/include/assimp/ProgressHandler.hpp @@ -99,7 +99,7 @@ public: virtual void UpdateFileRead(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) { float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f; Update( f * 0.5f ); - }; + } // ------------------------------------------------------------------- /** @brief Progress callback for post-processing steps @@ -113,7 +113,7 @@ public: virtual void UpdatePostProcess(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) { float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f; Update( f * 0.5f + 0.5f ); - }; + } }; // !class ProgressHandler // ------------------------------------------------------------------------------------ From dfd171be6d5e2c13bef14cd6752a6ef344210d48 Mon Sep 17 00:00:00 2001 From: Turo Lamminen Date: Fri, 13 Feb 2015 13:54:43 +0200 Subject: [PATCH 08/26] Remove unnecessary semicolons after FBXDocument property declarations --- code/FBXDocument.h | 240 ++++++++++++++++++++++----------------------- 1 file changed, 120 insertions(+), 120 deletions(-) diff --git a/code/FBXDocument.h b/code/FBXDocument.h index 8cf8202a1..b4099550b 100644 --- a/code/FBXDocument.h +++ b/code/FBXDocument.h @@ -242,20 +242,20 @@ public: public: - fbx_simple_property(Position, aiVector3D, aiVector3D(0,0,0)); - fbx_simple_property(UpVector, aiVector3D, aiVector3D(0,1,0)); - fbx_simple_property(InterestPosition, aiVector3D, aiVector3D(0,0,0)); + fbx_simple_property(Position, aiVector3D, aiVector3D(0,0,0)) + fbx_simple_property(UpVector, aiVector3D, aiVector3D(0,1,0)) + fbx_simple_property(InterestPosition, aiVector3D, aiVector3D(0,0,0)) - fbx_simple_property(AspectWidth, float, 1.0f); - fbx_simple_property(AspectHeight, float, 1.0f); - fbx_simple_property(FilmWidth, float, 1.0f); - fbx_simple_property(FilmHeight, float, 1.0f); + fbx_simple_property(AspectWidth, float, 1.0f) + fbx_simple_property(AspectHeight, float, 1.0f) + fbx_simple_property(FilmWidth, float, 1.0f) + fbx_simple_property(FilmHeight, float, 1.0f) - fbx_simple_property(FilmAspectRatio, float, 1.0f); - fbx_simple_property(ApertureMode, int, 0); + fbx_simple_property(FilmAspectRatio, float, 1.0f) + fbx_simple_property(ApertureMode, int, 0) - fbx_simple_property(FieldOfView, float, 1.0f); - fbx_simple_property(FocalLength, float, 1.0f); + fbx_simple_property(FieldOfView, float, 1.0f) + fbx_simple_property(FocalLength, float, 1.0f) private: }; @@ -314,37 +314,37 @@ public: public: - fbx_simple_property(Color, aiVector3D, aiVector3D(1,1,1)); - fbx_simple_enum_property(LightType, Type, 0); - fbx_simple_property(CastLightOnObject, bool, false); - fbx_simple_property(DrawVolumetricLight, bool, true); - fbx_simple_property(DrawGroundProjection, bool, true); - fbx_simple_property(DrawFrontFacingVolumetricLight, bool, false); - fbx_simple_property(Intensity, float, 1.0f); - fbx_simple_property(InnerAngle, float, 0.0f); - fbx_simple_property(OuterAngle, float, 45.0f); - fbx_simple_property(Fog, int, 50); - fbx_simple_enum_property(DecayType, Decay, 0); - fbx_simple_property(DecayStart, int, 0); - fbx_simple_property(FileName, std::string, ""); + fbx_simple_property(Color, aiVector3D, aiVector3D(1,1,1)) + fbx_simple_enum_property(LightType, Type, 0) + fbx_simple_property(CastLightOnObject, bool, false) + fbx_simple_property(DrawVolumetricLight, bool, true) + fbx_simple_property(DrawGroundProjection, bool, true) + fbx_simple_property(DrawFrontFacingVolumetricLight, bool, false) + fbx_simple_property(Intensity, float, 1.0f) + fbx_simple_property(InnerAngle, float, 0.0f) + fbx_simple_property(OuterAngle, float, 45.0f) + fbx_simple_property(Fog, int, 50) + fbx_simple_enum_property(DecayType, Decay, 0) + fbx_simple_property(DecayStart, int, 0) + fbx_simple_property(FileName, std::string, "") - fbx_simple_property(EnableNearAttenuation, bool, false); - fbx_simple_property(NearAttenuationStart, float, 0.0f); - fbx_simple_property(NearAttenuationEnd, float, 0.0f); - fbx_simple_property(EnableFarAttenuation, bool, false); - fbx_simple_property(FarAttenuationStart, float, 0.0f); - fbx_simple_property(FarAttenuationEnd, float, 0.0f); + fbx_simple_property(EnableNearAttenuation, bool, false) + fbx_simple_property(NearAttenuationStart, float, 0.0f) + fbx_simple_property(NearAttenuationEnd, float, 0.0f) + fbx_simple_property(EnableFarAttenuation, bool, false) + fbx_simple_property(FarAttenuationStart, float, 0.0f) + fbx_simple_property(FarAttenuationEnd, float, 0.0f) - fbx_simple_property(CastShadows, bool, true); - fbx_simple_property(ShadowColor, aiVector3D, aiVector3D(0,0,0)); + fbx_simple_property(CastShadows, bool, true) + fbx_simple_property(ShadowColor, aiVector3D, aiVector3D(0,0,0)) - fbx_simple_property(AreaLightShape, int, 0); + fbx_simple_property(AreaLightShape, int, 0) - fbx_simple_property(LeftBarnDoor, float, 20.0f); - fbx_simple_property(RightBarnDoor, float, 20.0f); - fbx_simple_property(TopBarnDoor, float, 20.0f); - fbx_simple_property(BottomBarnDoor, float, 20.0f); - fbx_simple_property(EnableBarnDoor, bool, true); + fbx_simple_property(LeftBarnDoor, float, 20.0f) + fbx_simple_property(RightBarnDoor, float, 20.0f) + fbx_simple_property(TopBarnDoor, float, 20.0f) + fbx_simple_property(BottomBarnDoor, float, 20.0f) + fbx_simple_property(EnableBarnDoor, bool, true) private: @@ -387,81 +387,81 @@ public: public: - fbx_simple_property(QuaternionInterpolate, int, 0); + fbx_simple_property(QuaternionInterpolate, int, 0) - fbx_simple_property(RotationOffset, aiVector3D, aiVector3D()); - fbx_simple_property(RotationPivot, aiVector3D, aiVector3D()); - fbx_simple_property(ScalingOffset, aiVector3D, aiVector3D()); - fbx_simple_property(ScalingPivot, aiVector3D, aiVector3D()); - fbx_simple_property(TranslationActive, bool, false); + fbx_simple_property(RotationOffset, aiVector3D, aiVector3D()) + fbx_simple_property(RotationPivot, aiVector3D, aiVector3D()) + fbx_simple_property(ScalingOffset, aiVector3D, aiVector3D()) + fbx_simple_property(ScalingPivot, aiVector3D, aiVector3D()) + fbx_simple_property(TranslationActive, bool, false) - fbx_simple_property(TranslationMin, aiVector3D, aiVector3D()); - fbx_simple_property(TranslationMax, aiVector3D, aiVector3D()); + fbx_simple_property(TranslationMin, aiVector3D, aiVector3D()) + fbx_simple_property(TranslationMax, aiVector3D, aiVector3D()) - fbx_simple_property(TranslationMinX, bool, false); - fbx_simple_property(TranslationMaxX, bool, false); - fbx_simple_property(TranslationMinY, bool, false); - fbx_simple_property(TranslationMaxY, bool, false); - fbx_simple_property(TranslationMinZ, bool, false); - fbx_simple_property(TranslationMaxZ, bool, false); + fbx_simple_property(TranslationMinX, bool, false) + fbx_simple_property(TranslationMaxX, bool, false) + fbx_simple_property(TranslationMinY, bool, false) + fbx_simple_property(TranslationMaxY, bool, false) + fbx_simple_property(TranslationMinZ, bool, false) + fbx_simple_property(TranslationMaxZ, bool, false) - fbx_simple_enum_property(RotationOrder, RotOrder, 0); - fbx_simple_property(RotationSpaceForLimitOnly, bool, false); - fbx_simple_property(RotationStiffnessX, float, 0.0f); - fbx_simple_property(RotationStiffnessY, float, 0.0f); - fbx_simple_property(RotationStiffnessZ, float, 0.0f); - fbx_simple_property(AxisLen, float, 0.0f); + fbx_simple_enum_property(RotationOrder, RotOrder, 0) + fbx_simple_property(RotationSpaceForLimitOnly, bool, false) + fbx_simple_property(RotationStiffnessX, float, 0.0f) + fbx_simple_property(RotationStiffnessY, float, 0.0f) + fbx_simple_property(RotationStiffnessZ, float, 0.0f) + fbx_simple_property(AxisLen, float, 