update : add displacement map support to obj-material importer. this feature is supported by some special exporters.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1347 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -556,6 +556,9 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
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if ( 0 != pCurrentMaterial->textureBump.length )
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mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
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if ( 0 != pCurrentMaterial->textureDisp.length )
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mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );
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if ( 0 != pCurrentMaterial->textureOpacity.length )
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mat->AddProperty( &pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
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