Refactoring: Reuse code from GeometryUtils
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@@ -89,4 +89,12 @@ bool GeometryUtils::PlaneIntersect(const aiRay& ray, const aiVector3D& planePos,
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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void GeometryUtils::normalizeVectorArray(aiVector3D *vectorArrayIn, aiVector3D *vectorArrayOut,
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size_t numVectors) {
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for (size_t i=0; i<numVectors; ++i) {
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vectorArrayOut[i] = vectorArrayIn[i].Normalize();
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}
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}
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} // namespace Assimp
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