FIX: SMDLoader was broken due to erroneous 'rt' in input stream construction.

FIX: MD3Loader, revive dead branch.
FIX: TargetAnimation - clarify doc on preconditions. 
FIX: aiMatrix3x3::FromTo - move cross product into a branch to save it we can do it without it.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@530 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2010-01-19 20:05:14 +00:00
parent 1c0f3f1b2e
commit c999f65a7d
5 changed files with 19 additions and 26 deletions

View File

@@ -303,7 +303,7 @@ void Q3Shader::ConvertShaderToMaterial(MaterialHelper* out, const ShaderDataBloc
type = aiTextureType_EMISSIVE;
}
}
else if ((*it).blend_src == Q3Shader::BLEND_GL_DST_COLOR && Q3Shader::BLEND_GL_ZERO) {
else if ((*it).blend_src == Q3Shader::BLEND_GL_DST_COLOR && (*it).blend_dest == Q3Shader::BLEND_GL_ZERO) {
index = cur_lm++;
type = aiTextureType_LIGHTMAP;
}