- fbx: fix diffuse material color.
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@@ -553,7 +553,7 @@ private:
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bool ok;
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const aiColor3D& Diffuse = GetColorPropertyFromMaterial(props,"Diffuse",ok);
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if(ok) {
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out_mat->AddProperty(&Diffuse,1,AI_MATKEY_COLOR_EMISSIVE);
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out_mat->AddProperty(&Diffuse,1,AI_MATKEY_COLOR_DIFFUSE);
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}
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const aiColor3D& Emissive = GetColorPropertyFromMaterial(props,"Emissive",ok);
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