- collada 1.5.0 textures are readable now
 - cube and volume maps and mip initializations are skipped
Material system
 - unified texture types. Added lightmap, displacement, reflection and 'unknown'. Everyone should be happy now (intending to remove ambient textures from the API).

ComputeUV
  Changed mapping axis property to vec3 
  Adapted step
   WARN: produces mirrored uv coords now. LH issue.

IRR  
  Updated to new texture types

3DS
  Updated to new texture types

NFF
  Updated to new texture types

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@340 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2009-02-11 20:56:05 +00:00
parent af87633c9f
commit c865999420
44 changed files with 1966 additions and 1378 deletions

View File

@@ -487,46 +487,44 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
unsigned int* uvindex /*= NULL*/,
float* blend /*= NULL*/,
aiTextureOp* op /*= NULL*/,
aiTextureMapMode* mapmode /*= NULL*/)
aiTextureMapMode* mapmode /*= NULL*/,
unsigned int* flags /*= NULL*/
)
{
ai_assert(NULL != mat && NULL != path);
// Get the path to the texture
if (AI_SUCCESS != aiGetMaterialString(mat,AI_MATKEY_TEXTURE(type,index),path))
{
if (AI_SUCCESS != aiGetMaterialString(mat,AI_MATKEY_TEXTURE(type,index),path)) {
return AI_FAILURE;
}
// Determine the mapping type of the texture
// Determine mapping type
aiTextureMapping mapping = aiTextureMapping_UV;
aiGetMaterialInteger(mat,AI_MATKEY_MAPPING(type,index),(int*)&mapping);
if (_mapping)*_mapping = mapping;
if (_mapping)
*_mapping = mapping;
// Get the UV index of the texture
if (aiTextureMapping_UV == mapping && uvindex)
{
// Get UV index
if (aiTextureMapping_UV == mapping && uvindex) {
aiGetMaterialInteger(mat,AI_MATKEY_UVWSRC(type,index),(int*)uvindex);
}
// Get the blend factor of the texture
if (blend)
{
// Get blend factor
if (blend) {
aiGetMaterialFloat(mat,AI_MATKEY_TEXBLEND(type,index),blend);
}
// Get the texture operation of the texture
if (op)
{
// Get texture operation
if (op){
aiGetMaterialInteger(mat,AI_MATKEY_TEXOP(type,index),(int*)op);
}
// get the texture mapping modes for the texture
if (mapmode)
{
// Get texture mapping modes
if (mapmode) {
aiGetMaterialInteger(mat,AI_MATKEY_MAPPINGMODE_U(type,index),(int*)&mapmode[0]);
aiGetMaterialInteger(mat,AI_MATKEY_MAPPINGMODE_V(type,index),(int*)&mapmode[1]);
aiGetMaterialInteger(mat,AI_MATKEY_MAPPINGMODE_W(type,index),(int*)&mapmode[2]);
}
// Get texture flags
if (flags){
aiGetMaterialInteger(mat,AI_MATKEY_TEXFLAGS(type,index),(int*)flags);
}
return AI_SUCCESS;
}