Merge upstream master
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
/*
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
@@ -58,10 +58,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
// Header files, standart library.
|
||||
#include <memory>
|
||||
#include <inttypes.h>
|
||||
|
||||
#include "glTFAssetWriter.h"
|
||||
|
||||
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
||||
// Header files, Open3DGC.
|
||||
# include <Open3DGC/o3dgcSC3DMCEncoder.h>
|
||||
#endif
|
||||
|
||||
using namespace rapidjson;
|
||||
|
||||
using namespace Assimp;
|
||||
@@ -271,17 +278,58 @@ void glTFExporter::ExportMaterials()
|
||||
|
||||
void glTFExporter::ExportMeshes()
|
||||
{
|
||||
// Not for
|
||||
// using IndicesType = decltype(aiFace::mNumIndices);
|
||||
// But yes for
|
||||
// using IndicesType = unsigned short;
|
||||
// because "ComponentType_UNSIGNED_SHORT" used for indices. And it's a maximal type according to glTF specification.
|
||||
typedef unsigned short IndicesType;
|
||||
|
||||
// Variables needed for compression. BEGIN.
|
||||
// Indices, not pointers - because pointer to buffer is changin while writing to it.
|
||||
size_t idx_srcdata_begin;// Index of buffer before writing mesh data. Also, index of begin of coordinates array in buffer.
|
||||
size_t idx_srcdata_normal = SIZE_MAX;// Index of begin of normals array in buffer. SIZE_MAX - mean that mesh has no normals.
|
||||
std::vector<size_t> idx_srcdata_tc;// Array of indices. Every index point to begin of texture coordinates array in buffer.
|
||||
size_t idx_srcdata_ind;// Index of begin of coordinates indices array in buffer.
|
||||
bool comp_allow;// Point that data of current mesh can be compressed.
|
||||
// Variables needed for compression. END.
|
||||
|
||||
std::string fname = std::string(mFilename);
|
||||
std::string bufferIdPrefix = fname.substr(0, fname.find("."));
|
||||
std::string bufferId = mAsset->FindUniqueID("", bufferIdPrefix.c_str());
|
||||
|
||||
Ref<Buffer> b = mAsset->GetBodyBuffer();
|
||||
if (!b) {
|
||||
b = mAsset->buffers.Create(bufferId);
|
||||
b = mAsset->buffers.Create(bufferId);
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < mScene->mNumMeshes; ++i) {
|
||||
const aiMesh* aim = mScene->mMeshes[i];
|
||||
for (unsigned int idx_mesh = 0; idx_mesh < mScene->mNumMeshes; ++idx_mesh) {
|
||||
const aiMesh* aim = mScene->mMeshes[idx_mesh];
|
||||
|
||||
// Check if compressing requested and mesh can be encoded.
|
||||
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
||||
comp_allow = mProperties->GetPropertyBool("extensions.Open3DGC.use", false);
|
||||
#else
|
||||
comp_allow = false;
|
||||
#endif
|
||||
|
||||
if(comp_allow && (aim->mPrimitiveTypes == aiPrimitiveType_TRIANGLE) && (aim->mNumVertices > 0) && (aim->mNumFaces > 0))
|
||||
{
|
||||
idx_srcdata_tc.clear();
|
||||
idx_srcdata_tc.reserve(AI_MAX_NUMBER_OF_TEXTURECOORDS);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string msg;
|
||||
|
||||
if(aim->mPrimitiveTypes != aiPrimitiveType_TRIANGLE)
|
||||
msg = "all primitives of the mesh must be a triangles.";
|
||||
else
|
||||
msg = "mesh must has vertices and faces.";
|
||||
|
||||
DefaultLogger::get()->warn("GLTF: can not use Open3DGC-compression: " + msg);
|
||||
comp_allow = false;
|
||||
}
|
||||
|
||||
std::string meshId = mAsset->FindUniqueID(aim->mName.C_Str(), "mesh");
|
||||
Ref<Mesh> m = mAsset->meshes.Create(meshId);
|
||||
@@ -290,31 +338,53 @@ void glTFExporter::ExportMeshes()
|
||||
|
||||
p.material = mAsset->materials.Get(aim->mMaterialIndex);
|
||||
|
||||
/******************* Vertices ********************/
|
||||
// If compression is used then you need parameters of uncompressed region: begin and size. At this step "begin" is stored.
|
||||
if(comp_allow) idx_srcdata_begin = b->byteLength;
|
||||
|
||||
Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
|
||||
if (v) p.attributes.position.push_back(v);
|
||||
if (v) p.attributes.position.push_back(v);
|
||||
|
||||
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
|
||||
if (n) p.attributes.normal.push_back(n);
|
||||
/******************** Normals ********************/
|
||||
if(comp_allow && (aim->mNormals > 0)) idx_srcdata_normal = b->byteLength;// Store index of normals array.
