fix memory leak
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@@ -73,9 +73,11 @@ SkeletonMeshBuilder::SkeletonMeshBuilder( aiScene* pScene, aiNode* root, bool bK
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root->mMeshes[0] = 0;
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// create a dummy material for the mesh
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pScene->mNumMaterials = 1;
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pScene->mMaterials = new aiMaterial*[1];
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pScene->mMaterials[0] = CreateMaterial();
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if(pScene->mNumMaterials==0){
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pScene->mNumMaterials = 1;
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pScene->mMaterials = new aiMaterial*[1];
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pScene->mMaterials[0] = CreateMaterial();
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}
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}
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// ------------------------------------------------------------------------------------------------
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