Formatting

This commit is contained in:
Daniel Hritzkiv
2017-09-08 16:32:00 -04:00
parent b1a5ca4516
commit cde29c937c

View File

@@ -389,8 +389,6 @@ void glTF2Exporter::GetMatColor(const aiMaterial* mat, vec3& prop, const char* p
void glTF2Exporter::ExportMaterials()
{
bool& KHR_materials_pbrSpecularGlossiness = mAsset->extensionsUsed.KHR_materials_pbrSpecularGlossiness;
aiString aiName;
for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
const aiMaterial* mat = mScene->mMaterials[i];
@@ -442,8 +440,8 @@ void glTF2Exporter::ExportMaterials()
if (hasPbrSpecularGlossiness) {
if (!KHR_materials_pbrSpecularGlossiness) {
KHR_materials_pbrSpecularGlossiness = true;
if (!mAsset->extensionsUsed.KHR_materials_pbrSpecularGlossiness) {
mAsset->extensionsUsed.KHR_materials_pbrSpecularGlossiness = true;
}
PbrSpecularGlossiness pbrSG;