|
||||
|
||||
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
|
||||
if (n) p.attributes.normal.push_back(n);
|
||||
|
||||
/************** Texture coordinates **************/
|
||||
for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
// Flip UV y coords
|
||||
if (aim -> mNumUVComponents[i] > 1) {
|
||||
for (unsigned int j = 0; j < aim->mNumVertices; ++j) {
|
||||
aim->mTextureCoords[i][j].y = 1 - aim->mTextureCoords[i][j].y;
|
||||
}
|
||||
}
|
||||
|
||||
if (aim->mNumUVComponents[i] > 0) {
|
||||
AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
|
||||
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, true);
|
||||
if (tc) p.attributes.texcoord.push_back(tc);
|
||||
}
|
||||
}
|
||||
|
||||
if (aim->mNumFaces > 0) {
|
||||
unsigned int nIndicesPerFace = aim->mFaces[0].mNumIndices;
|
||||
std::vector<uint16_t> indices;
|
||||
if(comp_allow) idx_srcdata_tc.push_back(b->byteLength);// Store index of texture coordinates array.
|
||||
|
||||
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, true);
|
||||
if (tc) p.attributes.texcoord.push_back(tc);
|
||||
}
|
||||
}
|
||||
|
||||
/*************** Vertices indices ****************/
|
||||
idx_srcdata_ind = b->byteLength;// Store index of indices array.
|
||||
|
||||
if (aim->mNumFaces > 0) {
|
||||
std::vector<IndicesType> indices;
|
||||
unsigned int nIndicesPerFace = aim->mFaces[0].mNumIndices;
|
||||
indices.resize(aim->mNumFaces * nIndicesPerFace);
|
||||
for (size_t i = 0; i < aim->mNumFaces; ++i) {
|
||||
for (size_t j = 0; j < nIndicesPerFace; ++j) {
|
||||
indices[i*nIndicesPerFace + j] = uint16_t(aim->mFaces[i].mIndices[j]);
|
||||
}
|
||||
}
|
||||
p.indices = ExportData(*mAsset, meshId, b, unsigned(indices.size()), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_SHORT, true);
|
||||
}
|
||||
|
||||
p.indices = ExportData(*mAsset, meshId, b, unsigned(indices.size()), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_SHORT, true);
|
||||
}
|
||||
|
||||
switch (aim->mPrimitiveTypes) {
|
||||
case aiPrimitiveType_POLYGON:
|
||||
@@ -326,7 +396,99 @@ void glTFExporter::ExportMeshes()
|
||||
default: // aiPrimitiveType_TRIANGLE
|
||||
p.mode = PrimitiveMode_TRIANGLES;
|
||||
}
|
||||
}
|
||||
|
||||
/****************** Compression ******************/
|
||||
///TODO: animation: weights, joints.
|
||||
if(comp_allow)
|
||||
{
|
||||
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
||||
// Only one type of compression supported at now - Open3DGC.
|
||||
//
|
||||
o3dgc::BinaryStream bs;
|
||||
o3dgc::SC3DMCEncoder<IndicesType> encoder;
|
||||
o3dgc::IndexedFaceSet<IndicesType> comp_o3dgc_ifs;
|
||||
o3dgc::SC3DMCEncodeParams comp_o3dgc_params;
|
||||
|
||||
//
|
||||
// Fill data for encoder.
|
||||
//
|
||||
// Quantization
|
||||
unsigned quant_coord = mProperties->GetPropertyInteger("extensions.Open3DGC.quantization.POSITION", 12);
|
||||
unsigned quant_normal = mProperties->GetPropertyInteger("extensions.Open3DGC.quantization.NORMAL", 10);
|
||||
unsigned quant_texcoord = mProperties->GetPropertyInteger("extensions.Open3DGC.quantization.TEXCOORD", 10);
|
||||
|
||||
// Prediction
|
||||
o3dgc::O3DGCSC3DMCPredictionMode prediction_position = o3dgc::O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION;
|
||||
o3dgc::O3DGCSC3DMCPredictionMode prediction_normal = o3dgc::O3DGC_SC3DMC_SURF_NORMALS_PREDICTION;
|
||||
o3dgc::O3DGCSC3DMCPredictionMode prediction_texcoord = o3dgc::O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION;
|
||||
|
||||
// IndexedFacesSet: "Crease angle", "solid", "convex" are set to default.
