Merge branch 'master' into update_copyrights
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@@ -1388,6 +1388,7 @@ void glTF2Exporter::ExportAnimations()
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nameAnim = anim->mName.C_Str();
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}
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Ref<Animation> animRef = mAsset->animations.Create(nameAnim);
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animRef->name = nameAnim;
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for (unsigned int channelIndex = 0; channelIndex < anim->mNumChannels; ++channelIndex) {
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const aiNodeAnim* nodeChannel = anim->mChannels[channelIndex];
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