Fixed gcc warnings and errors
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@@ -338,7 +338,7 @@ void glTFExporter::ExportScene()
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// root node will be the first one exported (idx 0)
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if (mAsset->nodes.Size() > 0) {
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scene->nodes.push_back(mAsset->nodes.Get(0u));
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scene->nodes.push_back(mAsset->nodes.Get(size_t(0)));
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}
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// set as the default scene
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