3MF: fix model folder desc.
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@@ -153,7 +153,11 @@ bool D3MFExporter::exportRelations() {
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mRelOutput << "<Relationships xmlns=\"http://schemas.openxmlformats.org/package/2006/relationships\">";
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for ( size_t i = 0; i < mRelations.size(); ++i ) {
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mRelOutput << "<Relationship Target=\"/" << mRelations[ i ]->target << "\" ";
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if ( mRelations[ i ]->target[ 0 ] == '/' ) {
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mRelOutput << "<Relationship Target=\"" << mRelations[ i ]->target << "\" ";
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} else {
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mRelOutput << "<Relationship Target=\"/" << mRelations[ i ]->target << "\" ";
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}
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mRelOutput << "Id=\"" << mRelations[i]->id << "\" ";
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mRelOutput << "Type=\"" << mRelations[ i ]->type << "\" />";
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mRelOutput << std::endl;
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@@ -205,14 +209,6 @@ void D3MFExporter::writeHeader() {
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mModelOutput << std::endl;
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}
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static std::string to_hex( int to_convert ) {
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std::string result;
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std::stringstream ss;
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ss << std::hex << to_convert;
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ss >> result;
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return result;
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}
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void D3MFExporter::writeBaseMaterials() {
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mModelOutput << "<basematerials id=\"1\">\n";
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for ( size_t i = 0; i < mScene->mNumMaterials; ++i ) {
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@@ -229,19 +225,20 @@ void D3MFExporter::writeBaseMaterials() {
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if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
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hexDiffuseColor = "#";
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std::string tmp;
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tmp = to_hex( color.r );
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tmp = DecimalToHexa( color.r );
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hexDiffuseColor += tmp;
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tmp = to_hex( color.g );
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tmp = DecimalToHexa( color.g );
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hexDiffuseColor += tmp;
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tmp = to_hex( color.b );
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tmp = DecimalToHexa( color.b );
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hexDiffuseColor += tmp;
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tmp = to_hex( color.a );
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tmp = DecimalToHexa( color.a );
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hexDiffuseColor += tmp;
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} else {
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hexDiffuseColor = "#FFFFFFFF";
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}
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mModelOutput << "<base name=\""+strName+"\" "+" displaycolor=\""+hexDiffuseColor+"\">\n";
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mModelOutput << "<base name=\""+strName+"\" "+" displaycolor=\""+hexDiffuseColor+"\" />\n";
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}
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mModelOutput << "</basematerials>\n";
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}
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