Collada mesh name is copied from id only if there was no name attribute in the <geometry> node.

This commit is contained in:
Sherief Farouk
2013-08-15 00:21:00 -04:00
parent 57e34cc90a
commit d23430c4bd

View File

@@ -521,7 +521,10 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
// assign the material index
dstMesh->mMaterialIndex = matIdx;
dstMesh->mName = mid.mMeshOrController;
if(dstMesh->mName.length == 0)
{
dstMesh->mName = mid.mMeshOrController;
}
}
}
}