Refactoring: Reuse code from GeometryUtils
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@@ -42,27 +42,26 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/** @file Implementation of the post processing step to drop face
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* normals for all imported faces.
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*/
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* normals for all imported faces.
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*/
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#include "DropFaceNormalsProcess.h"
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#include <assimp/Exceptional.h>
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#include <assimp/postprocess.h>
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#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/Exceptional.h>
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool DropFaceNormalsProcess::IsActive( unsigned int pFlags) const {
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return (pFlags & aiProcess_DropNormals) != 0;
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bool DropFaceNormalsProcess::IsActive(unsigned int pFlags) const {
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return (pFlags & aiProcess_DropNormals) != 0;
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void DropFaceNormalsProcess::Execute( aiScene* pScene) {
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void DropFaceNormalsProcess::Execute(aiScene *pScene) {
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ASSIMP_LOG_DEBUG("DropFaceNormalsProcess begin");
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if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
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@@ -70,21 +69,21 @@ void DropFaceNormalsProcess::Execute( aiScene* pScene) {
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}
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bool bHas = false;
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
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bHas |= this->DropMeshFaceNormals( pScene->mMeshes[a]);
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for (unsigned int a = 0; a < pScene->mNumMeshes; a++) {
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bHas |= this->DropMeshFaceNormals(pScene->mMeshes[a]);
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}
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if (bHas) {
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if (bHas) {
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ASSIMP_LOG_INFO("DropFaceNormalsProcess finished. "
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"Face normals have been removed");
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"Face normals have been removed");
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} else {
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ASSIMP_LOG_DEBUG("DropFaceNormalsProcess finished. "
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"No normals were present");
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"No normals were present");
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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bool DropFaceNormalsProcess::DropMeshFaceNormals (aiMesh* mesh) {
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bool DropFaceNormalsProcess::DropMeshFaceNormals(aiMesh *mesh) {
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ai_assert(nullptr != mesh);
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if (nullptr == mesh->mNormals) {
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