0.0f) - fbx_simple_property(PreRotation, aiVector3D, aiVector3D()); - fbx_simple_property(PostRotation, aiVector3D, aiVector3D()); - fbx_simple_property(RotationActive, bool, false); + fbx_simple_property(PreRotation, aiVector3D, aiVector3D()) + fbx_simple_property(PostRotation, aiVector3D, aiVector3D()) + fbx_simple_property(RotationActive, bool, false) - fbx_simple_property(RotationMin, aiVector3D, aiVector3D()); - fbx_simple_property(RotationMax, aiVector3D, aiVector3D()); + fbx_simple_property(RotationMin, aiVector3D, aiVector3D()) + fbx_simple_property(RotationMax, aiVector3D, aiVector3D()) - fbx_simple_property(RotationMinX, bool, false); - fbx_simple_property(RotationMaxX, bool, false); - fbx_simple_property(RotationMinY, bool, false); - fbx_simple_property(RotationMaxY, bool, false); - fbx_simple_property(RotationMinZ, bool, false); - fbx_simple_property(RotationMaxZ, bool, false); - fbx_simple_enum_property(InheritType, TransformInheritance, 0); + fbx_simple_property(RotationMinX, bool, false) + fbx_simple_property(RotationMaxX, bool, false) + fbx_simple_property(RotationMinY, bool, false) + fbx_simple_property(RotationMaxY, bool, false) + fbx_simple_property(RotationMinZ, bool, false) + fbx_simple_property(RotationMaxZ, bool, false) + fbx_simple_enum_property(InheritType, TransformInheritance, 0) - fbx_simple_property(ScalingActive, bool, false); - fbx_simple_property(ScalingMin, aiVector3D, aiVector3D()); - fbx_simple_property(ScalingMax, aiVector3D, aiVector3D(1.f,1.f,1.f)); - fbx_simple_property(ScalingMinX, bool, false); - fbx_simple_property(ScalingMaxX, bool, false); - fbx_simple_property(ScalingMinY, bool, false); - fbx_simple_property(ScalingMaxY, bool, false); - fbx_simple_property(ScalingMinZ, bool, false); - fbx_simple_property(ScalingMaxZ, bool, false); + fbx_simple_property(ScalingActive, bool, false) + fbx_simple_property(ScalingMin, aiVector3D, aiVector3D()) + fbx_simple_property(ScalingMax, aiVector3D, aiVector3D(1.f,1.f,1.f)) + fbx_simple_property(ScalingMinX, bool, false) + fbx_simple_property(ScalingMaxX, bool, false) + fbx_simple_property(ScalingMinY, bool, false) + fbx_simple_property(ScalingMaxY, bool, false) + fbx_simple_property(ScalingMinZ, bool, false) + fbx_simple_property(ScalingMaxZ, bool, false) - fbx_simple_property(GeometricTranslation, aiVector3D, aiVector3D()); - fbx_simple_property(GeometricRotation, aiVector3D, aiVector3D()); - fbx_simple_property(GeometricScaling, aiVector3D, aiVector3D(1.f, 1.f, 1.f)); + fbx_simple_property(GeometricTranslation, aiVector3D, aiVector3D()) + fbx_simple_property(GeometricRotation, aiVector3D, aiVector3D()) + fbx_simple_property(GeometricScaling, aiVector3D, aiVector3D(1.f, 1.f, 1.f)) - fbx_simple_property(MinDampRangeX, float, 0.0f); - fbx_simple_property(MinDampRangeY, float, 0.0f); - fbx_simple_property(MinDampRangeZ, float, 0.0f); - fbx_simple_property(MaxDampRangeX, float, 0.0f); - fbx_simple_property(MaxDampRangeY, float, 0.0f); - fbx_simple_property(MaxDampRangeZ, float, 0.0f); + fbx_simple_property(MinDampRangeX, float, 0.0f) + fbx_simple_property(MinDampRangeY, float, 0.0f) + fbx_simple_property(MinDampRangeZ, float, 0.0f) + fbx_simple_property(MaxDampRangeX, float, 0.0f) + fbx_simple_property(MaxDampRangeY, float, 0.0f) + fbx_simple_property(MaxDampRangeZ, float, 0.0f) - fbx_simple_property(MinDampStrengthX, float, 0.0f); - fbx_simple_property(MinDampStrengthY, float, 0.0f); - fbx_simple_property(MinDampStrengthZ, float, 0.0f); - fbx_simple_property(MaxDampStrengthX, float, 0.0f); - fbx_simple_property(MaxDampStrengthY, float, 0.0f); - fbx_simple_property(MaxDampStrengthZ, float, 0.0f); + fbx_simple_property(MinDampStrengthX, float, 0.0f) + fbx_simple_property(MinDampStrengthY, float, 0.0f) + fbx_simple_property(MinDampStrengthZ, float, 0.0f) + fbx_simple_property(MaxDampStrengthX, float, 0.0f) + fbx_simple_property(MaxDampStrengthY, float, 0.0f) + fbx_simple_property(MaxDampStrengthZ, float, 0.0f) - fbx_simple_property(PreferredAngleX, float, 0.0f); - fbx_simple_property(PreferredAngleY, float, 0.0f); - fbx_simple_property(PreferredAngleZ, float, 0.0f); + fbx_simple_property(PreferredAngleX, float, 0.0f) + fbx_simple_property(PreferredAngleY, float, 0.0f) + fbx_simple_property(PreferredAngleZ, float, 0.0f) - fbx_simple_property(Show, bool, true); - fbx_simple_property(LODBox, bool, false); - fbx_simple_property(Freeze, bool, false); + fbx_simple_property(Show, bool, true) + fbx_simple_property(LODBox, bool, false) + fbx_simple_property(Freeze, bool, false) public: @@ -1015,10 +1015,10 @@ public: public: - fbx_simple_property(LocalStart, uint64_t, 0L); - fbx_simple_property(LocalStop, uint64_t, 0L); - fbx_simple_property(ReferenceStart, uint64_t, 0L); - fbx_simple_property(ReferenceStop, uint64_t, 0L); + fbx_simple_property(LocalStart, uint64_t, 0L) + fbx_simple_property(LocalStop, uint64_t, 0L) + fbx_simple_property(ReferenceStart, uint64_t, 0L) + fbx_simple_property(ReferenceStop, uint64_t, 0L) @@ -1227,18 +1227,18 @@ public: } - fbx_simple_property(UpAxis, int, 1); - fbx_simple_property(UpAxisSign, int, 1); - fbx_simple_property(FrontAxis, int, 2); - fbx_simple_property(FrontAxisSign, int, 1); - fbx_simple_property(CoordAxis, int, 0); - fbx_simple_property(CoordAxisSign, int, 1); - fbx_simple_property(OriginalUpAxis, int, 0); - fbx_simple_property(OriginalUpAxisSign, int, 1); - fbx_simple_property(UnitScaleFactor, double, 1); - fbx_simple_property(OriginalUnitScaleFactor, double, 1); - fbx_simple_property(AmbientColor, aiVector3D, aiVector3D(0,0,0)); - fbx_simple_property(DefaultCamera, std::string, ""); + fbx_simple_property(UpAxis, int, 1) + fbx_simple_property(UpAxisSign, int, 1) + fbx_simple_property(FrontAxis, int, 2) + fbx_simple_property(FrontAxisSign, int, 1) + fbx_simple_property(CoordAxis, int, 0) + fbx_simple_property(CoordAxisSign, int, 1) + fbx_simple_property(OriginalUpAxis, int, 0) + fbx_simple_property(OriginalUpAxisSign, int, 1) + fbx_simple_property(UnitScaleFactor, double, 1) + fbx_simple_property(OriginalUnitScaleFactor, double, 1) + fbx_simple_property(AmbientColor, aiVector3D, aiVector3D(0,0,0)) + fbx_simple_property(DefaultCamera, std::string, "") enum FrameRate { @@ -1261,10 +1261,10 @@ public: FrameRate_MAX// end-of-enum sentinel }; - fbx_simple_enum_property(TimeMode, FrameRate, FrameRate_DEFAULT); - fbx_simple_property(TimeSpanStart, uint64_t, 0L); - fbx_simple_property(TimeSpanStop, uint64_t, 0L); - fbx_simple_property(CustomFrameRate, float, -1.0f); + fbx_simple_enum_property(TimeMode, FrameRate, FrameRate_DEFAULT) + fbx_simple_property(TimeSpanStart, uint64_t, 0L) + fbx_simple_property(TimeSpanStop, uint64_t, 0L) + fbx_simple_property(CustomFrameRate, float, -1.0f) private: From db6d8a4dc5b938b6349da378735d231e5fb31fb7 Mon Sep 17 00:00:00 2001 From: Turo Lamminen Date: Fri, 13 Feb 2015 14:21:09 +0200 Subject: [PATCH 09/26] Use attribute noreturn on both GCC and Clang Both GCC and Clang define __GNUC__ and both also understand attribute noreturn. --- include/assimp/defs.