update : add displacement map support to obj-material importer. this feature is supported by some special exporters.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1347 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -279,6 +279,10 @@ void ObjFileMtlImporter::getTexture()
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_bump",8) || !ASSIMP_strincmp(&(*m_DataIt),"bump",4))
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out = & m_pModel->m_pCurrentMaterial->textureBump;
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// Displacement texture
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else if (!ASSIMP_strincmp(&(*m_DataIt),"disp",4))
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out = &m_pModel->m_pCurrentMaterial->textureDisp;
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// Specularity scaling (glossiness)
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ns",6))
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out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
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