- fbx: NodeAttribute can now be target for AnimCurveNode.
- fbx: rename Camera -> CameraSwitcher.
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@@ -467,6 +467,11 @@ const Object* LazyObject::Get(bool dieOnError)
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object.reset(new MeshGeometry(id,element,name,doc));
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}
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}
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else if (!strncmp(obtype,"NodeAttribute",length)) {
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if (!strcmp(classtag.c_str(),"CameraSwitcher")) {
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object.reset(new CameraSwitcher(id,element,doc,name));
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}
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}
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else if (!strncmp(obtype,"Model",length)) {
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object.reset(new Model(id,element,doc,name));
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}
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