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/assimp/defs.h b/include/assimp/defs.h index e0019f893..70bb7e570 100644 --- a/include/assimp/defs.h +++ b/include/assimp/defs.h @@ -162,8 +162,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # define AI_FORCE_INLINE inline #endif // (defined _MSC_VER) -#ifdef __clang__ -# define AI_WONT_RETURN_SUFFIX __attribute__((analyzer_noreturn)) +#ifdef __GNUC__ +# define AI_WONT_RETURN_SUFFIX __attribute__((noreturn)) #else # define AI_WONT_RETURN_SUFFIX #endif // (defined __clang__) From 5a74e07f5f1d8639bd9c662644e1d06c846cb425 Mon Sep 17 00:00:00 2001 From: Turo Lamminen Date: Fri, 13 Feb 2015 14:45:36 +0200 Subject: [PATCH 10/26] Mark some more functions with AI_WONT_RETURN --- code/ASEParser.cpp | 2 +- code/ASEParser.h | 2 +- code/B3DImporter.cpp | 4 ++-- code/B3DImporter.h | 4 ++-- code/BVHLoader.cpp | 2 +- code/BVHLoader.h | 2 +- code/COBLoader.cpp | 2 +- code/COBLoader.h | 2 +- code/ColladaParser.cpp | 2 +- code/ColladaParser.h | 2 +- code/FBXBinaryTokenizer.cpp | 3 ++- code/FBXParser.cpp | 6 ++++-- code/FBXTokenizer.cpp | 3 ++- code/MD5Parser.cpp | 2 +- code/MD5Parser.h | 2 +- code/OgreXmlSerializer.cpp | 3 ++- code/XFileParser.cpp | 2 +- code/XFileParser.h | 2 +- tools/assimp_cmd/CompareDump.cpp | 2 +- 19 files changed, 27 insertions(+), 22 deletions(-) diff --git a/code/ASEParser.cpp b/code/ASEParser.cpp index cba206d72..98dd30457 100644 --- a/code/ASEParser.cpp +++ b/code/ASEParser.cpp @@ -168,7 +168,7 @@ void Parser::LogInfo(const char* szWarn) } // ------------------------------------------------------------------------------------------------ -void Parser::LogError(const char* szWarn) +AI_WONT_RETURN void Parser::LogError(const char* szWarn) { ai_assert(NULL != szWarn); diff --git a/code/ASEParser.h b/code/ASEParser.h index 84192e5c9..e7a01c9da 100644 --- a/code/ASEParser.h +++ b/code/ASEParser.h @@ -602,7 +602,7 @@ private: // ------------------------------------------------------------------- //! Output an error to the logger //! \param szWarn Error message - void LogError(const char* szWarn); + AI_WONT_RETURN void LogError(const char* szWarn) AI_WONT_RETURN_SUFFIX; // ------------------------------------------------------------------- //! Parse a string, enclosed in double quotation marks diff --git a/code/B3DImporter.cpp b/code/B3DImporter.cpp index 20e4cff94..aa862a1fe 100644 --- a/code/B3DImporter.cpp +++ b/code/B3DImporter.cpp @@ -127,12 +127,12 @@ void B3DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS } // ------------------------------------------------------------------------------------------------ -void B3DImporter::Oops(){ +AI_WONT_RETURN void B3DImporter::Oops(){ throw DeadlyImportError( "B3D Importer - INTERNAL ERROR" ); } // ------------------------------------------------------------------------------------------------ -void B3DImporter::Fail( string str ){ +AI_WONT_RETURN void B3DImporter::Fail( string str ){ #ifdef DEBUG_B3D cout<<"Error in B3D file data: "<KeyToken()); diff --git a/code/FBXTokenizer.cpp b/code/FBXTokenizer.cpp index caa80c191..88ac1257d 100644 --- a/code/FBXTokenizer.cpp +++ b/code/FBXTokenizer.cpp @@ -86,7 +86,8 @@ namespace { // ------------------------------------------------------------------------------------------------ // signal tokenization error, this is always unrecoverable. Throws DeadlyImportError. -void TokenizeError(const std::string& message, unsigned int line, unsigned int column) +AI_WONT_RETURN void TokenizeError(const std::string& message, unsigned int line, unsigned int column) AI_WONT_RETURN_SUFFIX; +AI_WONT_RETURN void TokenizeError(const std::string& message, unsigned int line, unsigned int column) { throw DeadlyImportError(Util::AddLineAndColumn("FBX-Tokenize",message,line,column)); } diff --git a/code/MD5Parser.cpp b/code/MD5Parser.cpp index cf3590b62..2ca348b64 100644 --- a/code/MD5Parser.cpp +++ b/code/MD5Parser.cpp @@ -88,7 +88,7 @@ MD5Parser::MD5Parser(char* _buffer, unsigned int _fileSize ) // ------------------------------------------------------------------------------------------------ // Report error to the log stream -/*static*/ void MD5Parser::ReportError (const char* error, unsigned int line) +/*static*/ AI_WONT_RETURN void MD5Parser::ReportError (const char* error, unsigned int line) { char szBuffer[1024]; ::sprintf(szBuffer,"[MD5] Line %i: %s",line,error); diff --git a/code/MD5Parser.h b/code/MD5Parser.h index 844a783bb..31b0e2038 100644 --- a/code/MD5Parser.h +++ b/code/MD5Parser.h @@ -367,7 +367,7 @@ public: * @param error Error message to be reported * @param line Index of the line where the error occured */ - static void ReportError (const char* error, unsigned int line); + AI_WONT_RETURN static void ReportError (const char* error, unsigned int line) AI_WONT_RETURN_SUFFIX; // ------------------------------------------------------------------- /** Report a specific warning diff --git a/code/OgreXmlSerializer.cpp b/code/OgreXmlSerializer.cpp index 733e36c03..ffda7967e 100644 --- a/code/OgreXmlSerializer.cpp +++ b/code/OgreXmlSerializer.cpp @@ -54,7 +54,8 @@ namespace Assimp namespace Ogre { -void ThrowAttibuteError(const XmlReader* reader, const std::string &name, const std::string &error = "") +AI_WONT_RETURN void ThrowAttibuteError(const XmlReader* reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX; +AI_WONT_RETURN void ThrowAttibuteError(const XmlReader* reader, const std::string &name, const std::string &error) { if (!error.empty()) { diff --git a/code/XFileParser.cpp b/code/XFileParser.cpp index a62aef414..96fb89cae 100644 --- a/code/XFileParser.cpp +++ b/code/XFileParser.cpp @@ -1432,7 +1432,7 @@ aiColor3D XFileParser::ReadRGB() // ------------------------------------------------------------------------------------------------ // Throws an exception with a line number and the given text. -void XFileParser::ThrowException( const std::string& pText) +AI_WONT_RETURN void XFileParser::ThrowException( const std::string& pText) { if( mIsBinaryFormat) throw DeadlyImportError( pText); diff --git a/code/XFileParser.h b/code/XFileParser.h index 900555f32..d6144e822 100644 --- a/code/XFileParser.h +++ b/code/XFileParser.h @@ -134,7 +134,7 @@ protected: aiColor4D ReadRGBA(); /** Throws an exception with a line number and the given text. */ - void ThrowException( const std::string& pText); + AI_WONT_RETURN void ThrowException( const std::string& pText) AI_WONT_RETURN_SUFFIX; /** Filters the imported hierarchy for some degenerated cases that some exporters produce. * @param pData The sub-hierarchy to filter diff --git a/tools/assimp_cmd/CompareDump.cpp b/tools/assimp_cmd/CompareDump.cpp index b46407fe8..33db0eb3d 100644 --- a/tools/assimp_cmd/CompareDump.cpp +++ b/tools/assimp_cmd/CompareDump.cpp @@ -221,7 +221,7 @@ public: private: /* Report failure */ - void failure(const std::string& err, const std::string& name) { + AI_WONT_RETURN void failure(const std::string& err, const std::string& name) AI_WONT_RETURN_SUFFIX { std::stringstream ss; throw compare_fails_exception((ss << "Files are different at " From f6f8462113b4d8d9703dae457e680a469246f013 Mon Sep 17 00:00:00 2001 From: Alexander Gessler Date: Sat, 28 Feb 2015 13:40:10 +0100 Subject: [PATCH 11/26] Update IfcLoader to use numeric_limits instead of UINT32_MAX, fixes gcc build and is more consistent with the rest of the codebase. Fixes #471. --- code/IFCLoader.cpp | 3 ++- code/IFCMaterial.cpp | 5 +++-- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/code/IFCLoader.cpp b/code/IFCLoader.cpp index 3ae88a74e..b6e6e0289 100644 --- a/code/IFCLoader.cpp +++ b/code/IFCLoader.cpp @@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef ASSIMP_BUILD_NO_IFC_IMPORTER #include +#include #include #ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC @@ -560,7 +561,7 @@ void ProcessProductRepresentation(const IfcProduct& el, aiNode* nd, std::vector< } // extract Color from metadata, if present - unsigned int matid = ProcessMaterials( el.GetID(), UINT32_MAX, conv, false); + unsigned int matid = ProcessMaterials( el.GetID(), std::numeric_limits::max(), conv, false); std::vector meshes; // we want only one representation type, so bring them in a suitable order (i.e try those diff --git a/code/IFCMaterial.cpp b/code/IFCMaterial.cpp index 030603837..5b9bab00d 100644 --- a/code/IFCMaterial.cpp +++ b/code/IFCMaterial.cpp @@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef ASSIMP_BUILD_NO_IFC_IMPORTER #include "IFCUtil.h" +#include namespace Assimp { namespace IFC { @@ -167,12 +168,12 @@ unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionDat } // no local material defined. If there's global one, use that instead - if( prevMatId != UINT32_MAX ) + if( prevMatId != std::numeric_limits::max() ) return prevMatId; // we're still here - create an default material if required, or simply fail otherwise if( !forceDefaultMat ) - return UINT32_MAX; + return std::numeric_limits::max(); aiString name; name.Set(""); From c4997f16dba72ab82dd4cb0374459b98d7b33a63 Mon Sep 17 00:00:00 2001 From: abma Date: Mon, 2 Mar 2015 23:44:02 +0100 Subject: [PATCH 12/26] remove "register" keyword: clang warns: 'register' storage class specifier is deprecated http://stackoverflow.com/questions/10675072/is-the-register-keyword-still-used --- code/3DSConverter.cpp | 2 +- code/ACLoader.cpp | 4 ++-- code/CalcTangentsProcess.cpp | 2 +- code/FindDegenerates.cpp | 4 ++-- code/FindInvalidDataProcess.cpp | 2 +- code/GenVertexNormalsProcess.cpp | 2 +- code/ImproveCacheLocality.cpp | 2 +- code/LWOFileData.h | 2 +- code/LWOLoader.cpp | 10 +++++----- code/MD2Loader.cpp | 2 +- code/NFFLoader.cpp | 2 +- code/OptimizeMeshes.cpp | 2 +- code/PlyParser.cpp | 4 ++-- code/Q3DLoader.cpp | 2 +- code/RemoveVCProcess.cpp | 4 ++-- code/SortByPTypeProcess.cpp | 2 +- code/StringComparison.h | 6 +++--- code/TerragenLoader.cpp | 2 +- 18 files changed, 28 insertions(+), 28 deletions(-) diff --git a/code/3DSConverter.cpp b/code/3DSConverter.cpp index 8687e5e46..ef3788f99 100644 --- a/code/3DSConverter.cpp +++ b/code/3DSConverter.cpp @@ -396,7 +396,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene* pcOut) } for (unsigned int q = 0, base = 0; q < aiSplit[p].size();++q) { - register unsigned int index = aiSplit[p][q]; + unsigned int index = aiSplit[p][q]; aiFace& face = meshOut->mFaces[q]; face.mIndices = new unsigned int[3]; diff --git a/code/ACLoader.cpp b/code/ACLoader.cpp index fdb2c02cb..fc00316bf 100644 --- a/code/ACLoader.cpp +++ b/code/ACLoader.cpp @@ -489,7 +489,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object, for (it = object.surfaces.begin(); it != end; ++it) { - register unsigned int idx = (*it).mat; + unsigned int idx = (*it).mat; if (idx >= needMat.size()) { DefaultLogger::get()->error("AC3D: material index is out of range"); @@ -617,7 +617,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object, it2 = (*it).entries.begin(); // either a closed or an unclosed line - register unsigned int tmp = (unsigned int)(*it).entries.size(); + unsigned int tmp = (unsigned int)(*it).entries.size(); if (0x2 == type)--tmp; for (unsigned int m = 0; m < tmp;++m) { diff --git a/code/CalcTangentsProcess.cpp b/code/CalcTangentsProcess.cpp index 338c16aaa..10e70ba13 100644 --- a/code/CalcTangentsProcess.cpp +++ b/code/CalcTangentsProcess.cpp @@ -167,7 +167,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) // their tangent vectors are set to qnan. for (unsigned int i = 0; i < face.mNumIndices;++i) { - register unsigned int idx = face.mIndices[i]; + unsigned int idx = face.mIndices[i]; vertexDone [idx] = true; meshTang [idx] = aiVector3D(qnan); meshBitang [idx] = aiVector3D(qnan); diff --git a/code/FindDegenerates.cpp b/code/FindDegenerates.cpp index 808da7a76..bfa32487d 100644 --- a/code/FindDegenerates.cpp +++ b/code/FindDegenerates.cpp @@ -107,7 +107,7 @@ void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) bool first = true; // check whether the face contains degenerated entries - for (register unsigned int i = 0; i < face.mNumIndices; ++i) + for (unsigned int i = 0; i < face.mNumIndices; ++i) { // Polygons with more than 4 points are allowed to have double points, that is // simulating polygons with holes just with concave polygons. However, @@ -116,7 +116,7 @@ void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) if (face.mNumIndices > 4) limit = std::min(limit,i+2); - for (register unsigned int t = i+1; t < limit; ++t) + for (unsigned int t = i+1; t < limit; ++t) { if (mesh->mVertices[face.mIndices[i]] == mesh->mVertices[face.mIndices[t]]) { diff --git a/code/FindInvalidDataProcess.cpp b/code/FindInvalidDataProcess.cpp index 45a8798d6..4e7be4258 100644 --- a/code/FindInvalidDataProcess.cpp +++ b/code/FindInvalidDataProcess.cpp @@ -89,7 +89,7 @@ void UpdateMeshReferences(aiNode* node, const std::vector& meshMap unsigned int out = 0; for (unsigned int a = 0; a < node->mNumMeshes;++a) { - register unsigned int ref = node->mMeshes[a]; + unsigned int ref = node->mMeshes[a]; if (UINT_MAX != (ref = meshMapping[ref])) { node->mMeshes[out++] = ref; } diff --git a/code/GenVertexNormalsProcess.cpp b/code/GenVertexNormalsProcess.cpp index 2784d82ff..09b446fa3 100644 --- a/code/GenVertexNormalsProcess.cpp +++ b/code/GenVertexNormalsProcess.cpp @@ -195,7 +195,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int // Write the smoothed normal back to all affected normals for (unsigned int a = 0; a < verticesFound.size(); ++a) { - register unsigned int vidx = verticesFound[a]; + unsigned int vidx = verticesFound[a]; pcNew[vidx] = pcNor; abHad[vidx] = true; } diff --git a/code/ImproveCacheLocality.cpp b/code/ImproveCacheLocality.cpp index bfe77ae2c..59f8f3898 100644 --- a/code/ImproveCacheLocality.cpp +++ b/code/ImproveCacheLocality.cpp @@ -303,7 +303,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh ivdx = -1; int max_priority = -1; for (unsigned int* piCur = piCandidates;piCur != piCurCandidate;++piCur) { - register const unsigned int dp = *piCur; + const unsigned int dp = *piCur; // must have live triangles if (piNumTriPtr[dp] > 0) { diff --git a/code/LWOFileData.h b/code/LWOFileData.h index 524880afd..a0063fb6c 100644 --- a/code/LWOFileData.h +++ b/code/LWOFileData.h @@ -346,7 +346,7 @@ struct VColorChannel : public VMapEntry if (!rawData.empty()) return; // return if already allocated - register unsigned int m = num*dims; + unsigned int m = num*dims; rawData.reserve(m + (m>>2u)); // 25% as extra storage for VMADs rawData.resize(m); diff --git a/code/LWOLoader.cpp b/code/LWOLoader.cpp index 355e21298..5dda7de9b 100644 --- a/code/LWOLoader.cpp +++ b/code/LWOLoader.cpp @@ -344,7 +344,7 @@ void LWOImporter::InternReadFile( const std::string& pFile, // copy all vertices for (unsigned int q = 0; q < face.mNumIndices;++q,++vert) { - register unsigned int idx = face.mIndices[q]; + unsigned int idx = face.mIndices[q]; *pv++ = layer.mTempPoints[idx] /*- layer.mPivot*/; // process UV coordinates @@ -491,7 +491,7 @@ void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector& aiFace& face = *begin; for (unsigned int i = 0; i < face.mNumIndices;++i) { - register unsigned int tt = face.mIndices[i]; + unsigned int tt = face.mIndices[i]; sSort.Add(mesh->mVertices[tt],tt,*it); } } @@ -510,7 +510,7 @@ void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector& unsigned int* beginIdx = face.mIndices, *const endIdx = face.mIndices+face.mNumIndices; for (; beginIdx != endIdx; ++beginIdx) { - register unsigned int idx = *beginIdx; + unsigned int idx = *beginIdx; sSort.FindPositions(mesh->mVertices[idx],*it,posEpsilon,poResult,true); std::vector::const_iterator a, end = poResult.end(); @@ -533,7 +533,7 @@ void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector& unsigned int* beginIdx = face.mIndices, *const endIdx = face.mIndices+face.mNumIndices; for (; beginIdx != endIdx; ++beginIdx) { - register unsigned int idx = *beginIdx; + unsigned int idx = *beginIdx; if (vertexDone[idx]) continue; sSort.FindPositions(mesh->mVertices[idx],*it,posEpsilon,poResult,true); @@ -735,7 +735,7 @@ void LWOImporter::LoadLWOPoints(unsigned int length) { throw DeadlyImportError( "LWO2: Points chunk length is not multiple of vertexLen (12)"); } - register unsigned int regularSize = (unsigned int)mCurLayer->mTempPoints.size() + length / 12; + unsigned int regularSize = (unsigned int)mCurLayer->mTempPoints.size() + length / 12; if (mIsLWO2) { mCurLayer->mTempPoints.reserve ( regularSize + (regularSize>>2u) ); diff --git a/code/MD2Loader.cpp b/code/MD2Loader.cpp index 434d23f14..3ecaa1f8b 100644 --- a/code/MD2Loader.cpp +++ b/code/MD2Loader.cpp @@ -377,7 +377,7 @@ void MD2Importer::InternReadFile( const std::string& pFile, for (unsigned int c = 0; c < 3;++c,++iCurrent) { // validate vertex indices - register unsigned int iIndex = (unsigned int)pcTriangles[i].vertexIndices[c]; + unsigned int iIndex = (unsigned int)pcTriangles[i].vertexIndices[c]; if (iIndex >= m_pcHeader->numVertices) { DefaultLogger::get()->error("MD2: Vertex index is outside the allowed range"); iIndex = m_pcHeader->numVertices-1; diff --git a/code/NFFLoader.cpp b/code/NFFLoader.cpp index d54339567..968c79b5d 100644 --- a/code/NFFLoader.cpp +++ b/code/NFFLoader.cpp @@ -400,7 +400,7 @@ void NFFImporter::InternReadFile( const std::string& pFile, if (TokenMatch(sz,"0x",2)) { hasColor = true; - register unsigned int numIdx = ::strtoul16(sz,&sz); + unsigned int numIdx = ::strtoul16(sz,&sz); aiColor4D clr; clr.a = 1.f; diff --git a/code/OptimizeMeshes.cpp b/code/OptimizeMeshes.cpp index 33f9b3bfe..f19d110b1 100644 --- a/code/OptimizeMeshes.cpp +++ b/code/OptimizeMeshes.cpp @@ -170,7 +170,7 @@ void OptimizeMeshesProcess::ProcessNode( aiNode* pNode) // Find meshes to merge with us for (unsigned int a = i+1; a < pNode->mNumMeshes;++a) { - register unsigned int am = pNode->mMeshes[a]; + unsigned int am = pNode->mMeshes[a]; if (meshes[am].instance_cnt == 1 && CanJoin(im,am,verts,faces)) { merge_list.push_back(mScene->mMeshes[am]); diff --git a/code/PlyParser.cpp b/code/PlyParser.cpp index 7c2165983..7b869ecd0 100644 --- a/code/PlyParser.cpp +++ b/code/PlyParser.cpp @@ -794,7 +794,7 @@ bool PLY::PropertyInstance::ParseValue( { ai_assert(NULL != pCur && NULL != pCurOut && NULL != out); - register bool ret = true; + bool ret = true; *pCurOut = pCur; switch (eType) { @@ -841,7 +841,7 @@ bool PLY::PropertyInstance::ParseValueBinary( { ai_assert(NULL != pCur && NULL != pCurOut && NULL != out); - register bool ret = true; + bool ret = true; switch (eType) { case EDT_UInt: diff --git a/code/Q3DLoader.cpp b/code/Q3DLoader.cpp index dc4b2b31c..9fc3a80c2 100644 --- a/code/Q3DLoader.cpp +++ b/code/Q3DLoader.cpp @@ -314,7 +314,7 @@ void Q3DImporter::InternReadFile( const std::string& pFile, if (!tex->mWidth || !tex->mHeight) throw DeadlyImportError("Quick3D: Invalid texture. Width or height is zero"); - register unsigned int mul = tex->mWidth * tex->mHeight; + unsigned int mul = tex->mWidth * tex->mHeight; aiTexel* begin = tex->pcData = new aiTexel[mul]; aiTexel* const end = & begin [mul]; diff --git a/code/RemoveVCProcess.cpp b/code/RemoveVCProcess.cpp index 5340a18b3..2643dea14 100644 --- a/code/RemoveVCProcess.cpp +++ b/code/RemoveVCProcess.cpp @@ -84,7 +84,7 @@ inline void ArrayDelete(T**& in, unsigned int& num) // "don't remove" flag not set. Nodes with meshes are never deleted. bool UpdateNodeGraph(aiNode* node,std::list& childsOfParent,bool root) { - register bool b = false; + bool b = false; std::list mine; for (unsigned int i = 0; i < node->mNumChildren;++i) @@ -271,7 +271,7 @@ bool RemoveVCProcess::ProcessMesh(aiMesh* pMesh) } // handle texture coordinates - register bool b = (0 != (configDeleteFlags & aiComponent_TEXCOORDS)); + bool b = (0 != (configDeleteFlags & aiComponent_TEXCOORDS)); for (unsigned int i = 0, real = 0; real < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++real) { if (!pMesh->mTextureCoords[i])break; diff --git a/code/SortByPTypeProcess.cpp b/code/SortByPTypeProcess.cpp index c38bdd9cb..51e9066ea 100644 --- a/code/SortByPTypeProcess.cpp +++ b/code/SortByPTypeProcess.cpp @@ -289,7 +289,7 @@ void SortByPTypeProcess::Execute( aiScene* pScene) for (unsigned int q = 0; q < in.mNumIndices; ++q) { - register unsigned int idx = in.mIndices[q]; + unsigned int idx = in.mIndices[q]; // process all bones of this index if (avw) diff --git a/code/StringComparison.h b/code/StringComparison.h index 0743c41be..a85a41804 100644 --- a/code/StringComparison.h +++ b/code/StringComparison.h @@ -137,7 +137,7 @@ inline int ASSIMP_stricmp(const char *s1, const char *s2) return ::strcasecmp(s1,s2); #else - register char c1, c2; + char c1, c2; do { c1 = tolower(*s1++); c2 = tolower(*s2++); @@ -156,7 +156,7 @@ inline int ASSIMP_stricmp(const char *s1, const char *s2) */ inline int ASSIMP_stricmp(const std::string& a, const std::string& b) { - register int i = (int)b.length()-(int)a.length(); + int i = (int)b.length()-(int)a.length(); return (i ? i : ASSIMP_stricmp(a.c_str(),b.c_str())); } @@ -186,7 +186,7 @@ inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n) return ::strncasecmp(s1,s2, n); #else - register char c1, c2; + char c1, c2; unsigned int p = 0; do { diff --git a/code/TerragenLoader.cpp b/code/TerragenLoader.cpp index c7755e42e..fc4ac64b8 100644 --- a/code/TerragenLoader.cpp +++ b/code/TerragenLoader.cpp @@ -225,7 +225,7 @@ void TerragenImporter::InternReadFile( const std::string& pFile, // make verts const float fy = (float)yy, fx = (float)xx; - register unsigned tmp,tmp2; + unsigned tmp,tmp2; *pv++ = aiVector3D(fx,fy, (float)data[(tmp2=x*yy) + xx] * hscale + bheight); *pv++ = aiVector3D(fx,fy+1, (float)data[(tmp=x*(yy+1)) + xx] * hscale + bheight); *pv++ = aiVector3D(fx+1,fy+1,(float)data[tmp + xx+1] * hscale + bheight); From 0cdc528e015d3fc595096e932c64c9c443fe354a Mon Sep 17 00:00:00 2001 From: ulf Date: Tue, 3 Mar 2015 15:56:09 +0100 Subject: [PATCH 13/26] - Bugfix: IFC loader tested squared length against non-squared epsilon in RemoveDegenerates() --- code/IFCBoolean.cpp | 2 +- code/IFCUtil.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/code/IFCBoolean.cpp b/code/IFCBoolean.cpp index cfa788a24..995f7632c 100644 --- a/code/IFCBoolean.cpp +++ b/code/IFCBoolean.cpp @@ -381,7 +381,7 @@ bool PointInPoly(const IfcVector3& p, const std::vector& boundary) IntersectsBoundaryProfile(p, p + IfcVector3(0.6, -0.6, 0.0), boundary, true, intersected_boundary, true); votes += intersected_boundary.size() % 2; - ai_assert(votes == 3 || votes == 0); +// ai_assert(votes == 3 || votes == 0); return votes > 1; } diff --git a/code/IFCUtil.cpp b/code/IFCUtil.cpp index 90489ef91..6fcda33c7 100644 --- a/code/IFCUtil.cpp +++ b/code/IFCUtil.cpp @@ -149,7 +149,7 @@ void TempMesh::RemoveDegenerates() for (std::vector::iterator it = vertcnt.begin(); it != vertcnt.end(); ++inor) { const unsigned int pcount = *it; - if (normals[inor].SquareLength() < 1e-5f) { + if (normals[inor].SquareLength() < 1e-10f) { it = vertcnt.erase(it); vit = verts.erase(vit, vit + pcount); From a2c9904d5945142085975774dafaa18ed853a4f5 Mon Sep 17 00:00:00 2001 From: ulf Date: Thu, 5 Mar 2015 20:17:26 +0100 Subject: [PATCH 14/26] - Bugfix: polygon-bounded half space clipping now assumes plane in correct coordinate space - Bugfix: closing polygon loop along boundary polygon now correctly projects boundary vertices to polygon plane --- code/IFCBoolean.cpp | 24 ++++++++++++++---------- 1 file changed, 14 insertions(+), 10 deletions(-) diff --git a/code/IFCBoolean.cpp b/code/IFCBoolean.cpp index 995f7632c..c1b43695c 100644 --- a/code/IFCBoolean.cpp +++ b/code/IFCBoolean.cpp @@ -455,12 +455,11 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded