fix some static-analysis findings.
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@@ -294,7 +294,7 @@ void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
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index++;
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// Now start iterating from there until the first position lays outside of the distance range.
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// Add all positions inside the distance range within the tolerance to the result aray
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// Add all positions inside the distance range within the tolerance to the result array
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std::vector<Entry>::const_iterator it = mPositions.begin() + index;
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while( ToBinary(it->mDistance) < maxDistBinary)
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{
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