- UPDATE : Add bugfixes for the correct topology import from a bsp-level.
- UPDATE : Add the first pk3-archive for the bsp-loader. - UPDATE : Add missing license info to aiAssert-file. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@818 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -351,7 +351,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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{
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const unsigned int tex = pSourceFace->m_pTexturCoords->at( vertexIndex );
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ai_assert( tex < pModel->m_TextureCoord.size() );
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for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
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for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++ )
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{
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if ( pMesh->mNumUVComponents[ i ] > 0 )
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{
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