FBX: add test case

This commit is contained in:
kimkulling
2019-04-08 17:37:40 +02:00
parent 189bb2a233
commit cbd8b032e7
5 changed files with 528 additions and 27 deletions

View File

@@ -77,19 +77,19 @@ namespace Assimp {
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
FBXConverter::FBXConverter(aiScene* out, const Document& doc)
: defaultMaterialIndex()
, lights()
, cameras()
, textures()
, materials_converted()
, textures_converted()
, meshes_converted()
, node_anim_chain_bits()
, mNodeNameInstances()
, mNodeNames()
, anim_fps()
, out(out)
, doc(doc) {
: defaultMaterialIndex()
, lights()
, cameras()
, textures()
, materials_converted()
, textures_converted()
, meshes_converted()
, node_anim_chain_bits()
, mNodeNameInstances()
, mNodeNames()
, anim_fps()
, out(out)
, doc(doc) {
// animations need to be converted first since this will
// populate the node_anim_chain_bits map, which is needed
// to determine which nodes need to be generated.