continue; IfcVector3 polyNormal = TempMesh::ComputePolygonNormal(srcVertices, srcVtxCount, true); - polyNormal = IfcMatrix3(proj) * polyNormal; // if the poly is parallel to the plane, put it completely on the black or white side if( std::abs(polyNormal * n) > 0.9999 ) { - bool isOnWhiteSide = ((proj * srcVertices[0]) - p) * n > -1e-6; + bool isOnWhiteSide = (srcVertices[0] - p) * n > -1e-6; std::vector& targetSide = isOnWhiteSide ? whiteside : blackside; targetSide.insert(targetSide.end(), srcVertices, srcVertices + srcVtxCount); } @@ -469,11 +468,11 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded // otherwise start building one polygon for each side. Whenever the current line segment intersects the plane // we put a point there as an end of the current segment. Then we switch to the other side, put a point there, too, // as a beginning of the current segment, and simply continue accumulating vertices. - bool isCurrentlyOnWhiteSide = ((proj * srcVertices[0]) - p) * n > -1e-6; + bool isCurrentlyOnWhiteSide = ((srcVertices[0]) - p) * n > -1e-6; for( size_t a = 0; a < srcVtxCount; ++a ) { - IfcVector3 e0 = proj * srcVertices[a]; - IfcVector3 e1 = proj * srcVertices[(a + 1) % srcVtxCount]; + IfcVector3 e0 = srcVertices[a]; + IfcVector3 e1 = srcVertices[(a + 1) % srcVtxCount]; IfcVector3 ei; // put starting point to the current mesh @@ -485,12 +484,11 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded bool isPlaneHit = IntersectSegmentPlane(p, n, e0, e1, isCurrentlyOnWhiteSide, ei); if( isPlaneHit ) { - IfcVector3 global_ei = proj_inv * ei; - if( trgt.empty() || (trgt.back() - global_ei).SquareLength() > 1e-12 ) - trgt.push_back(global_ei); + if( trgt.empty() || (trgt.back() - ei).SquareLength() > 1e-12 ) + trgt.push_back(ei); isCurrentlyOnWhiteSide = !isCurrentlyOnWhiteSide; std::vector& newtrgt = isCurrentlyOnWhiteSide ? whiteside : blackside; - newtrgt.push_back(global_ei); + newtrgt.push_back(ei); } } } @@ -648,6 +646,12 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded // vertices of the current boundary segments IfcVector3 currBoundaryPoint = profile->verts[currentBoundaryEdgeIdx]; IfcVector3 nextBoundaryPoint = profile->verts[nextBoundaryEdgeIdx]; + // project the two onto the polygon + if( std::abs(polyNormal.z) > 1e-5 ) + { + currBoundaryPoint.z = startingPoint.z + (currBoundaryPoint.x - startingPoint.x) * polyNormal.x/polyNormal.z + (currBoundaryPoint.y - startingPoint.y) * polyNormal.y/polyNormal.z; + nextBoundaryPoint.z = startingPoint.z + (nextBoundaryPoint.x - startingPoint.x) * polyNormal.x/polyNormal.z + (nextBoundaryPoint.y - startingPoint.y) * polyNormal.y/polyNormal.z; + } // build a direction that goes along the boundary border but lies in the poly plane IfcVector3 boundaryPlaneNormal = ((nextBoundaryPoint - currBoundaryPoint) ^ profileNormal).Normalize(); @@ -656,7 +660,7 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded // until we finish that boundary segment and continue on the next if( std::abs(polyNormal.z) > 1e-5 ) { - t = std::min(t, (nextBoundaryPoint - startingPoint).Length() / std::abs(polyNormal.z)); + t = std::min(t, (nextBoundaryPoint - startingPoint).Length()); } // check if the direction hits the loop start - if yes, we got a poly to output From 76c69205b1d4ba9cf62394c27da48941afba110a Mon Sep 17 00:00:00 2001 From: ulf Date: Fri, 6 Mar 2015 14:14:45 +0100 Subject: [PATCH 15/26] - reintroduced IFC openings to floors and ceilings. Were disabled for some unknown reasons, I hope I didn't break anything. Everything I tested works fine. --- code/IFCOpenings.cpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/code/IFCOpenings.cpp b/code/IFCOpenings.cpp index 2bb7646b2..c47f8254a 100644 --- a/code/IFCOpenings.cpp +++ b/code/IFCOpenings.cpp @@ -1184,16 +1184,13 @@ bool GenerateOpenings(std::vector& openings, profile_data = opening.profileMesh2D.get(); is_2d_source = true; } - else { - //continue; - } } else { // vertical extrusion if (std::fabs(norm_extrusion_dir * nor) > 0.9) { - continue; - } - continue; + profile_data = opening.profileMesh2D.get(); + is_2d_source = true; + } } } std::vector profile_verts = profile_data->verts; From c89274d3660394e5389116d3d61bd864b5c09698 Mon Sep 17 00:00:00 2001 From: Turo Lamminen Date: Sun, 8 Mar 2015 00:16:48 +0200 Subject: [PATCH 16/26] Free edges map before recursive calls to reduce memory consumption --- code/Subdivision.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/code/Subdivision.cpp b/code/Subdivision.cpp index 03200818c..4bc39c268 100644 --- a/code/Subdivision.cpp +++ b/code/Subdivision.cpp @@ -290,6 +290,8 @@ void CatmullClarkSubdivider::InternSubdivide ( } } + { + // we want edges to go away before the recursive calls so begin a new scope EdgeMap edges; // --------------------------------------------------------------------- @@ -572,6 +574,7 @@ void CatmullClarkSubdivider::InternSubdivide ( } } } + } // end of scope for edges, freeing its memory // --------------------------------------------------------------------- // 7. Apply the next subdivision step. From 873ae5db3f16998ce9dc8df3840f858e596729c8 Mon Sep 17 00:00:00 2001 From: abma Date: Sun, 8 Mar 2015 03:25:53 +0100 Subject: [PATCH 17/26] addition to c4997f16dba72ab82dd4cb0374459b98d7b33a63 (thanks turol) --- code/SmoothingGroups.inl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/SmoothingGroups.inl b/code/SmoothingGroups.inl index 4c0b60466..f82548896 100644 --- a/code/SmoothingGroups.inl +++ b/code/SmoothingGroups.inl @@ -106,7 +106,7 @@ void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups& sMesh) std::vector poResult; for (unsigned int c = 0; c < 3;++c) { - register unsigned int idx = (*i).mIndices[c]; + unsigned int idx = (*i).mIndices[c]; if (vertexDone[idx])continue; sSort.FindPositions(sMesh.mPositions[idx],(*i).iSmoothGroup, From c410512173d9d3f7801b963451977e00f44b6d34 Mon Sep 17 00:00:00 2001 From: DenisMikhalev Date: Sun, 8 Mar 2015 22:37:48 +0300 Subject: [PATCH 18/26] Use material names, set default direction to UP_Y, process extra tag --- code/ColladaHelper.h | 1 + code/ColladaLoader.cpp | 4 ++-- code/ColladaParser.cpp | 42 +++++++++++++++++++++++++++++++++++++----- 3 files changed, 40 insertions(+), 7 deletions(-) diff --git a/code/ColladaHelper.h b/code/ColladaHelper.h index f249a28d5..99bbee269 100644 --- a/code/ColladaHelper.h +++ b/code/ColladaHelper.h @@ -395,6 +395,7 @@ struct Controller /** A collada material. Pretty much the only member is a reference to an effect. */ struct Material { + std::string mName; std::string mEffect; }; diff --git a/code/ColladaLoader.cpp b/code/ColladaLoader.cpp index 5771bc7af..33340cf9f 100644 --- a/code/ColladaLoader.cpp +++ b/code/ColladaLoader.cpp @@ -176,7 +176,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1); - } + } // store all meshes StoreSceneMeshes( pScene); @@ -1379,7 +1379,7 @@ void ColladaLoader::BuildMaterials( ColladaParser& pParser, aiScene* /*pScene*/) // create material aiMaterial* mat = new aiMaterial; - aiString name( matIt->first); + aiString name( material.mName.empty() ? matIt->first : material.mName ); mat->AddProperty(&name,AI_MATKEY_NAME); // store the material diff --git a/code/ColladaParser.cpp b/code/ColladaParser.cpp index b7b5a7908..dc177744f 100644 --- a/code/ColladaParser.cpp +++ b/code/ColladaParser.cpp @@ -60,7 +60,7 @@ ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile) { mRootNode = NULL; mUnitSize = 1.0f; - mUpDirection = UP_Z; + mUpDirection = UP_Y; // We assume the newest file format by default mFormat = FV_1_5_n; @@ -225,10 +225,10 @@ void ColladaParser::ReadAssetInfo() const char* content = GetTextContent(); if( strncmp( content, "X_UP", 4) == 0) mUpDirection = UP_X; - else if( strncmp( content, "Y_UP", 4) == 0) - mUpDirection = UP_Y; - else + else if( strncmp( content, "Z_UP", 4) == 0) mUpDirection = UP_Z; + else + mUpDirection = UP_Y; // check element end TestClosing( "up_axis"); @@ -817,6 +817,7 @@ void ColladaParser::ReadMaterialLibrary() if( mReader->isEmptyElement()) return; + std::map names; while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) @@ -827,8 +828,32 @@ void ColladaParser::ReadMaterialLibrary() int attrID = GetAttribute( "id"); std::string id = mReader->getAttributeValue( attrID); + std::string name; + int attrName = TestAttribute("name"); + if (attrName >= 0) + name = mReader->getAttributeValue( attrName); + // create an entry and store it in the library under its ID - ReadMaterial(mMaterialLibrary[id] = Material()); + mMaterialLibrary[id] = Material(); + + if( !name.empty()) + { + std::map::iterator it = names.find( name); + if( it != names.end()) + { + std::ostringstream strStream; + strStream << ++it->second; + name.append( " " + strStream.str()); + } + else + { + names[name] = 0; + } + + mMaterialLibrary[id].mName = name; + } + + ReadMaterial( mMaterialLibrary[id]); } else { // ignore the rest @@ -1385,6 +1410,9 @@ void ColladaParser::ReadEffectColor( aiColor4D& pColor, Sampler& pSampler) if( attrTex >= 0 ) pSampler.mUVChannel = mReader->getAttributeValue( attrTex); //SkipElement(); + + // as we've read texture, the color needs to be 1,1,1,1 + pColor = aiColor4D(1.f, 1.f, 1.f, 1.f); } else if( IsElement( "technique")) { @@ -1936,6 +1964,10 @@ void ColladaParser::ReadIndexData( Mesh* pMesh) // now here the actual fun starts - these are the indices to construct the mesh data from actualPrimitives += ReadPrimitives(pMesh, perIndexData, numPrimitives, vcount, primType); } + } + else if (IsElement("extra")) + { + SkipElement("extra"); } else { ThrowException( boost::str( boost::format( "Unexpected sub element <%s> in tag <%s>") % mReader->getNodeName() % elementName)); From c342778f4252a69d32c50feba3a085a983f0ff70 Mon Sep 17 00:00:00 2001 From: Turo Lamminen Date: Mon, 2 Mar 2015 13:52:19 +0200 Subject: [PATCH 19/26] Fix read past end of buffer after call to TokenMatch IsSpaceOrNewLine returns true on end of input (NUL character). But if TokenMatch considers a token at end of input to match it sets "in" to one past end of buffer. This will lead to reading past the end of buffer on any subsequent operation. --- code/ParsingUtils.h | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/code/ParsingUtils.h b/code/ParsingUtils.h index 25495fd51..0d27e7fbf 100644 --- a/code/ParsingUtils.h +++ b/code/ParsingUtils.h @@ -201,7 +201,12 @@ template AI_FORCE_INLINE bool TokenMatch(char_t*& in, const char* token, unsigned int len) { if (!::strncmp(token,in,len) && IsSpaceOrNewLine(in[len])) { + if (in[len] != '\0') { in += len+1; + } else { + // If EOF after the token make sure we don't go past end of buffer + in += len; + } return true; } From ba4689fd0509fc33667671a20a56dcd51c0f16cd Mon Sep 17 00:00:00 2001 From: Turo Lamminen Date: Mon, 9 Mar 2015 12:18:10 +0200 Subject: [PATCH 20/26] Whitespace --- code/ParsingUtils.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/ParsingUtils.h b/code/ParsingUtils.h index 0d27e7fbf..93a44d0a6 100644 --- a/code/ParsingUtils.h +++ b/code/ParsingUtils.h @@ -202,7 +202,7 @@ AI_FORCE_INLINE bool TokenMatch(char_t*& in, const char* token, unsigned int len { if (!::strncmp(token,in,len) && IsSpaceOrNewLine(in[len])) { if (in[len] != '\0') { - in += len+1; + in += len+1; } else { // If EOF after the token make sure we don't go past end of buffer in += len; From 62676b56aa8fdb6b1622029f1ae048c550ba137c Mon Sep 17 00:00:00 2001 From: DenisMikhalev Date: Mon, 9 Mar 2015 19:40:13 +0300 Subject: [PATCH 21/26] Adds safety and prevents crashes for damaged files --- code/PlyLoader.cpp | 72 +++++++++++++++++++++++++++++----------------- 1 file changed, 45 insertions(+), 27 deletions(-) diff --git a/code/PlyLoader.cpp b/code/PlyLoader.cpp index d61c4e5a7..deb7da094 100644 --- a/code/PlyLoader.cpp +++ b/code/PlyLoader.cpp @@ -64,6 +64,24 @@ static const aiImporterDesc desc = { "ply" }; + +// ------------------------------------------------------------------------------------------------ +// Internal stuff +namespace +{ + // ------------------------------------------------------------------------------------------------ + // Checks that property index is within range + template + const T &GetProperty(const std::vector &props, int idx) + { + if (idx >= props.size()) + throw DeadlyImportError("Invalid .ply file: Property index is out of range."); + + return props[idx]; + } +} + + // ------------------------------------------------------------------------------------------------ // Constructor to be privately used by Importer PLYImporter::PLYImporter() @@ -431,13 +449,13 @@ void PLYImporter::LoadTextureCoordinates(std::vector* pvOut) if (0xFFFFFFFF != aiPositions[0]) { vOut.x = PLY::PropertyInstance::ConvertTo( - (*i).alProperties[aiPositions[0]].avList.front(),aiTypes[0]); + GetProperty((*i).alProperties, aiPositions[0]).avList.front(),aiTypes[0]); } if (0xFFFFFFFF != aiPositions[1]) { vOut.y = PLY::PropertyInstance::ConvertTo( - (*i).alProperties[aiPositions[1]].avList.front(),aiTypes[1]); + GetProperty((*i).alProperties, aiPositions[1]).avList.front(),aiTypes[1]); } // and add them to our nice list pvOut->push_back(vOut); @@ -541,19 +559,19 @@ void PLYImporter::LoadVertices(std::vector* pvOut, bool p_bNormals) if (0xFFFFFFFF != aiPositions[0]) { vOut.x = PLY::PropertyInstance::ConvertTo( - (*i).alProperties[aiPositions[0]].avList.front(),aiTypes[0]); + GetProperty((*i).alProperties, aiPositions[0]).avList.front(),aiTypes[0]); } if (0xFFFFFFFF != aiPositions[1]) { vOut.y = PLY::PropertyInstance::ConvertTo( - (*i).alProperties[aiPositions[1]].avList.front(),aiTypes[1]); + GetProperty((*i).alProperties, aiPositions[1]).avList.front(),aiTypes[1]); } if (0xFFFFFFFF != aiPositions[2]) { vOut.z = PLY::PropertyInstance::ConvertTo( - (*i).alProperties[aiPositions[2]].avList.front(),aiTypes[2]); + GetProperty((*i).alProperties, aiPositions[2]).avList.front(),aiTypes[2]); } // and add them to our nice list @@ -659,28 +677,28 @@ void PLYImporter::LoadVertexColor(std::vector* pvOut) if (0xFFFFFFFF != aiPositions[0]) { - vOut.r = NormalizeColorValue((*i).alProperties[ - aiPositions[0]].avList.front(),aiTypes[0]); + vOut.r = NormalizeColorValue(GetProperty((*i).alProperties, + aiPositions[0]).avList.front(),aiTypes[0]); } if (0xFFFFFFFF != aiPositions[1]) { - vOut.g = NormalizeColorValue((*i).alProperties[ - aiPositions[1]].avList.front(),aiTypes[1]); + vOut.g = NormalizeColorValue(GetProperty((*i).alProperties, + aiPositions[1]).avList.front(),aiTypes[1]); } if (0xFFFFFFFF != aiPositions[2]) { - vOut.b = NormalizeColorValue((*i).alProperties[ - aiPositions[2]].avList.front(),aiTypes[2]); + vOut.b = NormalizeColorValue(GetProperty((*i).alProperties, + aiPositions[2]).avList.front(),aiTypes[2]); } // assume 1.0 for the alpha channel ifit is not set if (0xFFFFFFFF == aiPositions[3])vOut.a = 1.0f; else { - vOut.a = NormalizeColorValue((*i).alProperties[ - aiPositions[3]].avList.front(),aiTypes[3]); + vOut.a = NormalizeColorValue(GetProperty((*i).alProperties, + aiPositions[3]).avList.front(),aiTypes[3]); } // and add them to our nice list @@ -773,11 +791,11 @@ void PLYImporter::LoadFaces(std::vector* pvOut) // parse the list of vertex indices if (0xFFFFFFFF != iProperty) { - const unsigned int iNum = (unsigned int)(*i).alProperties[iProperty].avList.size(); + const unsigned int iNum = (unsigned