- fbx: NodeAttribute can now be target for AnimCurveNode.
- fbx: rename Camera -> CameraSwitcher.
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@@ -76,7 +76,7 @@ NodeAttribute::~NodeAttribute()
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// ------------------------------------------------------------------------------------------------
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Camera::Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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: NodeAttribute(id,element,doc,name)
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{
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const Scope& sc = GetRequiredScope(element);
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@@ -99,7 +99,7 @@ Camera::Camera(uint64_t id, const Element& element, const Document& doc, const s
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// ------------------------------------------------------------------------------------------------
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Camera::~Camera()
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CameraSwitcher::~CameraSwitcher()
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{
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}
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