Added dummy names to anonymous unions and structs in 3ds

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@47 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-05-28 21:48:01 +00:00
parent 74dfe61c1e
commit cbbb704198
7 changed files with 73 additions and 70 deletions

View File

@@ -73,18 +73,18 @@ void D3DSSpatialSorter::AddFace(const Dot3DS::Face* pcFace,
ai_assert(NULL != pcFace);
// store position by index and distance
float distance = vPositions[pcFace->i1] * mPlaneNormal;
mPositions.push_back( Entry( pcFace->i1, vPositions[pcFace->i1],
float distance = vPositions[pcFace->a.b.i1] * mPlaneNormal;
mPositions.push_back( Entry( pcFace->a.b.i1, vPositions[pcFace->a.b.i1],
distance, pcFace->iSmoothGroup));
// triangle vertex 2
distance = vPositions[pcFace->i2] * mPlaneNormal;
mPositions.push_back( Entry( pcFace->i2, vPositions[pcFace->i2],
distance = vPositions[pcFace->a.b.i2] * mPlaneNormal;
mPositions.push_back( Entry( pcFace->a.b.i2, vPositions[pcFace->a.b.i2],
distance, pcFace->iSmoothGroup));
// triangle vertex 3
distance = vPositions[pcFace->i3] * mPlaneNormal;
mPositions.push_back( Entry( pcFace->i3, vPositions[pcFace->i3],
distance = vPositions[pcFace->a.b.i3] * mPlaneNormal;
mPositions.push_back( Entry( pcFace->a.b.i3, vPositions[pcFace->a.b.i3],
distance, pcFace->iSmoothGroup));
}
// ------------------------------------------------------------------------------------------------