From d1af9526b1531b2acb4e4fef320f146530e1138f Mon Sep 17 00:00:00 2001 From: haroonq <29288912+haroonq@users.noreply.github.com> Date: Thu, 1 Nov 2018 10:52:39 -0700 Subject: [PATCH] Update glTF2Importer.cpp --- code/glTF2Importer.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/code/glTF2Importer.cpp b/code/glTF2Importer.cpp index f474a90b5..277eddcfd 100755 --- a/code/glTF2Importer.cpp +++ b/code/glTF2Importer.cpp @@ -788,11 +788,10 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector& GetNodeTransform(ainode->mTransformation, node); if (!node.meshes.empty()) { - int mesh_idx = node.meshes[0].GetIndex(); - int count = meshOffsets[mesh_idx + 1] - meshOffsets[mesh_idx]; // GLTF files contain at most 1 mesh per node. assert(node.meshes.size() == 1); - assert(count == 1); + int mesh_idx = node.meshes[0].GetIndex(); + int count = meshOffsets[mesh_idx + 1] - meshOffsets[mesh_idx]; ainode->mNumMeshes = count; ainode->mMeshes = new unsigned int[count];