- Update : Apply simple patch for debian-specific build-fixes: adapt architecture-macro.

- Bugfix : Fix a type in FixNormalStep.
- Bugfix : Fix a missing exception in Obj-Importer, texture coordinate import.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1079 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
kimmi
2011-09-23 16:45:17 +00:00
parent 487071be77
commit d5bd7009a6
4 changed files with 57 additions and 65 deletions

View File

@@ -96,12 +96,12 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
DefaultIOSystem io;
// Read file into memory
const std::string mode = "rb";
const std::string mode = "rb";
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, mode));
if (NULL == file.get())
throw DeadlyImportError( "Failed to open file " + pFile + ".");
// Get the filesize and vaslidate it, throwing an exception when failes
// Get the file-size and validate it, throwing an exception when fails
size_t fileSize = file->FileSize();
if( fileSize < 16)
throw DeadlyImportError( "OBJ-file is too small.");
@@ -189,10 +189,10 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
pNode->mName = pObject->m_strObjName;
// If we have a parent node, store it
if (pParent != NULL)
appendChildToParentNode(pParent, pNode);
for ( unsigned int i=0; i< pObject->m_Meshes.size(); i++ )
{
unsigned int meshId = pObject->m_Meshes[ i ];
@@ -358,9 +358,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ )
{
const unsigned int vertex = pSourceFace->m_pVertices->at( vertexIndex );
if (vertex >= pModel->m_Vertices.size()) {
throw DeadlyImportError("OBJ: vertex index out of range");
}
if ( vertex >= pModel->m_Vertices.size() )
throw DeadlyImportError( "OBJ: vertex index out of range" );
pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
@@ -368,9 +367,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
if ( !pSourceFace->m_pNormals->empty() && !pModel->m_Normals.empty())
{
const unsigned int normal = pSourceFace->m_pNormals->at( vertexIndex );
if (normal >= pModel->m_Normals.size()) {
if ( normal >= pModel->m_Normals.size() )
throw DeadlyImportError("OBJ: vertex normal index out of range");
}
pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
}
@@ -384,6 +382,9 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
ai_assert( tex < pModel->m_TextureCoord.size() );
for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ )
{
if ( tex >= pModel->m_TextureCoord.size() )
throw DeadlyImportError("OBJ: texture coord index out of range");
aiVector2D coord2d = pModel->m_TextureCoord[ tex ];
pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
}
@@ -395,21 +396,24 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// Get destination face
aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
const bool last = vertexIndex == pSourceFace->m_pVertices->size() - 1;
if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
pDestFace->mIndices[ outVertexIndex++ ] = newIndex;
const bool last = ( vertexIndex == pSourceFace->m_pVertices->size() - 1 );
if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last)
{
pDestFace->mIndices[ outVertexIndex ] = newIndex;
outVertexIndex++;
}
if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT) {
if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT)
{
outIndex++;
outVertexIndex = 0;
}
else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE)
{
outVertexIndex = 0;
if(!last) {
if(!last)
outIndex++;
}
if (vertexIndex) {
if(!last) {