Update texture output format in AssxmlFileWriter (#6372)
* Update texture output format in AssxmlFileWriter
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@@ -301,7 +301,11 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
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bool compressed = (tex->mHeight == 0);
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// mesh header
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ioprintf(io, "\t<Texture width=\"%u\" height=\"%u\" compressed=\"%s\"> \n",
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std::string texName = "unknown";
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if (tex->mFilename.length != 0u) {
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texName = tex->mFilename.data;
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}
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ioprintf(io, "\t<Texture name=\"%s\" width=\"%u\" height=\"%u\" compressed=\"%s\"> \n", texName.c_str(),
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(compressed ? -1 : tex->mWidth), (compressed ? -1 : tex->mHeight),
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(compressed ? "true" : "false"));
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