Fix: C4267

This commit is contained in:
Matthias Moulin
2018-10-06 16:31:58 +02:00
committed by GitHub
parent b4425d8e36
commit c90eda983d

View File

@@ -454,7 +454,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
std::vector<Mesh::Primitive::Target>& targets = prim.targets;
if (targets.size() > 0) {
aim->mNumAnimMeshes = targets.size();
aim->mNumAnimMeshes = (unsigned int)targets.size();
aim->mAnimMeshes = new aiAnimMesh*[aim->mNumAnimMeshes];
for (size_t i = 0; i < targets.size(); i++) {
aim->mAnimMeshes[i] = aiCreateAnimMesh(aim);