- UPDATE : Add bugfixes for the correct topology import from a bsp-level.

- UPDATE : Add the first pk3-archive for the bsp-loader.
- UPDATE : Add missing license info to aiAssert-file.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@818 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
kimmi
2010-09-26 15:56:52 +00:00
parent bbca6ce865
commit d4f563c795
8 changed files with 209 additions and 82 deletions

View File

@@ -351,7 +351,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
{
const unsigned int tex = pSourceFace->m_pTexturCoords->at( vertexIndex );
ai_assert( tex < pModel->m_TextureCoord.size() );
for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++ )
{
if ( pMesh->mNumUVComponents[ i ] > 0 )
{