FBX import: fix import of direct data by vertices + unify node renaming

This commit is contained in:
FRICOTEAUX
2018-09-11 16:07:43 +02:00
parent 07a8bac415
commit d5de32ec1c
2 changed files with 3 additions and 7 deletions

View File

@@ -185,12 +185,8 @@ void FBXConverter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4&
}
if ( !name_carrier ) {
NodeNameCache::const_iterator it = mNodeNames.find(original_name);
if ( it != mNodeNames.end() ) {
original_name = original_name + std::string( "001" );
}
mNodeNames.insert( original_name );
std::string old_original_name = original_name;
GetUniqueName(old_original_name, original_name);
nodes_chain.push_back( new aiNode( original_name ) );
} else {
original_name = nodes_chain.back()->mName.C_Str();