BUGFIX: Correct handling of not stored texture coordinates
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@125 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -367,14 +367,17 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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// Copy all texture coordinates
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if ( !pModel->m_TextureCoord.empty() )
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{
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const unsigned int tex = pSourceFace->m_pTexturCoords->at( vertexIndex );
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ai_assert( tex < pModel->m_TextureCoord.size() );
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for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
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if ( !pSourceFace->m_pTexturCoords->empty() )
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{
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if ( pMesh->mNumUVComponents[ i ] > 0 )
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const unsigned int tex = pSourceFace->m_pTexturCoords->at( vertexIndex );
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ai_assert( tex < pModel->m_TextureCoord.size() );
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for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
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{
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aiVector2D coord2d = *pModel->m_TextureCoord[ tex ];
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pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
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if ( pMesh->mNumUVComponents[ i ] > 0 )
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{
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aiVector2D coord2d = *pModel->m_TextureCoord[ tex ];
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pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
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}
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}
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}
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}
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