This commit is contained in:
Sherief Farouk
2013-08-15 00:21:44 -04:00
4 changed files with 96 additions and 9 deletions

View File

@@ -60,6 +60,7 @@ Here we implement only the C++ interface (Assimp::Exporter).
#include "BaseProcess.h"
#include "Importer.h" // need this for GetPostProcessingStepInstanceList()
#include "JoinVerticesProcess.h"
#include "MakeVerboseFormat.h"
#include "ConvertToLHProcess.h"
@@ -73,6 +74,7 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
void ExportSceneCollada(const char*,IOSystem*, const aiScene*);
void ExportSceneObj(const char*,IOSystem*, const aiScene*);
void ExportSceneSTL(const char*,IOSystem*, const aiScene*);
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*);
void ExportScenePly(const char*,IOSystem*, const aiScene*);
void ExportScene3DS(const char*, IOSystem*, const aiScene*) {}
@@ -86,13 +88,16 @@ Exporter::ExportFormatEntry gExporters[] =
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
aiProcess_GenNormals | aiProcess_PreTransformVertices),
aiProcess_GenNormals /*| aiProcess_PreTransformVertices */),
#endif
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
Exporter::ExportFormatEntry( "stl", "Stereolithography", "stl" , &ExportSceneSTL,
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
),
Exporter::ExportFormatEntry( "stlb", "Stereolithography(binary)", "stlb" , &ExportSceneSTLBinary,
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
),
#endif
#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
@@ -260,6 +265,7 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
// If the input scene is not in verbose format, but there is at least postprocessing step that relies on it,
// we need to run the MakeVerboseFormat step first.
bool must_join_again = false;
if (scenecopy->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
bool verbosify = false;
@@ -277,6 +283,10 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
MakeVerboseFormatProcess proc;
proc.Execute(scenecopy.get());
if(!(exp.mEnforcePP & aiProcess_JoinIdenticalVertices)) {
must_join_again = true;
}
}
}
@@ -321,6 +331,11 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
privOut->mPPStepsApplied |= pp;
}
if(must_join_again) {
JoinVerticesProcess proc;
proc.Execute(scenecopy.get());
}
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get());
}
catch (DeadlyExportError& err) {

View File

@@ -63,12 +63,25 @@ void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
}
void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
{
// invoke the exporter
STLExporter exporter(pFile, pScene, true);
// we're still here - export successfully completed. Write the file.
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
if(outfile == NULL) {
throw DeadlyExportError("could not open output .stl file: " + std::string(pFile));
}
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
}
} // end of namespace Assimp
// ------------------------------------------------------------------------------------------------
STLExporter :: STLExporter(const char* _filename, const aiScene* pScene)
STLExporter :: STLExporter(const char* _filename, const aiScene* pScene, bool binary)
: filename(_filename)
, pScene(pScene)
, endl("\n")
@@ -76,14 +89,31 @@ STLExporter :: STLExporter(const char* _filename, const aiScene* pScene)
// make sure that all formatting happens using the standard, C locale and not the user's current locale
const std::locale& l = std::locale("C");
mOutput.imbue(l);
const std::string& name = "AssimpScene";
if (binary) {
char buf[80] = {0} ;
buf[0] = 'A'; buf[1] = 's'; buf[2] = 's'; buf[3] = 'i'; buf[4] = 'm'; buf[5] = 'p';
buf[6] = 'S'; buf[7] = 'c'; buf[8] = 'e'; buf[9] = 'n'; buf[10] = 'e';
mOutput.write(buf, 80);
unsigned int meshnum = 0;
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
for (unsigned int j = 0; j < pScene->mMeshes[i]->mNumFaces; ++j) {
meshnum++;
}
}
AI_SWAP4(meshnum);
mOutput.write((char *)&meshnum, 4);
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
WriteMeshBinary(pScene->mMeshes[i]);
}
} else {
const std::string& name = "AssimpScene";
mOutput << "solid " << name << endl;
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
WriteMesh(pScene->mMeshes[i]);
mOutput << "solid " << name << endl;
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
WriteMesh(pScene->mMeshes[i]);
}
mOutput << "endsolid " << name << endl;
}
mOutput << "endsolid " << name << endl;
}
// ------------------------------------------------------------------------------------------------
@@ -113,4 +143,31 @@ void STLExporter :: WriteMesh(const aiMesh* m)
}
}
void STLExporter :: WriteMeshBinary(const aiMesh* m)
{
for (unsigned int i = 0; i < m->mNumFaces; ++i) {
const aiFace& f = m->mFaces[i];
// we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter,
// but nonetheless we have to expect per-vertex normals.
aiVector3D nor;
if (m->mNormals) {
for(unsigned int a = 0; a < f.mNumIndices; ++a) {
nor += m->mNormals[f.mIndices[a]];
}
nor.Normalize();
}
float nx = nor.x, ny = nor.y, nz = nor.z;
AI_SWAP4(nx); AI_SWAP4(ny); AI_SWAP4(nz);
mOutput.write((char *)&nx, 4); mOutput.write((char *)&ny, 4); mOutput.write((char *)&nz, 4);
for(unsigned int a = 0; a < f.mNumIndices; ++a) {
const aiVector3D& v = m->mVertices[f.mIndices[a]];
float vx = v.x, vy = v.y, vz = v.z;
AI_SWAP4(vx); AI_SWAP4(vy); AI_SWAP4(vz);
mOutput.write((char *)&vx, 4); mOutput.write((char *)&vy, 4); mOutput.write((char *)&vz, 4);
}
char dummy[2] = {0};
mOutput.write(dummy, 2);
}
}
#endif

View File

@@ -59,7 +59,7 @@ class STLExporter
{
public:
/// Constructor for a specific scene to export
STLExporter(const char* filename, const aiScene* pScene);
STLExporter(const char* filename, const aiScene* pScene, bool binary = false);
public:
@@ -69,6 +69,7 @@ public:
private:
void WriteMesh(const aiMesh* m);
void WriteMeshBinary(const aiMesh* m);
private: