snprintf replacement: fix usage of ai_snprintf when snprintf is available.
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@@ -216,7 +216,7 @@ void SMDImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
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void SMDImporter::LogErrorNoThrow(const char* msg)
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{
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char szTemp[1024];
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sprintf(szTemp,"Line %u: %s",iLineNumber,msg);
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ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,msg);
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DefaultLogger::get()->error(szTemp);
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}
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@@ -226,7 +226,7 @@ void SMDImporter::LogWarning(const char* msg)
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{
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char szTemp[1024];
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ai_assert(strlen(msg) < 1000);
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sprintf(szTemp,"Line %u: %s",iLineNumber,msg);
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ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,msg);
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DefaultLogger::get()->warn(szTemp);
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}
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@@ -655,7 +655,7 @@ void SMDImporter::CreateOutputMaterials()
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pScene->mMaterials[iMat] = pcMat;
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aiString szName;
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szName.length = (size_t)::sprintf(szName.data,"Texture_%u",iMat);
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szName.length = (size_t)ai_snprintf(szName.data,MAXLEN,"Texture_%u",iMat);
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pcMat->AddProperty(&szName,AI_MATKEY_NAME);
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if (aszTextures[iMat].length())
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