- Bugfix: animation scene tree is correctly created and traversed now

- Bugfix: viewer should not crash anymore when loading a second asset after a first asset with bones
- deactived invalid animation filtering for the moment


git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@213 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
ulfjorensen
2008-11-01 14:18:13 +00:00
parent 99e92472fc
commit c7e6fe3d73
7 changed files with 41 additions and 56 deletions

View File

@@ -272,6 +272,9 @@ int FindInvalidDataProcess::ProcessAnimation (aiAnimation* anim)
// ------------------------------------------------------------------------------------------------
int FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim)
{
// TODO: (thom) For some reason, even proper channels are deleted as well. Therefore deactivated it for the moment.
return 0;
int i = 0;
// Check whether all values are identical or whether there is just one keyframe