Subtract the centroid

This commit is contained in:
Malcolm Tyrrell
2021-10-20 15:08:08 +01:00
parent 4d10f5d133
commit c644f9d719
3 changed files with 47 additions and 6 deletions

View File

@@ -82,3 +82,37 @@ TEST_F(utSpatialSort, findPositionsTest) {
sSort.FindPositions(vecs[0], 0.01f, indices);
EXPECT_EQ(1u, indices.size());
}
TEST_F(utSpatialSort, highlyDisplacedPositionsTest) {
constexpr unsigned int verticesPerAxis = 10;
constexpr ai_real step = 0.001f;
constexpr ai_real offset = 5000.0f - (0.5f * verticesPerAxis * step);
constexpr unsigned int totalNumPositions = verticesPerAxis * verticesPerAxis * verticesPerAxis;
aiVector3D* positions = new aiVector3D[totalNumPositions];
for (unsigned int x = 0; x < verticesPerAxis; ++x) {
for (unsigned int y = 0; y < verticesPerAxis; ++y) {
for (unsigned int z = 0; z < verticesPerAxis; ++z) {
const unsigned int index = (x * verticesPerAxis * verticesPerAxis) + (y * verticesPerAxis) + z;
positions[index] = aiVector3D(offset + (x * step), offset + (y * step), offset + (z * step));
}
}
}
SpatialSort sSort;
sSort.Fill(positions, totalNumPositions, sizeof(aiVector3D));
// Enough to pick up the neighboring vertices, but not the neighbors' neighbors.
const ai_real epsilon = 1.1f * step;
std::vector<unsigned int> indices;
// Iterate through the interior points of the cube.
for (unsigned int x = 1; x < verticesPerAxis - 1; ++x) {
for (unsigned int y = 1; y < verticesPerAxis - 1; ++y) {
for (unsigned int z = 1; z < verticesPerAxis - 1; ++z) {
const unsigned int index = (x * verticesPerAxis * verticesPerAxis) + (y * verticesPerAxis) + z;
sSort.FindPositions(positions[index], epsilon, indices);
ASSERT_EQ(7u, indices.size());
}
}
}
delete[] positions;
}