- no longer distinguish between textured and non-textured default materials. Also, do not spit out dummy texture names. This was once a workaround to get some viewers to display a dummy texture rather than a plain shaded asset, but this is no longer appropriate. This involves removal of the public #define AI_DEFAULT_TEXTURED_MATERIAL_NAME.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1083 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2011-10-15 10:28:36 +00:00
parent e8d8b23d52
commit c807fd65f3
3 changed files with 14 additions and 37 deletions

View File

@@ -320,7 +320,7 @@ void MD2Importer::InternReadFile( const std::string& pFile,
pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);
aiString szName;
szName.Set(AI_DEFAULT_TEXTURED_MATERIAL_NAME);
szName.Set(AI_DEFAULT_MATERIAL_NAME);
pcHelper->AddProperty(&szName,AI_MATKEY_NAME);
aiString sz;