BLENDER: Fix potential stack overflow caused by a DOM object referencing itself.
Add general infrastructure to apply modifiers. Implement mirror and subdivision modifiers using existing stuff. Update BlenderDNA with related structures. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@763 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -47,10 +47,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Uncomment this to disable support for (gzip)compressed .BLEND files
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#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
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#include "BlenderLoader.h"
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#include "BlenderDNA.h"
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#include "BlenderScene.h"
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#include "BlenderSceneGen.h"
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#include "BlenderIntermediate.h"
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#include "BlenderModifier.h"
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#include "StreamReader.h"
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#include "TinyFormatter.h"
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@@ -65,8 +64,6 @@ using namespace Assimp;
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using namespace Assimp::Blender;
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using namespace Assimp::Formatter;
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#define for_each(x,y) BOOST_FOREACH(x,y)
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static const aiLoaderDesc blenderDesc = {
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"Blender 3D Importer \nhttp://www.blender3d.org",
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"Alexander Gessler <alexander.gessler@gmx.net>",
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@@ -79,139 +76,18 @@ static const aiLoaderDesc blenderDesc = {
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50
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};
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namespace Assimp {
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namespace Blender {
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// --------------------------------------------------------------------
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/** Mini smart-array to avoid pulling in even more boost stuff. usable with vector and deque */
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// --------------------------------------------------------------------
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template <template <typename,typename> class TCLASS, typename T>
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struct TempArray {
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typedef TCLASS< T*,std::allocator<T*> > mywrap;
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TempArray() {
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}
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~TempArray () {
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for_each(T* elem, arr) {
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delete elem;
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}
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}
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void dismiss() {
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arr.clear();
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}
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mywrap* operator -> () {
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return &arr;
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}
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operator mywrap& () {
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return arr;
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}
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operator const mywrap& () const {
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return arr;
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}
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mywrap& get () {
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return arr;
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}
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const mywrap& get () const {
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return arr;
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}
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T* operator[] (size_t idx) const {
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return arr[idx];
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}
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private:
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// no copy semantics
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void operator= (const TempArray&) {
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}
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TempArray(const TempArray& arr) {
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}
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private:
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mywrap arr;
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};
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#ifdef _MSC_VER
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# pragma warning(disable:4351)
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#endif
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// --------------------------------------------------------------------
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/** ConversionData acts as intermediate storage location for
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* the various ConvertXXX routines in BlenderImporter.*/
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// --------------------------------------------------------------------
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struct ConversionData
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{
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ConversionData(const FileDatabase& db)
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: sentinel_cnt()
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, next_texture()
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, db(db)
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{}
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std::set<const Object*> objects;
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TempArray <std::vector, aiMesh> meshes;
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TempArray <std::vector, aiCamera> cameras;
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TempArray <std::vector, aiLight> lights;
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TempArray <std::vector, aiMaterial> materials;
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TempArray <std::vector, aiTexture> textures;
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// set of all materials referenced by at least one mesh in the scene
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std::deque< boost::shared_ptr< Material > > materials_raw;
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// counter to name sentinel textures inserted as substitutes for procedural textures.
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unsigned int sentinel_cnt;
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// next texture ID for each texture type, respectively
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unsigned int next_texture[aiTextureType_UNKNOWN+1];
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// original file data
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const FileDatabase& db;
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};
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#ifdef _MSC_VER
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# pragma warning(default:4351)
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#endif
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// ------------------------------------------------------------------------------------------------
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const char* GetTextureTypeDisplayString(Tex::Type t)
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{
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switch (t) {
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case Tex::Type_CLOUDS : return "Clouds";
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case Tex::Type_WOOD : return "Wood";
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case Tex::Type_MARBLE : return "Marble";
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case Tex::Type_MAGIC : return "Magic";
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case Tex::Type_BLEND : return "Blend";
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case Tex::Type_STUCCI : return "Stucci";
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case Tex::Type_NOISE : return "Noise";
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case Tex::Type_PLUGIN : return "Plugin";
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case Tex::Type_MUSGRAVE : return "Musgrave";
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case Tex::Type_VORONOI : return "Voronoi";
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case Tex::Type_DISTNOISE : return "DistortedNoise";
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case Tex::Type_ENVMAP : return "EnvMap";
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case Tex::Type_IMAGE : return "Image";
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default:
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break;
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}
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return "<Unknown>";
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}
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} // ! Blender
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} // ! Assimp
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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BlenderImporter::BlenderImporter()
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: modifier_cache(new BlenderModifierShowcase())
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{}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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BlenderImporter::~BlenderImporter()
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{}
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{
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delete modifier_cache;
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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@@ -1080,6 +956,9 @@ aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, Convers
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}
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}
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// apply modifiers
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modifier_cache->ApplyModifiers(*node,conv_data,in,*obj);
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return node.dismiss();
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}
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