correct offset matrix
This commit is contained in:
@@ -324,8 +324,8 @@ aiMesh *MMDImporter::CreateMesh(const pmx::PmxModel *pModel,
|
||||
auto pBone = new aiBone;
|
||||
const auto &pmxBone = pModel->bones[ii];
|
||||
pBone->mName = pmxBone.bone_name;
|
||||
aiVector3D pos(pmxBone.position[0], -pmxBone.position[1], -pmxBone.position[2]);
|
||||
aiMatrix4x4::Translation(pos, pBone->mOffsetMatrix);
|
||||
aiVector3D pos(pmxBone.position[0], pmxBone.position[1], pmxBone.position[2]);
|
||||
aiMatrix4x4::Translation(-pos, pBone->mOffsetMatrix);
|
||||
auto it = bone_vertex_map.find(ii);
|
||||
if (it != bone_vertex_map.end()) {
|
||||
pBone->mNumWeights = it->second.size();
|
||||
|
||||
Reference in New Issue
Block a user