Refactoring: Reuse code from GeometryUtils
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@@ -158,15 +158,13 @@ namespace {
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool TriangulateProcess::IsActive( unsigned int pFlags) const
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{
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bool TriangulateProcess::IsActive( unsigned int pFlags) const {
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return (pFlags & aiProcess_Triangulate) != 0;
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void TriangulateProcess::Execute( aiScene* pScene)
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{
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void TriangulateProcess::Execute( aiScene* pScene) {
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ASSIMP_LOG_DEBUG("TriangulateProcess begin");
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bool bHas = false;
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@@ -187,8 +185,7 @@ void TriangulateProcess::Execute( aiScene* pScene)
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// ------------------------------------------------------------------------------------------------
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// Triangulates the given mesh.
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bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
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{
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bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh) {
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// Now we have aiMesh::mPrimitiveTypes, so this is only here for test cases
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if (!pMesh->mPrimitiveTypes) {
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bool bNeed = false;
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@@ -218,8 +215,7 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
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if( face.mNumIndices <= 3) {
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numOut++;
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}
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else {
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} else {
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numOut += face.mNumIndices-2;
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max_out = std::max(max_out,face.mNumIndices);
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}
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@@ -511,22 +507,6 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
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#endif
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num = 0;
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break;
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/*curOut -= (max-num); // undo all previous work
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for (tmp = 0; tmp < max-2; ++tmp) {
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aiFace& nface = *curOut++;
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nface.mNumIndices = 3;
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if (!nface.mIndices)
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nface.mIndices = new unsigned int[3];
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nface.mIndices[0] = 0;
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nface.mIndices[1] = tmp+1;
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nface.mIndices[2] = tmp+2;
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}
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num = 0;
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break;*/
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}
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aiFace& nface = *curOut++;
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@@ -580,23 +560,6 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
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for(aiFace* f = last_face; f != curOut; ) {
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unsigned int* i = f->mIndices;
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// drop dumb 0-area triangles - deactivated for now:
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//FindDegenerates post processing step can do the same thing
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//if (std::fabs(GetArea2D(temp_verts[i[0]],temp_verts[i[1]],temp_verts[i[2]])) < 1e-5f) {
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// ASSIMP_LOG_VERBOSE_DEBUG("Dropping triangle with area 0");
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// --curOut;
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// delete[] f->mIndices;
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// f->mIndices = nullptr;
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// for(aiFace* ff = f; ff != curOut; ++ff) {
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// ff->mNumIndices = (ff+1)->mNumIndices;
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// ff->mIndices = (ff+1)->mIndices;
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// (ff+1)->mIndices = nullptr;
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// }
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// continue;
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//}
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i[0] = idx[i[0]];
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i[1] = idx[i[1]];
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i[2] = idx[i[2]];
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