|
||||
comp_o3dgc_ifs.SetCCW(true);
|
||||
comp_o3dgc_ifs.SetIsTriangularMesh(true);
|
||||
comp_o3dgc_ifs.SetNumFloatAttributes(0);
|
||||
// Coordinates
|
||||
comp_o3dgc_params.SetCoordQuantBits(quant_coord);
|
||||
comp_o3dgc_params.SetCoordPredMode(prediction_position);
|
||||
comp_o3dgc_ifs.SetNCoord(aim->mNumVertices);
|
||||
comp_o3dgc_ifs.SetCoord((o3dgc::Real* const)&b->GetPointer()[idx_srcdata_begin]);
|
||||
// Normals
|
||||
if(idx_srcdata_normal != SIZE_MAX)
|
||||
{
|
||||
comp_o3dgc_params.SetNormalQuantBits(quant_normal);
|
||||
comp_o3dgc_params.SetNormalPredMode(prediction_normal);
|
||||
comp_o3dgc_ifs.SetNNormal(aim->mNumVertices);
|
||||
comp_o3dgc_ifs.SetNormal((o3dgc::Real* const)&b->GetPointer()[idx_srcdata_normal]);
|
||||
}
|
||||
|
||||
// Texture coordinates
|
||||
for(size_t num_tc = 0; num_tc < idx_srcdata_tc.size(); num_tc++)
|
||||
{
|
||||
size_t num = comp_o3dgc_ifs.GetNumFloatAttributes();
|
||||
|
||||
comp_o3dgc_params.SetFloatAttributeQuantBits(num, quant_texcoord);
|
||||
comp_o3dgc_params.SetFloatAttributePredMode(num, prediction_texcoord);
|
||||
comp_o3dgc_ifs.SetNFloatAttribute(num, aim->mNumVertices);// number of elements.
|
||||
comp_o3dgc_ifs.SetFloatAttributeDim(num, aim->mNumUVComponents[num_tc]);// components per element: aiVector3D => x * float
|
||||
comp_o3dgc_ifs.SetFloatAttributeType(num, o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD);
|
||||
comp_o3dgc_ifs.SetFloatAttribute(num, (o3dgc::Real* const)&b->GetPointer()[idx_srcdata_tc[num_tc]]);
|
||||
comp_o3dgc_ifs.SetNumFloatAttributes(num + 1);
|
||||
}
|
||||
|
||||
// Coordinates indices
|
||||
comp_o3dgc_ifs.SetNCoordIndex(aim->mNumFaces);
|
||||
comp_o3dgc_ifs.SetCoordIndex((IndicesType* const)&b->GetPointer()[idx_srcdata_ind]);
|
||||
// Prepare to enconding
|
||||
comp_o3dgc_params.SetNumFloatAttributes(comp_o3dgc_ifs.GetNumFloatAttributes());
|
||||
if(mProperties->GetPropertyBool("extensions.Open3DGC.binary", true))
|
||||
comp_o3dgc_params.SetStreamType(o3dgc::O3DGC_STREAM_TYPE_BINARY);
|
||||
else
|
||||
comp_o3dgc_params.SetStreamType(o3dgc::O3DGC_STREAM_TYPE_ASCII);
|
||||
|
||||
comp_o3dgc_ifs.ComputeMinMax(o3dgc::O3DGC_SC3DMC_MAX_ALL_DIMS);
|
||||
//
|
||||
// Encoding
|
||||
//
|
||||
encoder.Encode(comp_o3dgc_params, comp_o3dgc_ifs, bs);
|
||||
// Replace data in buffer.
|
||||
b->ReplaceData(idx_srcdata_begin, b->byteLength - idx_srcdata_begin, bs.GetBuffer(), bs.GetSize());
|
||||
//
|
||||
// Add information about extension to mesh.
|
||||
//
|
||||
// Create extension structure.
|
||||
Mesh::SCompression_Open3DGC* ext = new Mesh::SCompression_Open3DGC;
|
||||
|
||||
// Fill it.
|
||||
ext->Buffer = b->id;
|
||||
ext->Offset = idx_srcdata_begin;
|
||||
ext->Count = b->byteLength - idx_srcdata_begin;
|
||||
ext->Binary = mProperties->GetPropertyBool("extensions.Open3DGC.binary");
|
||||
ext->IndicesCount = comp_o3dgc_ifs.GetNCoordIndex() * 3;
|
||||
ext->VerticesCount = comp_o3dgc_ifs.GetNCoord();
|
||||
// And assign to mesh.
|
||||
m->Extension.push_back(ext);
|
||||
#endif
|
||||
}// if(comp_allow)
|
||||
}// for (unsigned int i = 0; i < mScene->mNumMeshes; ++i) {
|
||||
}
|
||||
|
||||
unsigned int glTFExporter::ExportNode(const aiNode* n)
|
||||
|
||||
Reference in New Issue
Block a user