Merge branch 'master' into x3d_pugi_migration_artenuvielle
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@@ -449,7 +449,7 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
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// Read the lense angle
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camera->mHorizontalFOV = AI_DEG_TO_RAD(stream->GetF4());
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if (camera->mHorizontalFOV < 0.001f) {
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camera->mHorizontalFOV = AI_DEG_TO_RAD(45.f);
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camera->mHorizontalFOV = float(AI_DEG_TO_RAD(45.f));
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}
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// Now check for further subchunks
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@@ -1803,7 +1803,7 @@ void FBXExporter::WriteObjects ()
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blendchannel_uid, blendshape_name + FBX::SEPARATOR + "SubDeformer", "BlendShapeChannel"
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);
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sdnode.AddChild("Version", int32_t(100));
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sdnode.AddChild("DeformPercent", float_t(0.0));
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sdnode.AddChild("DeformPercent", float(0.0));
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FBX::Node p("Properties70");
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p.AddP70numberA("DeformPercent", 0.0);
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sdnode.AddChild(p);
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@@ -56,7 +56,7 @@ using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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CalcTangentsProcess::CalcTangentsProcess() :
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configMaxAngle(AI_DEG_TO_RAD(45.f)), configSourceUV(0) {
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configMaxAngle(float(AI_DEG_TO_RAD(45.f))), configSourceUV(0) {
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// nothing to do here
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}
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