- fbx: NodeAttribute can now be target for AnimCurveNode.

- fbx: rename Camera -> CameraSwitcher.
This commit is contained in:
Alexander Gessler
2012-07-26 03:58:42 +02:00
parent cab713b4c5
commit d5c05c7d84
5 changed files with 36 additions and 16 deletions

View File

@@ -76,7 +76,7 @@ NodeAttribute::~NodeAttribute()
// ------------------------------------------------------------------------------------------------
Camera::Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name)
CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name)
: NodeAttribute(id,element,doc,name)
{
const Scope& sc = GetRequiredScope(element);
@@ -99,7 +99,7 @@ Camera::Camera(uint64_t id, const Element& element, const Document& doc, const s
// ------------------------------------------------------------------------------------------------
Camera::~Camera()
CameraSwitcher::~CameraSwitcher()
{
}