- Removed dead code.

- Fixed some compiler warnings ( occurred with warning level 4 ).

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@467 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
kimmi
2009-08-19 20:45:51 +00:00
parent 12070a1d52
commit d3ff282987
3 changed files with 25 additions and 29 deletions

View File

@@ -77,10 +77,10 @@ ObjFileImporter::~ObjFileImporter()
// ------------------------------------------------------------------------------------------------
// Returns true, fi file is an obj file
bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* /* pIOHandler */, bool /*checkSig */) const
{
// fixme: auto detection
return SimpleExtensionCheck(pFile,"obj");
return SimpleExtensionCheck( pFile,"obj" );
}
// ------------------------------------------------------------------------------------------------
@@ -390,7 +390,7 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
}
// ------------------------------------------------------------------------------------------------
// Creates tha material
// Creates the material
void ObjFileImporter::createMaterial(const ObjFile::Model* pModel, const ObjFile::Object* pData,
aiScene* pScene)
{
@@ -420,19 +420,20 @@ void ObjFileImporter::createMaterial(const ObjFile::Model* pModel, const ObjFile
// convert illumination model
int sm;
switch (pCurrentMaterial->illumination_model) {
case 0:
sm = aiShadingMode_NoShading;
break;
case 1:
sm = aiShadingMode_Gouraud;
break;
case 2:
sm = aiShadingMode_Phong;
break;
default:
sm = aiShadingMode_Gouraud;
DefaultLogger::get()->error("OBJ/MTL: Unexpected illumination model (0-2 recognized)");
switch (pCurrentMaterial->illumination_model)
{
case 0:
sm = aiShadingMode_NoShading;
break;
case 1:
sm = aiShadingMode_Gouraud;
break;
case 2:
sm = aiShadingMode_Phong;
break;
default:
sm = aiShadingMode_Gouraud;
DefaultLogger::get()->error("OBJ/MTL: Unexpected illumination model (0-2 recognized)");
}
mat->AddProperty<int>( &sm, 1, AI_MATKEY_SHADING_MODEL);