Rename ColladaParser::CopyPrimitive to ::CopyVertex.
That's a bit closer to what the function actually does.
This commit is contained in:
@@ -2125,12 +2125,12 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
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case Prim_Lines:
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numPoints = 2;
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for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
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CopyPrimitive(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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break;
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case Prim_Triangles:
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numPoints = 3;
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for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
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CopyPrimitive(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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break;
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case Prim_TriStrips:
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numPoints = 3;
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@@ -2139,14 +2139,14 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
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case Prim_Polylist:
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numPoints = pVCount[currentPrimitive];
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for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
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CopyPrimitive(polylistStartVertex + currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, 0, indices);
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CopyVertex(polylistStartVertex + currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, 0, indices);
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polylistStartVertex += numPoints;
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break;
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case Prim_TriFans:
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case Prim_Polygon:
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numPoints = indices.size() / numOffsets;
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for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
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CopyPrimitive(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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break;
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default:
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// LineStrip is not supported due to expected index unmangling
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@@ -2163,7 +2163,7 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
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return numPrimitives;
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}
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void ColladaParser::CopyPrimitive(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices){
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void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices){
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// don't overrun the boundaries of the index list
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size_t maxIndexRequested = currentPrimitive * numOffsets * numPoints + (currentVertex + 1) * numOffsets - 1;
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ai_assert(maxIndexRequested < indices.size());
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@@ -2189,14 +2189,14 @@ void ColladaParser::CopyPrimitive(size_t currentVertex, size_t numOffsets, size_
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void ColladaParser::ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices){
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if (currentPrimitive % 2 != 0){
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//odd tristrip triangles need their indices mangled, to preserve winding direction
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CopyPrimitive(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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CopyPrimitive(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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CopyPrimitive(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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}
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else {//for non tristrips or even tristrip triangles
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CopyPrimitive(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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CopyPrimitive(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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CopyPrimitive(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
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}
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}
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