int)GetProperty((*i).alProperties, iProperty).avList.size(); sFace.mIndices.resize(iNum); std::vector::const_iterator p = - (*i).alProperties[iProperty].avList.begin(); + GetProperty((*i).alProperties, iProperty).avList.begin(); for (unsigned int a = 0; a < iNum;++a,++p) { @@ -789,7 +807,7 @@ void PLYImporter::LoadFaces(std::vector* pvOut) if (0xFFFFFFFF != iMaterialIndex) { sFace.iMaterialIndex = PLY::PropertyInstance::ConvertTo( - (*i).alProperties[iMaterialIndex].avList.front(),eType2); + GetProperty((*i).alProperties, iMaterialIndex).avList.front(),eType2); } pvOut->push_back(sFace); } @@ -800,7 +818,7 @@ void PLYImporter::LoadFaces(std::vector* pvOut) // a value of -1 indicates a restart of the strip bool flip = false; for (std::vector::const_iterator i = pcList->alInstances.begin();i != pcList->alInstances.end();++i) { - const std::vector& quak = (*i).alProperties[iProperty].avList; + const std::vector& quak = GetProperty((*i).alProperties, iProperty).avList; pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); int aiTable[2] = {-1,-1}; @@ -851,30 +869,30 @@ void PLYImporter::GetMaterialColor(const std::vector& avL if (0xFFFFFFFF == aiPositions[0])clrOut->r = 0.0f; else { - clrOut->r = NormalizeColorValue(avList[ - aiPositions[0]].avList.front(),aiTypes[0]); + clrOut->r = NormalizeColorValue(GetProperty(avList, + aiPositions[0]).avList.front(),aiTypes[0]); } if (0xFFFFFFFF == aiPositions[1])clrOut->g = 0.0f; else { - clrOut->g = NormalizeColorValue(avList[ - aiPositions[1]].avList.front(),aiTypes[1]); + clrOut->g = NormalizeColorValue(GetProperty(avList, + aiPositions[1]).avList.front(),aiTypes[1]); } if (0xFFFFFFFF == aiPositions[2])clrOut->b = 0.0f; else { - clrOut->b = NormalizeColorValue(avList[ - aiPositions[2]].avList.front(),aiTypes[2]); + clrOut->b = NormalizeColorValue(GetProperty(avList, + aiPositions[2]).avList.front(),aiTypes[2]); } // assume 1.0 for the alpha channel ifit is not set if (0xFFFFFFFF == aiPositions[3])clrOut->a = 1.0f; else { - clrOut->a = NormalizeColorValue(avList[ - aiPositions[3]].avList.front(),aiTypes[3]); + clrOut->a = NormalizeColorValue(GetProperty(avList, + aiPositions[3]).avList.front(),aiTypes[3]); } } @@ -1025,7 +1043,7 @@ void PLYImporter::LoadMaterial(std::vector* pvOut) // handle phong power and shading mode int iMode; if (0xFFFFFFFF != iPhong) { - float fSpec = PLY::PropertyInstance::ConvertTo((*i).alProperties[iPhong].avList.front(),ePhong); + float fSpec = PLY::PropertyInstance::ConvertTo(GetProperty((*i).alProperties, iPhong).avList.front(),ePhong); // if shininess is 0 (and the pow() calculation would therefore always // become 1, not depending on the angle), use gouraud lighting @@ -1043,7 +1061,7 @@ void PLYImporter::LoadMaterial(std::vector* pvOut) // handle opacity if (0xFFFFFFFF != iOpacity) { - float fOpacity = PLY::PropertyInstance::ConvertTo((*i).alProperties[iPhong].avList.front(),eOpacity); + float fOpacity = PLY::PropertyInstance::ConvertTo(GetProperty((*i).alProperties, iPhong).avList.front(),eOpacity); pcHelper->AddProperty(&fOpacity, 1, AI_MATKEY_OPACITY); } From 80bfe7929e2dabddb9c164e40164cd6fb805b7d6 Mon Sep 17 00:00:00 2001 From: DenisMikhalev Date: Mon, 9 Mar 2015 19:51:04 +0300 Subject: [PATCH 22/26] Adds half of file for testing crash PlyLoader --- test/models/PLY/ant-half.ply | 754 +++++++++++++++++++++++++++++++++++ 1 file changed, 754 insertions(+) create mode 100644 test/models/PLY/ant-half.ply diff --git a/test/models/PLY/ant-half.ply b/test/models/PLY/ant-half.ply new file mode 100644 index 000000000..47cf9a9a4 --- /dev/null +++ b/test/models/PLY/ant-half.ply @@ -0,0 +1,754 @@ +ply +format 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133 124 +3 129 119 126 +3 133 129 126 +3 134 128 129 +3 135 134 129 +3 136 130 128 +3 134 136 128 +3 137 131 130 +3 136 137 130 +3 138 132 131 +3 137 138 131 +3 139 133 132 +3 138 139 132 +3 135 129 133 +3 139 135 133 +3 140 134 135 +3 141 140 135 +3 142 136 134 +3 140 142 134 +3 143 137 136 +3 142 143 136 +3 144 138 137 +3 143 144 137 +3 145 139 138 +3 144 145 138 +3 141 135 139 From fa8cdb241d1c131c9b46a5d6bee70f6d3fb588f2 Mon Sep 17 00:00:00 2001 From: DenisMikhalev Date: Tue, 10 Mar 2015 09:18:23 +0300 Subject: [PATCH 23/26] Move ply file to models-nonbsd dir --- test/{models => models-nonbsd}/PLY/ant-half.ply | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename test/{models => models-nonbsd}/PLY/ant-half.ply (100%) diff --git a/test/models/PLY/ant-half.ply b/test/models-nonbsd/PLY/ant-half.ply similarity index 100% rename from test/models/PLY/ant-half.ply rename to test/models-nonbsd/PLY/ant-half.ply From 615041ba159c866f95d44e477666f86a8b1ccab6 Mon Sep 17 00:00:00 2001 From: DenisMikhalev Date: Tue, 10 Mar 2015 15:00:49 +0300 Subject: [PATCH 24/26] Add license file for ant-half.ply --- test/models-nonbsd/PLY/ant-half.ply.license | 165 ++++++++++++++++++++ 1 file changed, 165 insertions(+) create mode 100644 test/models-nonbsd/PLY/ant-half.ply.license diff --git a/test/models-nonbsd/PLY/ant-half.ply.license b/test/models-nonbsd/PLY/ant-half.ply.license new file mode 100644 index 000000000..cca7fc278 --- /dev/null +++ b/test/models-nonbsd/PLY/ant-half.ply.license @@ -0,0 +1,165 @@ + GNU LESSER GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + + This version of the GNU Lesser General Public License incorporates +the terms and conditions of version 3 of the GNU General Public +License, supplemented by the additional permissions listed below. + + 0. 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From 90a07713c01840cdbd28d3a9770866fe2ce23136 Mon Sep 17 00:00:00 2001 From: Wil Shipley Date: Wed, 11 Mar 2015 16:55:21 -0700 Subject: [PATCH 25/26] Added 'const' to () operator on CompareVector So it can build on clang. --- code/IFCUtil.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/IFCUtil.cpp b/code/IFCUtil.cpp index 6fcda33c7..800ffd3ed 100644 --- a/code/IFCUtil.cpp +++ b/code/IFCUtil.cpp @@ -236,7 +236,7 @@ IfcVector3 TempMesh::ComputeLastPolygonNormal(bool normalize) const struct CompareVector { - bool operator () (const IfcVector3& a, const IfcVector3& b) + bool operator () (const IfcVector3& a, const IfcVector3& b) const { IfcVector3 d = a - b; IfcFloat eps = 1e-6; From ad9d178f0ad71f39fbe5d1e289c611b079d3a593 Mon Sep 17 00:00:00 2001 From: ulf Date: Fri, 13 Mar 2015 15:13:53 +0100 Subject: [PATCH 26/26] - Bugfix: IfcLoader lost nodes and geometry when they were stored in subnodes of IfcSpace and the setting "Filter IfcSpace" was enabled --- code/IFCLoader.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/code/IFCLoader.cpp b/code/IFCLoader.cpp index b6e6e0289..24ed772e0 100644 --- a/code/IFCLoader.cpp +++ b/code/IFCLoader.cpp @@ -677,10 +677,11 @@ aiNode* ProcessSpatialStructure(aiNode* parent, const IfcProduct& el, Conversion const STEP::DB::RefMap& refs = conv.db.GetRefs(); // skip over space and annotation nodes - usually, these have no meaning in Assimp's context + bool skipGeometry = false; if(conv.settings.skipSpaceRepresentations) { if(const IfcSpace* const space = el.ToPtr()) { IFCImporter::LogDebug("skipping IfcSpace entity due to importer settings"); - return NULL; + skipGeometry = true; } } @@ -850,8 +851,10 @@ aiNode* ProcessSpatialStructure(aiNode* parent, const IfcProduct& el, Conversion conv.apply_openings = &openings; } - ProcessProductRepresentation(el,nd.get(),subnodes,conv); - conv.apply_openings = conv.collect_openings = NULL; + if (!skipGeometry) { + ProcessProductRepresentation(el,nd.get(),subnodes,conv); + conv.apply_openings = conv.collect_openings = NULL; + } if (subnodes.size()) { nd->mChildren = new aiNode*[subnodes.size()]();