- no longer distinguish between textured and non-textured default materials. Also, do not spit out dummy texture names. This was once a workaround to get some viewers to display a dummy texture rather than a plain shaded asset, but this is no longer appropriate. This involves removal of the public #define AI_DEFAULT_TEXTURED_MATERIAL_NAME.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1083 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -320,7 +320,7 @@ void MD2Importer::InternReadFile( const std::string& pFile,
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pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);
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aiString szName;
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szName.Set(AI_DEFAULT_TEXTURED_MATERIAL_NAME);
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szName.Set(AI_DEFAULT_MATERIAL_NAME);
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pcHelper->AddProperty(&szName,AI_MATKEY_NAME);
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aiString sz;
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