- collada 1.5.0 textures are readable now
 - cube and volume maps and mip initializations are skipped
Material system
 - unified texture types. Added lightmap, displacement, reflection and 'unknown'. Everyone should be happy now (intending to remove ambient textures from the API).

ComputeUV
  Changed mapping axis property to vec3 
  Adapted step
   WARN: produces mirrored uv coords now. LH issue.

IRR  
  Updated to new texture types

3DS
  Updated to new texture types

NFF
  Updated to new texture types

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@340 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2009-02-11 20:56:05 +00:00
parent af87633c9f
commit c865999420
44 changed files with 1966 additions and 1378 deletions

View File

@@ -138,9 +138,22 @@ bool LWOImporter::HandleTextures(MaterialHelper* pcMat, const TextureList& in, a
if (mapping != aiTextureMapping_UV)
{
// Setup the main axis (the enum values map one to one)
ai_assert(aiAxis_X == Texture::AXIS_X);
pcMat->AddProperty<int>((int*)&(*it).majorAxis,1,AI_MATKEY_TEXMAP_AXIS(type,cur));
// Setup the main axis
aiVector3D v;
switch ((*it).majorAxis)
{
case Texture::AXIS_X:
v = aiVector3D(1.f,0.f,0.f);
break;
case Texture::AXIS_Y:
v = aiVector3D(0.f,1.f,0.f);
break;
default: // case Texture::AXIS_Z:
v = aiVector3D(0.f,0.f,1.f);
break;
}
pcMat->AddProperty(&v,1,AI_MATKEY_TEXMAP_AXIS(type,cur));
// Setup UV scalings for cylindric and spherical projections
if (mapping == aiTextureMapping_CYLINDER || mapping == aiTextureMapping_SPHERE)
@@ -164,17 +177,14 @@ bool LWOImporter::HandleTextures(MaterialHelper* pcMat, const TextureList& in, a
for (ClipList::iterator end = mClips.end(); clip != end; ++clip)
{
if ((*clip).idx == temp)
{
break;
}
}
if (mClips.end() == clip)
{
if (mClips.end() == clip) {
DefaultLogger::get()->error("LWO2: Clip index is out of bounds");
temp = 0;
}
if (Clip::UNSUPPORTED == (*clip).type)
{
if (Clip::UNSUPPORTED == (*clip).type) {
DefaultLogger::get()->error("LWO2: Clip type is not supported");
continue;
}
@@ -184,8 +194,7 @@ bool LWOImporter::HandleTextures(MaterialHelper* pcMat, const TextureList& in, a
else
{
std::string ss = (*it).mFileName;
if (!ss.length())
{
if (!ss.length()) {
DefaultLogger::get()->error("LWOB: Empty file name");
continue;
}
@@ -304,6 +313,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,MaterialHelper* pcMat
HandleTextures(pcMat,surf.mGlossinessTextures,aiTextureType_SHININESS);
HandleTextures(pcMat,surf.mBumpTextures,aiTextureType_HEIGHT);
HandleTextures(pcMat,surf.mOpacityTextures,aiTextureType_OPACITY);
HandleTextures(pcMat,surf.mReflectionTextures,aiTextureType_REFLECTION);
// now we need to know which shader we must use
// iterate through the shader list of the surface and
@@ -315,7 +325,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,MaterialHelper* pcMat
if ((*it).functionName == "LW_SuperCelShader" ||
(*it).functionName == "AH_CelShader")
{
DefaultLogger::get()->info("Mapping LW_SuperCelShader/AH_CelShader "
DefaultLogger::get()->info("LWO2: Mapping LW_SuperCelShader/AH_CelShader "
"to aiShadingMode_Toon");
m = aiShadingMode_Toon;
@@ -324,7 +334,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,MaterialHelper* pcMat
else if ((*it).functionName == "LW_RealFresnel" ||
(*it).functionName == "LW_FastFresnel")
{
DefaultLogger::get()->info("Mapping LW_RealFresnel/LW_FastFresnel "
DefaultLogger::get()->info("LWO2: Mapping LW_RealFresnel/LW_FastFresnel "
"to aiShadingMode_Fresnel");
m = aiShadingMode_Fresnel;
@@ -367,8 +377,7 @@ void LWOImporter::FindUVChannels(LWO::TextureList& list, LWO::Layer& layer,
// check whether we have this channel already
for (unsigned int m = 0; m < next;++m)
{
if (i == out[m])
{
if (i == out[m]) {
(*it).mRealUVIndex = m;
}
}
@@ -383,7 +392,7 @@ void LWOImporter::FindUVChannels(LWO::TextureList& list, LWO::Layer& layer,
}
}
if (0xffffffff == (*it).mRealUVIndex)
DefaultLogger::get()->error("LWO2: Unable to find matching UV channel for a texture");
DefaultLogger::get()->error("LWO2: Unable to find matching UV channel for texture");
}
}
@@ -400,6 +409,7 @@ void LWOImporter::FindUVChannels(LWO::Surface& surf, LWO::Layer& layer,
FindUVChannels(surf.mGlossinessTextures,layer,out,next);
FindUVChannels(surf.mOpacityTextures,layer,out,next);
FindUVChannels(surf.mBumpTextures,layer,out,next);
FindUVChannels(surf.mReflectionTextures,layer,out,next);
}
// ------------------------------------------------------------------------------------------------
@@ -560,6 +570,8 @@ void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head, unsi
listRef = &surf.mBumpTextures;break;
case AI_LWO_TRAN:
listRef = &surf.mOpacityTextures;break;
case AI_LWO_REFL:
listRef = &surf.mReflectionTextures;break;
default:
DefaultLogger::get()->warn("LWO2: Encountered unknown texture type");
return;
@@ -623,8 +635,7 @@ void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* head, unsig
for (ShaderList::iterator it = surf.mShaders.begin();
it != surf.mShaders.end(); ++it)
{
if (::strcmp(shader.ordinal.c_str(),(*it).ordinal.c_str()) < 0)
{
if (::strcmp(shader.ordinal.c_str(),(*it).ordinal.c_str()) < 0) {
surf.mShaders.insert(it,shader);
return;
}