added internal to_string.
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@@ -432,7 +432,7 @@ void FBX::Node::WritePropertyNodeAscii(
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char buffer[32];
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FBX::Node node(name);
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node.Begin(s, false, indent);
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std::string vsize = std::to_string(v.size());
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std::string vsize = to_string(v.size());
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// *<size> {
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s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
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// indent + 1
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@@ -468,7 +468,7 @@ void FBX::Node::WritePropertyNodeAscii(
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char buffer[32];
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FBX::Node node(name);
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node.Begin(s, false, indent);
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std::string vsize = std::to_string(v.size());
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std::string vsize = to_string(v.size());
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// *<size> {
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s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
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// indent + 1
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