OgreImporter: Move skeleton functions to the end of file (after mesh functions). Put all constant to same place in the file. Implement support for 'animationlinks' (skipped) and bone 'scale' (read to Bone but not utilized atm).
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@@ -995,7 +995,8 @@ Bone::Bone() :
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id(0),
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parent(0),
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parentId(-1),
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rotationAngle(0.0f)
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rotationAngle(0.0f),
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scale(1.0f, 1.0f, 1.0f)
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{
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}
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