- Bugfix: animation scene tree is correctly created and traversed now
- Bugfix: viewer should not crash anymore when loading a second asset after a first asset with bones - deactived invalid animation filtering for the moment git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@213 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -272,6 +272,9 @@ int FindInvalidDataProcess::ProcessAnimation (aiAnimation* anim)
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// ------------------------------------------------------------------------------------------------
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int FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim)
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{
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// TODO: (thom) For some reason, even proper channels are deleted as well. Therefore deactivated it for the moment.
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return 0;
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int i = 0;
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// Check whether all values are identical or whether there is just one keyframe
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