add missing light data to assbin import/export
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@@ -556,6 +556,10 @@ void AssbinImporter::ReadBinaryLight(IOStream *stream, aiLight *l) {
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l->mName = Read<aiString>(stream);
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l->mType = (aiLightSourceType)Read<unsigned int>(stream);
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l->mPosition = Read<aiVector3D>(stream);
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l->mDirection = Read<aiVector3D>(stream);
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l->mUp = Read<aiVector3D>(stream);
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if (l->mType != aiLightSource_DIRECTIONAL) {
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l->mAttenuationConstant = Read<float>(stream);
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l->mAttenuationLinear = Read<float>(stream);
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